Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/m_knife.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_knife]:identity_immunities,weapon_probability,default_weapon_params,wpn_knife_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
$spawn = "weapons\knife"
scheduled = off
cform = skeleton
class = WP_KNIFE
slot = 0
animation_slot = 5
ef_weapon_type = 1
hand_dependence = 1
single_handed = 1
quest_item = false
default_to_ruck = false
sprint_allowed = true
can_trade = true
show_ammo = false
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 8
inv_grid_y = 10
inv_name = st_knife_6x4
inv_name_short = st_knife_6x4
description = st_knife_6x4_descr
highlight_equipped = true
kind = w_melee
inv_weight = 0.182
cost = 2085
repair_type = knife
hud = wpn_knife_hud
visual = dynamics\weapons\wpn_knife\wpn_knife.ogf
position = -0.021, -0.085, 0.024
orientation = 0, 90, 0
fire_point = 0.0, 0.133, 0.161
ph_mass = 4
spash1_dist = 1.5
spash1_radius = 0.5
spash2_dist = 1.5
spash2_radius = 0.25
splash1_direction = 0.0, -0.3, 1.0
splash1_hits_count = 3
splash1_pervictim_hcount = 1
splash2_direction = 0.0, 0.0, 1.0
splash2_hits_count = 2
splash_hit_divide_factor = 0.75
flame_particles =
smoke_particles =
light_disabled = true
wm_size = 0.058
upgr_icon_x = 500
upgr_icon_y = 1700
upgr_icon_width = 200
upgr_icon_height = 150
ammo_class = ammo_knife
ammo_current = 96
ammo_elapsed = 16
ammo_limit = 120
ammo_mag_size = 1
startup_ammo = 1000
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 0.1
hit_impulse_2 = 0.1
hit_power = 0.305, 0.305, 0.305, 0.305
hit_power_2 = 0.525, 0.525, 0.525, 0.525
hit_power_critical_2 = 0.75, 0.75, 0.75, 0.75
hit_type = wound
hit_type_2 = wound
fire_distance = 3.75
bullet_speed = 5000
rpm = 1000
rpm_empty_click = 1000
use_aim_bullet = false
time_to_aim = 1.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = false
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1
crosshair_inertion = 0.01
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.001
misfire_start_condition = 0.002
misfire_start_prob = 0.003
misfire_end_condition = 0.001
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.12
condition_shot_dec = 0.12
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
snd_on_take = knife
kill_msg_x = 197
kill_msg_y = 177
kill_msg_width = 53
kill_msg_height = 16
can_be_lowered = false
hud_fov = 0.78
[wpn_knife_hud]:hud_base
item_visual = dynamics\weapons\wpn_knife\wpn_knife_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 10, 0, 0
hands_position = 0.033, -0.155, 0.1
hands_position_16x9 = 0.033, -0.16, -0.16
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.077000, 0.022000, 0.000000
aim_hud_offset_rot = 0.000000, 0.005000, -0.015000
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_attack = knife_kick
anm_attack2 = knife_kick_2
anm_attack2_e = knife_kick_end2
anm_attack_e = knife_kick_end1
anm_bore = knife_idle_bore
anm_hide = knife_holster
anm_idle = knife_idle
anm_idle_aim = knife_idle
anm_idle_moving = knife_idle_moving
anm_idle_sprint = knife_idle_sprint
anm_show = knife_draw
anm_show_empty = knife_draw
shell_bone = wpn_body
shell_point = 0, 0, 0
fire_bone = knife
fire_point = 0.004500, 0.062500, -0.178499
;------------------------------------------------------------------------------------------------
