Divergent/mods/Barrys Better Axes/gamedata/scripts/melee_trade_inject.script

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2024-03-17 20:18:03 -04:00
--[[
Custom trade injector made for CW weapon pack
Author: HarukaSai
Credits: Arti, for creating trader_autoinject.script and being amazing
Last edit: 19-10-2021
]]
-- this is where you add custom trade profiles for specific dudes
-- by default only suppliers are able to sell faction stuff
-- you can bypass this by adding trader in this table
-- [name that you can see when you look at npc in debug] = ini_file("path to your ini")
local ini_by_name = {}
local ini_by_faction = {
["stalker"] = ini_file("items\\trade_melee_rework\\trade_stalker.ltx"),
["bandit"] = ini_file("items\\trade_melee_rework\\trade_bandit.ltx"),
["csky"] = ini_file("items\\trade_melee_rework\\trade_csky_spore.ltx"),
["dolg"] = ini_file("items\\trade_melee_rework\\trade_duty.ltx"),
["freedom"] = ini_file("items\\trade_melee_rework\\trade_freedom.ltx"),
["killer"] = ini_file("items\\trade_melee_rework\\trade_mercenary.ltx"),
["army"] = ini_file("items\\trade_melee_rework\\trade_military_esc.ltx"),
--["ecolog"] = ini_file("items\\trade_melee_rework\\trade_ecolog.ltx"),
["monolith"] = ini_file("items\\trade_melee_rework\\trade_monolith.ltx"),
["renegade"] = ini_file("items\\trade_melee_rework\\trade_renegade.ltx"),
["greh"] = ini_file("items\\trade_melee_rework\\trade_greh.ltx"),
["isg"] = ini_file("items\\trade_melee_rework\\trade_isg.ltx")
}
local format_table = utils_data.print_table
local to_array = utils_data.parse_ini_section_to_array
local math_random = math.random
function vks_spawn_stock(npc)
if trader_autoinject.get_trader_type(npc) ~= trader_autoinject.SUPPLIER then
return
end
local npc_name = npc:section()
local community = get_trader_community(npc)
local supply_level = trader_autoinject.supply_level(npc)
if not supply_level then return end
local ini_trade = ini_by_name[npc_name] or ini_by_faction[community]
local supply_table = to_array(ini_trade, supply_level)
if not supply_table then
printf("! Trader has no supplies for this supply level [%s] - [%s]", npc_name, supply_level)
return
end
local to_spawn = {}
for item, amount in pairs(supply_table) do
local str_amount = str_explode(amount, ",")
to_spawn[item] = chance_for_each(tonumber(str_amount[1]), tonumber(str_amount[2]))
end
trader_autoinject.spawn_items(npc, to_spawn)
end
TraderAuto = trader_autoinject.update
function trader_autoinject.update(npc)
TraderAuto(npc)
vks_spawn_stock(npc)
end
function chance_for_each(n, chance)
local total = 0
for i = 1, n do
if math_random() < chance then
total = total + 1
end
end
return total
end
local furniture = {
["esc_m_trader"] = true,
["red_m_lesnik"] = true
}
local blacklisted_comms = {
["trader"] = true,
["monster"] = true
}
function get_trader_community(npc, default)
if furniture[npc:name()] then
return "stalker"
end
local community = character_community(npc)
if not blacklisted_comms[community] then
return community
end
local squad_community = get_object_squad(npc):get_squad_community()
if not blacklisted_comms[squad_community] then
return squad_community
else
return default
end
end