Divergent/mods/Blindsides Reanimation Pack/gamedata/configs/items/weapons/w_ak102.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_ak102]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak101_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ak102
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 18
inv_name = st_wpn_ak102
inv_name_short = st_wpn_ak102
description = st_wpn_ak102_descr
kind = w_rifle
inv_weight = 3.2
cost = 26690
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak102_hud
visual = dynamics\weapons\wpn_ak102\wpn_ak102.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.216, 0.174
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\556x45
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak102, up_gr_seconab_ak102, up_gr_thirdab_ak102, up_gr_fourtab_ak102, up_gr_fifthab_ak102
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
upgr_icon_x = 0
upgr_icon_y = 600
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = ac10632, eot, 1p29, kobra, ps01, acog
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_atg
silencer_status = 2
silencer_x = 225
silencer_y = 12
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 23
hit_power = 0.49, 0.49, 0.49, 0.49
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 960
rpm = 600
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.7
fire_dispersion_base = 0.35
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.78
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.555
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0006
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 3.0
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.555
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0003
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 3.0
PDM_disp_accel_factor = 1.655
PDM_disp_base = 0.8
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.65
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_ak102_hud]:hud_base
item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0.06,-0.04,0.1
hands_position_16x9 = 0.06,-0.04,0.1
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.063,0.028,-0.12
aim_hud_offset_pos_16x9 = -0.063,0.028,-0.12
aim_hud_offset_rot = 0.0218,0.018,0.001
aim_hud_offset_rot_16x9 = 0.0218,0.018,0.001
lowered_hud_offset_pos = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lowered_hud_offset_pos_16x9 = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = blnd_ak74m_inspect, idle
anm_hide = blnd_ak74m_holster, idle, 1.1
anm_idle = blnd_ak74m_idle, idle, 0.75
anm_idle_aim = blnd_ak74m_idle_ads, idle
anm_idle_aim_moving = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_aim_moving_crouch = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_moving = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch = blnd_ak74m_walk, idle, 0.88
anm_idle_sprint = blnd_ak74m_sprint, idle, 1.2
anm_reload = blnd_ak74m_reload, reload, 1.11
anm_reload_empty = blnd_ak74m_reload_empty, reload_empty, 1.11
anm_shots = blnd_ak101_shoot, shoot
anm_show = blnd_ak74m_draw, idle, 1.1
anm_switch = blnd_ak74m_switch_to_gun, idle
anm_reload_misfire = blnd_ak74m_unjam, unjam, 1.2
anm_switch_mode = blnd_ak74m_firemode, idle, 1
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_ak102_ac10632]:wpn_ak102
1icon_layer = ac10632
1icon_layer_x = 82
1icon_layer_y = -12
inv_weight = 3.315
hud = wpn_ak102_ac10632_hud
visual = dynamics\weapons\wpn_ak102\wpn_ak102_ac10632.ogf
[wpn_ak102_ac10632_hud]:wpn_ak102_hud
item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_ac10632_hud.ogf
hands_position = 0.065,-0.05,0.13
hands_position_16x9 = 0.065,-0.05,0.13
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.0676,0.015,-0.05
aim_hud_offset_pos_16x9 = -0.0676,0.015,-0.05
aim_hud_offset_rot = 0.0156,0.018,0.001
aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001
;------------------------------------------------------------------------------------------------
[wpn_ak102_acog]:wpn_ak102
1icon_layer = acog
1icon_layer_x = 81
1icon_layer_y = -11
inv_weight = 3.55
hud = wpn_ak102_acog_hud
scope_status = 0
scope_zoom_factor = 20
zoom_rotate_time = 0.25
[wpn_ak102_acog_hud]:wpn_ak102_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_acog_hud.ogf
hands_position = 0.065,-0.05,0.13
hands_position_16x9 = 0.065,-0.05,0.13
hands_orientation = 0,0,0
hands_orientation_16x9 = 0,0,0
aim_hud_offset_pos = -0.06642,0.0143,-0.2
aim_hud_offset_pos_16x9 = -0.06642,0.0143,-0.2
aim_hud_offset_rot = 0,0,0
aim_hud_offset_rot_16x9 = 0,0,0
;------------------------------------------------------------------------------------------------
[wpn_ak102_eot]:wpn_ak102
1icon_layer = eot
1icon_layer_x = 81
1icon_layer_y = -9
inv_weight = 3.5
hud = wpn_ak102_eot_hud
visual = dynamics\weapons\wpn_ak102\wpn_ak102_eot.ogf
[wpn_ak102_eot_hud]:wpn_ak102_hud
item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_eot_hud.ogf
aim_hud_offset_pos = -0.065,0.005,-0.15
aim_hud_offset_pos_16x9 = -0.065,0.005,-0.15
aim_hud_offset_rot = 0.0266, 0.0266, 0
aim_hud_offset_rot_16x9 = 0.0266, 0.0266, 0
;------------------------------------------------------------------------------------------------
[wpn_ak102_1p29]:wpn_ak102
1icon_layer = 1p29
1icon_layer_x = 62
1icon_layer_y = -4
inv_weight = 4.1
hud = wpn_ak102_1p29_hud
visual = dynamics\weapons\wpn_ak102\wpn_ak102_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_ak102_1p29_hud]:wpn_ak102_hud
item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_1p29_hud.ogf
hands_position = 0.065,-0.05,0.1
hands_position_16x9 = 0.065,-0.05,0.1
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.07,0.018,-0.06
aim_hud_offset_pos_16x9 = -0.07,0.018,-0.06
aim_hud_offset_rot = 0.0156,0.018,0.001
aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.028, 0.078, 0.113
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.042782, 0.441726
fire_point2 = 0.0, -0.011, 0.553
;------------------------------------------------------------------------------------------------
[wpn_ak102_kobra]:wpn_ak102
1icon_layer = kobra
1icon_layer_x = 77
1icon_layer_y = 0
inv_weight = 3.6
hud = wpn_ak102_kobra_hud
visual = dynamics\weapons\wpn_ak102\wpn_ak102_kobra.ogf
[wpn_ak102_kobra_hud]:wpn_ak102_1p29_hud
item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_kobra_hud.ogf
aim_hud_offset_pos = -0.0693,0.01,-0.1
aim_hud_offset_pos_16x9 = -0.0693,0.01,-0.1
aim_hud_offset_rot = 0.0266, 0.0266, 0
aim_hud_offset_rot_16x9 = 0.0266, 0.0266, 0
;------------------------------------------------------------------------------------------------
[wpn_ak102_ps01]:wpn_ak102
1icon_layer = ps01
1icon_layer_x = 41
1icon_layer_y = -2
inv_weight = 3.8
hud = wpn_ak102_pso1_hud
visual = dynamics\weapons\wpn_ak102\wpn_ak102_pso1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_ak102_pso1_hud]:wpn_ak102_1p29_hud
item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_pso1_hud.ogf
hands_position = 0.065,-0.05,0.13
hands_position_16x9 = 0.065,-0.05,0.13
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.059,0.025,-0.05
aim_hud_offset_pos_16x9 = -0.059,0.025,-0.05
aim_hud_offset_rot = 0.0156,0.018,0.001
aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001