Divergent/mods/Blindsides Reanimation Pack/gamedata/configs/items/weapons/w_saiga.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_saiga12s]:identity_immunities,weapon_probability,default_weapon_params,wpn_saiga_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_saiga12s
class = WP_ASHTG
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 30
inv_grid_y = 28
inv_name = st_wpn_saiga12s
inv_name_short = st_wpn_saiga12s
description = st_wpn_saiga12s_descr
kind = w_shotgun
inv_weight = 3.81
cost = 31680
repair_type = shotgun
weapon_class = shotgun
hud = wpn_saiga12s_hud
visual = dynamics\weapons\wpn_saiga\wpn_saiga12s.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.10, 0.05
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.138, 0.07
shell_particles = weapons\12ga
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_saiga12, up_gr_seconab_saiga12, up_gr_thirdab_saiga12, up_gr_fourtab_saiga12, up_gr_fifthab_saiga12
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
upgr_icon_x = 1450
upgr_icon_y = 350
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_elapsed = 5
ammo_limit = 210
ammo_mag_size = 5
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pbs1
silencer_status = 2
silencer_x = 230
silencer_y = 12
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad, ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybadp
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 116
grenade_launcher_y = 15
launch_speed = 0
hit_impulse = 40
hit_power = 0.55, 0.55, 0.55, 0.55
hit_type = fire_wound
fire_distance = 300
bullet_speed = 325
rpm = 300
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.29
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 6.5
fire_dispersion_base = 0.86
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0020
condition_shot_dec = 0.0020
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 12.0
cam_dispersion_frac = 0.7
cam_dispersion_inc = 2.0
cam_max_angle = 30.0
cam_max_angle_horz = 8.0
cam_step_angle_horz = 3.0
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 10.0
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 2.5
zoom_cam_max_angle = 27.0
zoom_cam_max_angle_horz = 3.0
zoom_cam_step_angle_horz = 8.0
PDM_disp_accel_factor = 2.4
PDM_disp_base = 0.96
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.4
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_saiga12s_hud]:hud_base
item_visual = anomaly_weapons\wpn_saiga\wpn_saiga12s_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0733, 0.0454, -0.15
aim_hud_offset_pos_16x9 = -0.0733, 0.0454, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos_16x9 = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_hide = saiga_holster, idle, 0.95
anm_idle = saiga_idle, idle, 0.75
anm_idle_aim = saiga_idle_ads
anm_idle_aim_moving = saiga_idle_ads
anm_idle_aim_moving_crouch = saiga_idle_ads
anm_idle_moving = saiga_walk, idle, 0.92
anm_idle_sprint = saiga_sprint, idle, 1.2
anm_reload = saiga_reload, reload
anm_reload_empty = saiga_reload_empty, reload_empty
anm_reload_misfire = saiga_unjam, unjam, 1
anm_shots = saiga_shoot, shoot
anm_show = saiga_draw, idle, 0.85
anm_switch_mode = saiga_firemode, idle, 1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.028, 0.078, 0.183
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = -0.011, 0.037545, 0.642951
fire_point2 = 0.0, -0.028, 0.678
freelook_z_offset_mul = 0.5
;------------------------------------------------------------------------------------------------
[wpn_saiga12s_1p29]:wpn_saiga12s
1icon_layer = 1p29
1icon_layer_x = 71
1icon_layer_y = -2
inv_weight = 4.61
hud = wpn_saiga12s_1p29_hud
visual = dynamics\weapons\wpn_saiga\wpn_saiga12s_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_saiga12s_1p29_hud]:wpn_saiga12s_hud
item_visual = anomaly_weapons\wpn_saiga\wpn_saiga12s_1p29_hud.ogf
aim_hud_offset_pos = -0.075, 0.019, -0.15
aim_hud_offset_pos_16x9 = -0.075, 0.019, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_saiga12s_kobra]:wpn_saiga12s
1icon_layer = kobra
1icon_layer_x = 81
1icon_layer_y = 0
inv_weight = 4.21
hud = wpn_saiga12s_kobra_hud
visual = dynamics\weapons\wpn_saiga\wpn_saiga12s_kobra.ogf
[wpn_saiga12s_kobra_hud]:wpn_saiga12s_1p29_hud
item_visual = anomaly_weapons\wpn_saiga\wpn_saiga12s_kobra_hud.ogf
aim_hud_offset_pos = -0.0708, 0.018, -0.15
aim_hud_offset_pos_16x9 = -0.0708, 0.018, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_saiga12s_ps01]:wpn_saiga12s
1icon_layer = ps01
1icon_layer_x = 48
1icon_layer_y = 0
inv_weight = 4.41
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_saiga12s_pso1_hud]:wpn_saiga12s_hud
aim_hud_offset_pos = -0.07, 0.03, -0.1
aim_hud_offset_pos_16x9 = -0.07, 0.03, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0