[wpn_knife2]:wpn_knife,wpn_knife_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = off
$prefetch = 8
$spawn = "weapons\knife"
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 0
inv_grid_y = 10
inv_name = st_knife_needle
inv_name_short = st_knife_needle
description = st_knife_needle_descr
inv_weight = 0.263
cost = 3960
repair_type = knife
hud = wpn_knife2_hud
visual = dynamics\weapons\wpn_knife\wpn_knife_nr40.ogf
wm_size = 0.073
ammo_class = ammo_knife_2
hit_impulse = 4.0
hit_impulse_2 = 9.0
hit_power = 0.45, 0.45, 0.45, 0.45
hit_power_2 = 0.55, 0.55, 0.55, 0.55
hit_power_critical_2 = 0.67, 0.67, 0.67, 0.67
hit_type = wound
hit_type_2 = wound
fire_distance = 6
bullet_speed = 5000
rpm = 1000
rpm_empty_click = 1000
use_aim_bullet = false
time_to_aim = 1.0
crosshair_inertion = 0.01
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.0
misfire_probability = 0.0
misfire_start_condition = 0.002
misfire_start_prob = 0.003
misfire_end_condition = 0.001
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.075
condition_shot_dec = 0.075
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_knife2_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife\wpn_knife_nr40_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_knife3]:wpn_knife,wpn_knife_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = off
$prefetch = 8
$spawn = "weapons\knife"
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 2
inv_grid_y = 10
inv_name = st_knife_hunting
inv_name_short = st_knife_hunting
description = st_knife_hunting_descr
inv_weight = 0.302
cost = 6825
hud = wpn_knife3_hud
visual = dynamics\weapons\wpn_knife\wpn_knife_hunting.ogf
wm_size = 0.065
ammo_class = ammo_knife_3
hit_impulse = 4.5
hit_impulse_2 = 11.5
hit_power = 0.42, 0.42, 0.42, 0.42
hit_power_2 = 0.71, 0.71, 0.71, 0.71
hit_power_critical_2 = 1.04, 1.04, 1.04, 1.04
hit_type = wound
hit_type_2 = wound
fire_distance = 6
bullet_speed = 1000
rpm = 1000
rpm_empty_click = 1000
use_aim_bullet = false
time_to_aim = 1.0
crosshair_inertion = 0.01
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.0
misfire_probability = 0.0
misfire_start_condition = 0.002
misfire_start_prob = 0.003
misfire_end_condition = 0.001
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.065
condition_shot_dec = 0.065
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_knife3_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife\wpn_knife_hunting_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_knife4]:wpn_knife,wpn_knife_sounds
can_stealth_stab = true
GroupControlSection = spawn_group
discovery_dependency =
$npc = off
$prefetch = 8
$spawn = "weapons\knife"
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 4
inv_grid_y = 10
inv_name = st_knife_swat
inv_name_short = st_knife_swat
description = st_knife_swat_descr
inv_weight = 0.366
cost = 12425
hud = wpn_knife4_hud
visual = dynamics\weapons\wpn_knife\wpn_knife_swat.ogf
wm_size = 0.067
upgr_icon_x = 700
upgr_icon_y = 1700
upgr_icon_width = 200
upgr_icon_height = 150
ammo_class = ammo_knife_4
hit_impulse = 10.5
hit_impulse_2 = 11
hit_power = 0.54, 0.54, 0.54, 0.54
hit_power_2 = 0.78, 0.78, 0.78, 0.78
hit_power_critical_2 = 1.09, 1.09, 1.09, 1.09
hit_type = wound
hit_type_2 = wound
fire_distance = 6
bullet_speed = 5000
rpm = 1000
rpm_empty_click = 1000
use_aim_bullet = false
time_to_aim = 1.0
crosshair_inertion = 0.01
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.0
