Divergent/mods/Anomaly HD Models/gamedata/configs/gameplay/character_desc_truck.xml

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2024-03-17 20:18:03 -04:00
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!-------------------------- Bandit trader in the Truck Cemetery ------------------------>
<specific_character id="trucks_cemetery_bandit_trader" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>trucks_cemetery_bandit_trader</class>
<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<rank>1700</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-500</reputation>
<visual>actors\stalker_bandit\trader_band_klatbiche</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_pbp = 5 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>dm_bribe</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!------------------------ Bandit technician in the Truck Cemetery ---------------------->
<specific_character id="trucks_cemetery_bandit_mechanic" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>trucks_cemetery_bandit_mechanic</class>
<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<rank>1700</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>0</reputation>
<visual>actors\stalker_bandit\meschanic_band_klatbiche</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x76_zhekan = 4 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>trucks_cemetery_bandit_mechanic_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>