Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_ak105_sp.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_ak105_sp]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ak105_sp
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 8
inv_grid_y = 4
inv_name = st_wpn_ak105_sp
inv_name_short = st_wpn_ak105_sp
description = st_wpn_ak105_sp_descr
kind = w_rifle
inv_weight = 2.8
cost = 39480
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak105_sp_hud
visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf
position = -0.08, 0.1, -0.19 ;x,y,z (left/right, up/down, forward/back )
orientation = 0, 0, 0
fire_point = 0.0, -0.05, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.026, -0.175, 0.0
strap_orientation = -10, -5, 10
ph_mass = 4
flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
shell_point = 0.02,0.04,0.5
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak105, up_gr_seconab_ak105, up_gr_thirdab_ak105, up_gr_fourtab_ak105, up_gr_fifthab_ak105
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
upgr_icon_x = 0
upgr_icon_y = 900
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 45
ammo_mag_size = 45
startup_ammo = 90
scopes = pso2, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_tgp-a
silencer_status = 2
silencer_x = 174
silencer_y = 8
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
;silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 126
grenade_launcher_y = 21
launch_speed = 0
hit_impulse = 25
hit_power = 0.49, 0.49, 0.49, 0.49
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 830
rpm = 650
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.8
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.73
misfire_start_prob = 0.007
misfire_end_condition = 0.08
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 12
cam_dispersion = 0.762
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0625
cam_max_angle = 37.0
cam_max_angle_horz = 37.0
cam_step_angle_horz = 1.10
zoom_cam_relax_speed = 12
;zoom_cam_dispersion = 0.732
zoom_cam_dispersion_frac = 1.0
;zoom_cam_dispersion_inc = 0.0525
zoom_cam_max_angle = 37.0
zoom_cam_max_angle_horz = 37.0
;zoom_cam_step_angle_horz = 1.00
zoom_cam_dispersion = 0.432
zoom_cam_dispersion_inc = 0.04
zoom_cam_step_angle_horz = 0.80
PDM_disp_accel_factor = 1.655
PDM_disp_base = 0.8
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.65
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud_fov = 0.78
;----------------------------------------------------------------------Sounds----------------------------------------------------------------------------------------
snd_bore = $no_sound
snd_draw = weapons\ak105_sp\hide
snd_holster = weapons\ak105_sp\hide
snd_empty = weapons\ak12custom\ak12_empty
snd_reload = weapons\ak105_young_prince\ak105_reload
snd_reload_empty = weapons\ak105_young_prince\ak105_reload_empty
snd_reload_misfire = weapons\ak105_young_prince\ak105_reload_empty
snd_shoot = weapons\ak545_new_young_prince\ak545_shot_1
snd_shoot1 = weapons\ak545_new_young_prince\ak545_shot_2
snd_shoot2 = weapons\ak545_new_young_prince\ak545_shot_3
snd_silncer_shot = weapons\ak104_tac_prince\ak104_shot_sil_1
snd_silncer_shot1 = weapons\ak104_tac_prince\ak104_shot_sil_2
snd_silncer_shot2 = weapons\ak104_tac_prince\ak104_shot_sil_3
snd_switch_mode = weapons\generic\switch_mode
;-------------------------------------------------------------------HUD---------------------------------------------------------------------------------
[wpn_ak105_sp_hud]:hud_base
item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = 0.0105, -0.02, 0.2
hands_orientation = 0, 2.3, -0.7298
aim_hud_offset_pos = -0.0746,0.0541,-0.2
aim_hud_offset_rot = 0.0422,-0.0035,-0.0158
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
;--------------
hands_position_16x9 = -0.021400,0.000000,-0.050000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
aim_hud_offset_pos_16x9 = -0.069500,-0.022000,-0.019650
aim_hud_offset_rot_16x9 = 0.098456,-0.023001,0.778684
item_position = 0,0,0
item_orientation = 0,0,0
;--------------
lowered_hud_offset_pos_16x9 = 0.1,-0.015,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_show = ak105_sp_vgrip_draw, draw, 1.25
anm_hide = ak105_sp_vgrip_holster, holster, 1.25
anm_idle = ak105_sp_vgrip_idle, idle
anm_idle_sprint = ak105_sp_vgrip_idle_sprint