misfire_probability = 0.0
misfire_start_condition = 0.002
misfire_start_prob = 0.003
misfire_end_condition = 0.001
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.008
condition_shot_dec = 0.008
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_knife4_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife\wpn_knife_swat_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_knife5]:wpn_knife,wpn_knife_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = off
$prefetch = 8
$spawn = "weapons\knife"
scheduled = off
ef_weapon_type = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 6
inv_grid_y = 10
inv_name = st_knife_combat
inv_name_short = st_knife_combat
description = st_knife_combat_descr
inv_weight = 0.279
cost = 15585
hud = wpn_knife5_hud
visual = dynamics\weapons\wpn_knife\wpn_knife_combat.ogf
wm_size = 0.084
ammo_class = ammo_knife_5
hit_impulse = 10.5
hit_impulse_2 = 11.5
hit_power = 0.48, 0.48, 0.48, 0.48
hit_power_2 = 0.87, 0.87, 0.87, 0.87
hit_power_critical_2 = 1.22, 1.22, 1.22, 1.22
hit_type = wound
hit_type_2 = wound
fire_distance = 6
bullet_speed = 1000
rpm = 1000
rpm_empty_click = 1000
use_aim_bullet = false
time_to_aim = 1.0
crosshair_inertion = 0.01
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.0
misfire_probability = 0.0
misfire_start_condition = 0.002
misfire_start_prob = 0.003
misfire_end_condition = 0.001
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.025
condition_shot_dec = 0.025
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_knife5_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife\wpn_knife_combat_hud.ogf
;------------------------------------------------------------------------------------------------------------------
[wpn_knife6]:wpn_knife,wpn_knife_sounds
can_stealth_stab = true
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\knife" ; option for Level Editor
$npc = off ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
inv_name = st_knifebf4
inv_name_short = st_knifebf4
description = st_knifebf4_descr
ef_weapon_type = 1
cost = 20585;15390 W;
inv_weight = 0.3
ammo_class = ammo_knife_5
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 130
inv_grid_y = 2
fire_dispersion_base = 0.5
crosshair_inertion = 0.01
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_inc = 0.0
cam_dispersion_frac = 1.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
fire_dispersion_condition_factor = 0.0 ; = 5
misfire_probability = 0.0
misfire_start_condition = 0.002
misfire_end_condition = 0.001
misfire_start_prob = 0.003 ; = 0.002
misfire_end_prob = 0.02 ; = 0.001
condition_shot_dec = 0.025
condition_queue_shot_dec = 0.025
hit_power = 0.7, 0.7, 0.7, 0.7
hit_impulse = 11.5 ;10
hit_type = wound
hit_power_2 = 1.3, 1.3, 1.3, 1.3
hit_power_critical_2 = 1.5, 1.5, 1.5, 1.5
hit_impulse_2 = 12.5 ;50
hit_type_2 = wound
hit_probability_gd_novice = 1.00 ; = 0.80
hit_probability_gd_stalker = 1.00 ; = 0.80
hit_probability_gd_veteran = 1.00 ; = 0.80
hit_probability_gd_master = 1.00 ; = 0.80
PDM_disp_base = 1.0
PDM_disp_vel_factor = 0.8
PDM_disp_accel_factor = 0.8
PDM_disp_crouch = 1.0 ; = 1.0
PDM_disp_crouch_no_acc = 1.0 ; = 1.0
use_aim_bullet = false ;true
time_to_aim = 1.0
fire_distance = 6 ; 4.2 ;1.4
bullet_speed = 1000
rpm = 1000
rpm_empty_click = 1000
hud = wpn_knife6_hud
visual = dynamics\weapons\wpn_knife\wpn_knifebf4.ogf
