Divergent/mods/Anomaly HD Models/gamedata/configs/gameplay/character_desc_deadcity.xml

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2024-03-17 20:18:03 -04:00
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Dushman (Mercenary Trader) Character Description -->
<specific_character id="cit_killers_merc_trader_stalker" team_default="1">
<name>cit_killers_merc_trader_stalker_name</name>
<icon>ui_inGame2_merc_trade</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>cit_killers_merc_trader_stalker</class>
<community>killer</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>16661</rank>
<reputation>-818</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_merc\stalker_ki_head_2</visual>
<snd_config>characters_voice\human\killer_3\</snd_config>
<supplies>
[spawn] \n
wpn_sig550_acog = 1 \n
ammo_5.56x45_ss190 = 1 \n
wpn_hpsa = 1 \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dushman_questlines_about_dialog</actor_dialog>
<actor_dialog>drx_sl_cit_killers_merc_trader_stalker_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_isg_cit_killers_merc_trader_stalker_game_start_dialog_1</actor_dialog>
<!-- LTTZ -->
<actor_dialog>hb_dushman_isg_intel_dialog</actor_dialog>
<actor_dialog>dushman_living_legend</actor_dialog>
<actor_dialog>dushman_living_legend_finish</actor_dialog>
<actor_dialog>dushman_mortal_sin</actor_dialog>
<actor_dialog>dushman_mortal_sin_envoy</actor_dialog>
<actor_dialog>dushman_mortal_sin_report</actor_dialog>
<actor_dialog>dushman_mortal_sin_ambush</actor_dialog>
<actor_dialog>dushman_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>dushman_operation_afterglow</actor_dialog>
<actor_dialog>dushman_operation_afterglow_transmission_report</actor_dialog>
<!-- LTTZ -->
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_cit_killers_merc_trader_stalker_meet_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>find_blackbox_mlr_reward_killer</actor_dialog> <!-- MLR -->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Hog (Mercenary Mechanic) Character Description -->
<specific_character id="cit_killers_merc_mechanic_stalker" team_default="1">
<name>cit_killers_merc_mechanic_stalker_name</name>
<icon>ui_inGame2_merc_tech</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>cit_killers_merc_mechanic_stalker</class>
<community>killer</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>16049</rank>
<reputation>149</reputation>
<visual>actors\stalker_merc\stalker_merc_2_face_2</visual>
<snd_config>characters_voice\human\killer_3\</snd_config>
<supplies>
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_cit_killers_merc_mechanic_stalker_meet_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Surgeon (Mercenary Medic) -->
<specific_character id="cit_killers_merc_medic_stalker" team_default="1">
<name>cit_killers_merc_medic_stalker_name</name>
<icon>ui_inGame2_merc_2</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>cit_killers_merc_medic_stalker</class>
<community>killer</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>3049</rank>
<reputation>1149</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_merc\stalker_merc_medic_2</visual>
<snd_config>characters_voice\human\killer_1\</snd_config>
<supplies>
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Leopard(Mercenary Guide) -->
<specific_character id="ds_killer_guide_main_base" team_default="1">
<name>ds_killer_guide_main_base_name</name>
<icon>ui_inGame2_Leopard</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>ds_killer_guide_main_base</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_1\</snd_config>
<rank>3500</rank>
<money min="2000" max="9000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_ki_head_5</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_ds_killer_guide_main_base</actor_dialog>
<actor_dialog>meet_ds_killer_guide_main_base_list</actor_dialog>
<actor_dialog>travel_ds_killer_guide_main_base</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Aslan (Mercenary Barman) -->
<specific_character id="cit_killers_merc_barman_mlr" team_default="1">
<name>cit_killers_merc_barman_mlr_name</name>
<map_icon x="1" y="0"/>
<icon>ui_inGame2_Aslan</icon>
<bio>No information is available.</bio>
<class>cit_killers_merc_barman_mlr</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>5100</rank>
<reputation>-1300</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_merc\merc_rasvet</visual>
<snd_config>characters_voice\human\killer_3\</snd_config>
<supplies>
[spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>talk_to_aslan_on_main_base_merk</actor_dialog>
<actor_dialog>aslan_st_about_job</actor_dialog>
<actor_dialog>aslan_living_legend</actor_dialog> <!-- LTTZ -->
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>talk_to_aslan_about_lottery</actor_dialog>
<actor_dialog>lottery_ds_aslan_mlr</actor_dialog>
<actor_dialog>dm_bribe</actor_dialog>
<!--actor_dialog>information_about_stash_aslan</actor_dialog-->
<!--actor_dialog>information_about_stash_aslan1</actor_dialog-->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Mercenary Medic) - unused -->
<specific_character id="ds_killer_medic_mlr" team_default="1">
<name>ds_killer_medic_mlr_name</name>
<icon>ui_inGame2_mercen_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>ds_killer_medic_mlr</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>1700</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>999</reputation>
<visual>actors\stalker_merc\stalker_merc_medic_2</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>