wm_size = 0.084
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_knife6_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife\wpn_knifebf4_hud.ogf
;-------------------------------------------------------------------------------
[wpn_knife7]:wpn_knife,wpn_knife_sounds
can_stealth_stab = true
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\knife" ; option for Level Editor
$npc = off ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
inv_name = st_tactical_knife
inv_name_short = st_tactical_knife
description = st_tactical_knife_descr
ef_weapon_type = 1
cost = 35585;15390 W;
inv_weight = 0.7
ammo_class = ammo_knife_5
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 130
inv_grid_y = 1
fire_dispersion_base = 0.5
crosshair_inertion = 0.01
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_inc = 0.0
cam_dispersion_frac = 1.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
fire_dispersion_condition_factor = 0.0 ; = 5
misfire_probability = 0.0
misfire_start_condition = 0.002
misfire_end_condition = 0.001
misfire_start_prob = 0.003 ; = 0.002
misfire_end_prob = 0.02 ; = 0.001
condition_shot_dec = 0.025
condition_queue_shot_dec = 0.025
hit_power = 1.9, 1.9, 1.9, 1.9
hit_impulse = 14.6 ;10
hit_type = wound
hit_power_2 = 2.5, 2.5, 2.5, 2.5
hit_power_critical_2 = 2.7, 2.7, 2.7, 2.7
hit_impulse_2 = 16.9 ;50
hit_type_2 = wound
hit_probability_gd_novice = 1.00 ; = 0.80
hit_probability_gd_stalker = 1.00 ; = 0.80
hit_probability_gd_veteran = 1.00 ; = 0.80
hit_probability_gd_master = 1.00 ; = 0.80
PDM_disp_base = 1.0
PDM_disp_vel_factor = 0.8
PDM_disp_accel_factor = 0.8
PDM_disp_crouch = 1.0 ; = 1.0
PDM_disp_crouch_no_acc = 1.0 ; = 1.0
use_aim_bullet = false ;true
time_to_aim = 1.0
fire_distance = 6 ; 4.2 ;1.4
bullet_speed = 1000
rpm = 1000
rpm_empty_click = 1000
hud = wpn_knife7_hud
visual = dynamics\weapons\wpn_knife\wpn_tactical_knife.ogf
wm_size = 0.084
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_knife7_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife\wpn_tactical_knife_hud.ogf
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
[wpn_knife8]:wpn_knife,wpn_knife_sounds
can_stealth_stab = true
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\knife" ; option for Level Editor
$npc = off ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
inv_name = st_kukri
inv_name_short = st_kukri
description = st_kukri_descr
ef_weapon_type = 1
cost = 30585;15390 W;
inv_weight = 0.7
ammo_class = ammo_knife_5
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 130
inv_grid_y = 3
fire_dispersion_base = 0.5
crosshair_inertion = 0.01
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_inc = 0.0
cam_dispersion_frac = 1.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
fire_dispersion_condition_factor = 0.0 ; = 5
misfire_probability = 0.0
misfire_start_condition = 0.002
misfire_end_condition = 0.001
misfire_start_prob = 0.003 ; = 0.002
misfire_end_prob = 0.02 ; = 0.001
condition_shot_dec = 0.025
condition_queue_shot_dec = 0.025
hit_power = 2.1, 2.1, 2.1, 2.1
hit_impulse = 15.1 ;10
hit_type = wound
hit_power_2 = 2.6, 2.6, 2.6, 2.6
hit_power_critical_2 = 2.8, 2.8, 2.8, 2.8
hit_impulse_2 = 17.5 ;50
hit_type_2 = wound
hit_probability_gd_novice = 1.00 ; = 0.80
hit_probability_gd_stalker = 1.00 ; = 0.80
hit_probability_gd_veteran = 1.00 ; = 0.80
hit_probability_gd_master = 1.00 ; = 0.80
PDM_disp_base = 1.0
PDM_disp_vel_factor = 0.8
PDM_disp_accel_factor = 0.8
PDM_disp_crouch = 1.0 ; = 1.0
PDM_disp_crouch_no_acc = 1.0 ; = 1.0
use_aim_bullet = false ;true
time_to_aim = 1.0
fire_distance = 6 ; 4.2 ;1.4
bullet_speed = 1000
rpm = 1000
rpm_empty_click = 1000
hud = wpn_knife8_hud
visual = dynamics\weapons\wpn_knife\wpn_kukri.ogf
wm_size = 0.084
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_knife8_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife\wpn_kukri_hud.ogf
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
[wpn_knife9]:wpn_knife,wpn_knife_sounds
can_stealth_stab = true
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\knife" ; option for Level Editor
$npc = off ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
inv_name = st_tomahawk
inv_name_short = st_tomahawk
description = st_tomahawk_descr
ef_weapon_type = 1
cost = 33585
inv_weight = 1.861
ammo_class = ammo_knife_5
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 130
inv_grid_y = 0
fire_dispersion_base = 0.5
crosshair_inertion = 0.01
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_inc = 0.0
cam_dispersion_frac = 1.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
fire_dispersion_condition_factor = 0.0 ; = 5
misfire_probability = 0.0
misfire_start_condition = 0.002
misfire_end_condition = 0.001
misfire_start_prob = 0.003 ; = 0.002
misfire_end_prob = 0.02 ; = 0.001
condition_shot_dec = 0.025
condition_queue_shot_dec = 0.025
hit_power = 1.5, 1.5, 1.5, 1.5
hit_impulse = 16.1
hit_type = wound
hit_power_2 = 2.8, 2.8, 2.8, 2.8
hit_power_critical_2 = 2.8, 2.8, 2.8, 2.8
hit_impulse_2 = 17.5 ;50
hit_type_2 = wound
hit_probability_gd_novice = 1.00 ; = 0.80
hit_probability_gd_stalker = 1.00 ; = 0.80
hit_probability_gd_veteran = 1.00 ; = 0.80
hit_probability_gd_master = 1.00 ; = 0.80
PDM_disp_base = 1.0
PDM_disp_vel_factor = 0.8
PDM_disp_accel_factor = 0.8
PDM_disp_crouch = 1.0 ; = 1.0
PDM_disp_crouch_no_acc = 1.0 ; = 1.0
use_aim_bullet = false ;true
time_to_aim = 1.0
fire_distance = 6 ; 4.2 ;1.4
bullet_speed = 1000
rpm = 1000
rpm_empty_click = 1000
hud = wpn_knife9_hud
visual = dynamics\weapons\wpn_knife\wpn_tomahawk_world.ogf
wm_size = 0.084
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_knife9_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife\wpn_tomahawk_hud.ogf
hands_position_16x9 = 0.033000,-0.148700,-0.1600
hands_orientation_16x9 = 0.0000,0.0000,0.0000
item_position = -0.039214,0.016196,0.165597
item_orientation = 9.171247,0.560673,-5.661963
;------------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------------
;-- Axe
;------------------------------------------------------------------------------------------------
[wpn_axe]:wpn_knife,wpn_axe_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = off
$prefetch = 8
$spawn = "weapons\knife"
slot = 1
animation_slot = 5
ef_main_weapon_type = 1
ef_weapon_type = 4
hand_dependence = 1
single_handed = 1
inv_grid_height = 1
inv_grid_width = 3
inv_grid_x = 25
inv_grid_y = 81
inv_name = st_axe
inv_name_short = st_axe
description = st_axe_descr
inv_weight = 1.012
cost = 10550
hud = wpn_axe_hud
visual = dynamics\weapons\wpn_knife_m\wpn_axe.ogf
position = -0.01, 0.085, 0.024
orientation = 0, -90, -130
fire_point = 0.0, 0.133, 0.161
fire_point2 = 0, 0, 0
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = 0, 0, 0
strap_orientation = 0, 0, 0
spash1_dist = 2.1
spash1_radius = 0.7
spash2_dist = 1.7
spash2_radius = 0.5
splash1_direction = 0.0, -0.3, 1.0
splash1_hits_count = 3
splash1_pervictim_hcount = 1
splash2_direction = 0.0, 0.0, 1.0
splash2_hits_count = 2
splash_hit_divide_factor = 0.75
upgr_icon_x = 300
upgr_icon_y = 1850
upgr_icon_width = 200
upgr_icon_height = 100
scope_zoom_factor = 60
hit_impulse = 60
hit_power = 1.6
hit_type = wound
fire_distance = 3.5
bullet_speed = 1000
rpm = 1000
zoom_enabled = false
zoom_rotate_time = 0.25
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
zoom_cam_relax_speed = 0
zoom_cam_dispersion = 0.0
zoom_cam_dispersion_frac = 0.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 1
zoom_cam_max_angle_horz = 1
zoom_cam_step_angle_horz = 1
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
cam_relax_speed_ai = 360.0
zoom_cam_relax_speed_ai = 360.0
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 0.90
snd_on_take = other
can_be_lowered = true
weapon_lower_speed = 0.2
[wpn_axe_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife_m\wpn_axe_hud.ogf
item_position = 0.003164, -0.002989, 0.000906
item_orientation = 175, 0, -360
hands_position = -0.021000, -0.180000, 0.08
hands_position_16x9 = -0.021000, -0.180000, -0.15
hands_orientation = -0.500000, 1.000000, 10
hands_orientation_16x9 = -0.500000, 1.000000, 10
aim_hud_offset_pos = -0.077000, 0.022000, 0.000000
aim_hud_offset_rot = 0.000000, 0.005000, -0.015000
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0.2,0.05,0
lowered_hud_offset_rot = 0.4,-0.1,-0.5
lowered_hud_offset_pos_16x9 = 0.2,0.05,0
lowered_hud_offset_rot_16x9 = 0.4,-0.1,-0.5
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_attack = lancew_knife1_kick_2
anm_attack2 = lancew_knife1_kick_1
anm_bore = lancew_knife1_no_reload
anm_hide = lancew_knife1_holster
anm_idle = lancew_knife1_idle
anm_idle_aim = lancew_knife1_idle
anm_idle_moving = lancew_knife1_moving
anm_idle_sprint = lancew_knife1_sprint
anm_show = lancew_knife1_draw
anm_show_empty = lancew_knife1_draw
shell_bone = wpn_body
shell_point = 0, 0, 0
fire_bone = knife
fire_point = 0.004500, 0.062500, -0.178499
freelook_z_offset_mul = 0.9
;------------------------------------------------------------------------------------------------
[wpn_axe2]:wpn_axe,wpn_axe_sounds
slot = 1
inv_grid_height = 1
inv_grid_width = 3
inv_grid_x = 28
inv_grid_y = 81
inv_name = st_axe2
inv_name_short = st_axe2
description = st_axe2_descr
inv_weight = 1.210
cost = 11455
hud = wpn_axe2_hud
visual = dynamics\weapons\wpn_axe\wpn_axe.ogf
fire_point2 = 0, 0, 0
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = 0, 0, 0
strap_orientation = 0, 0, 0
ammo_class = ammo_knife_5
hit_impulse = 60
hit_power = 1.8
hit_power_critical_2 = 1.0, 1.0, 1.0, 1.0
hit_type = wound
fire_distance = 3.5
zoom_dof = 0.5, 1.0, 180
zoom_rotate_time = 0.25
condition_shot_dec = 0.00130
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
zoom_cam_relax_speed = 0
zoom_cam_dispersion = 0.0
zoom_cam_dispersion_frac = 0.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 1
zoom_cam_max_angle_horz = 1
zoom_cam_step_angle_horz = 1
cam_relax_speed_ai = 360.0
zoom_cam_relax_speed_ai = 360.0
holder_fov_modifier = 1.0
[wpn_axe2_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_axe\wpn_axe_hud.ogf
item_position = -0.0100, 0.0100, -0.1280
item_orientation = 175, 0, -360
hands_position = -0.021000, -0.180000, 0.08
hands_position_16x9 = -0.021000, -0.180000, -0.15
hands_orientation = -0.500000, 1.000000, 10
hands_orientation_16x9 = -0.500000, 1.000000, 10
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0.2,0.05,0
lowered_hud_offset_rot = 0.4,-0.1,-0.5
lowered_hud_offset_pos_16x9 = 0.2,0.05,0
lowered_hud_offset_rot_16x9 = 0.4,-0.1,-0.5
anm_attack = lancew_knife1_kick_2
anm_attack2 = lancew_knife1_kick_1
anm_bore = lancew_knife1_no_reload
anm_hide = lancew_knife1_holster
anm_idle = lancew_knife1_idle
anm_idle_aim = lancew_knife1_idle
anm_idle_moving = lancew_knife1_moving
anm_idle_sprint = lancew_knife1_sprint
anm_show = lancew_knife1_draw
anm_show_empty = lancew_knife1_draw
;------------------------------------------------------------------------------------------------
[wpn_axe3]:wpn_axe2,wpn_axe_sounds
GroupControlSection = spawn_group
discovery_dependency =
scheduled = off
cform = skeleton
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
quest_item = false
can_trade = true
inv_grid_height = 1
inv_grid_width = 3
inv_grid_x = 31
inv_grid_y = 81
inv_name = st_axe3
inv_name_short = st_axe3
description = st_axe3_descr
inv_weight = 1.079
cost = 12455
hud = wpn_axe3_hud
visual = dynamics\weapons\wpn_axe\wpn_axe3.ogf
position = -0.021, -0.085, 0.024
orientation = 0, 90, 0
fire_point = 0.0, 0.133, 0.161
fire_point2 = 0, 0, 0
ph_mass = 4
spash1_dist = 2.1
spash1_radius = 0.7
spash2_dist = 1.7
spash2_radius = 0.5
splash1_direction = 0.0, -0.3, 1.0
splash1_hits_count = 3
splash1_pervictim_hcount = 1
splash2_direction = 0.0, 0.0, 1.0
splash2_hits_count = 2
splash_hit_divide_factor = 0.75
flame_particles =
smoke_particles =
light_disabled = true
wm_size = 0.0058
ammo_current = 96
ammo_elapsed = 16
ammo_limit = 120
ammo_mag_size = 1
startup_ammo = 1000
hit_impulse = 20.5
hit_impulse_2 = 11.5
hit_power = 0.571, 0.571, 0.571, 0.571
hit_power_2 = 1.87, 0.87, 0.87, 0.87
hit_power_critical_2 = 1.22, 1.22, 1.22, 1.22
hit_type = wound
hit_type_2 = wound
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1
crosshair_inertion = 0.01
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.015
misfire_probability = 0.001
misfire_start_condition = 0.002
misfire_start_prob = 0.007
misfire_end_condition = 0.001
misfire_end_prob = 0.085
condition_queue_shot_dec = 0.012
condition_shot_dec = 0.012
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_axe3_hud]:wpn_axe2_hud
item_visual = dynamics\weapons\wpn_axe\wpn_axe3_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0.003164, -0.002989, -0.000906
hands_position = -0.021000, -0.180000, 0.08
hands_position_16x9 = -0.021000, -0.180000,-0.15
hands_orientation = -0.500000, 1.000000, 10
hands_orientation_16x9 = -0.500000, 1.000000, 10
aim_hud_offset_pos = -0.077000, 0.022000, 0.000000
aim_hud_offset_rot = 0.000000, 0.005000, -0.015000
anm_attack = lancew_knife1_kick_2
anm_attack2 = lancew_knife1_kick_1
anm_bore = lancew_knife1_no_reload
anm_hide = lancew_knife1_holster
anm_idle = lancew_knife1_idle
anm_idle_aim = lancew_knife1_idle
anm_idle_moving = lancew_knife1_moving
anm_idle_sprint = lancew_knife1_sprint
anm_show = lancew_knife1_draw
anm_show_empty = lancew_knife1_draw
shell_bone = wpn_body
shell_point = 0, 0, 0
fire_bone = knife
fire_point = 0.004500, 0.062500, -0.178499