anm_idle_moving = ak105_sp_vgrip_idle_awlk
anm_shots = ak105_sp_vgrip_shoot, shoot
anm_reload = ak105_sp_vgrip_reload, reload
anm_reload_empty = ak105_sp_vgrip_reload_empty, reload_empty
anm_reload_misfire = ak105_sp_vgrip_reload_empty, reload_empty
anm_idle_moving_crouch = ak105_sp_vgrip_idle_crouchwalk, idle
anm_idle_aim = ak105_sp_vgrip_idle_aim
anm_bore = ak105_sp_vgrip_idle_bore
;anm_reload_misfire = ak105_sp_misfire
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.048, 0.466
fire_point2 = 0, -0.011, 0.553
shell_point = 0.018,0.06,0.188
shell_dir = 0,1,0
shell_bone = wpn_body
freelook_z_offset_mul = 0.5
;-------------------------------------------------------------------Addons------------------------------------------------------------------------------
[wpn_ak105_sp_1p29]:wpn_ak105_sp
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 5
inv_weight = 3.8
hud = wpn_ak105_sp_1p29_hud
visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_lense_fov = 6
[wpn_ak105_sp_1p29_hud]:wpn_ak105_sp_hud
item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_1p29_hud.ogf
aim_hud_offset_pos_16x9 = -0.053800,0.011625,-0.015250
aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500
hands_position_16x9 = -0.018400,-0.016400,-0.028871
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
aim_hud_offset_alt_pos_16x9 = -0.094901,-0.014975,-0.041950
aim_hud_offset_alt_rot_16x9 = 0.110006,0.001349,0.778684
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_sp_pso2]:wpn_ak105_sp
1icon_layer = pso2
1icon_layer_x = 25
1icon_layer_y = 2
visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf
inv_weight = 3.400
hud = wpn_ak105_sp_pso2_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso2_vss
scope_zoom_factor = 25
[wpn_ak105_sp_pso2_hud]:wpn_ak105_sp_hud
item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_pso2_hud.ogf
aim_hud_offset_pos_16x9 = -0.042100,0.016425,-0.050650
aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500
hands_position_16x9 = -0.015000,-0.003600,-0.045000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
aim_hud_offset_alt_pos_16x9 = -0.074590,-0.027775,-0.030850
aim_hud_offset_alt_rot_16x9 = 0.088456,-0.019851,0.787836
;---------------------------------------------------------------------------------------------------
[wpn_ak105_sp_1p78gs]:wpn_ak105_sp
1icon_layer = 1p78gs
1icon_layer_x = 50
1icon_layer_y = -5
inv_weight = 3.300
hud = wpn_ak105_sp_1p78gs_hud
visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p78gs
scope_zoom_factor = 41
[wpn_ak105_sp_1p78gs_hud]:wpn_ak105_sp_hud
item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_1p78gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.055300,0.007525,-0.028650
aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500
hands_position_16x9 = -0.015100,-0.006200,-0.034500
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
aim_hud_offset_alt_pos_16x9 = -0.082500,-0.023900,-0.028050
aim_hud_offset_alt_rot_16x9 = 0.099606,-0.008751,0.778684
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_sp_1pn93n2_1gs]:wpn_ak105_sp
$spawn = "weapons\wpn_ak105_sp_1pn93n2_1gs"
hud = wpn_ak105_sp_1pn93n2_1gs_hud
visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf
1icon_layer = 1pn93n2_1gs
1icon_layer_x = 30
1icon_layer_y = 1
nv_scope_status = 1
scope_status = 1
scope_dynamic_zoom = off
scope_nightvision = scope_nightvision_1gen
scope_texture = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor = 25
;installed_upgrades = up_fourte_svd_nimble
inv_weight = 3.750
[wpn_ak105_sp_1pn93n2_1gs_hud]:wpn_ak105_sp_hud
item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_1pn93n2_1gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.046600,0.017225,-0.013650
aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500
hands_position_16x9 = -0.008400,-0.014400,-0.045000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
aim_hud_offset_alt_pos_16x9 = -0.092900,-0.023875,-0.020750
aim_hud_offset_alt_rot_16x9 = 0.099606,-0.008751,0.778684
;---------------------------------------------------------------------------------------------
[wpn_ak105_sp_1pn93]:wpn_ak105_sp
inv_weight = 4.05
hud = wpn_ak105_sp_1pn93_hud
1icon_layer = 1pn93
1icon_layer_x = 30
1icon_layer_y = 1
nv_scope_status = 1
visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf
scope_status = 1
scope_nightvision = scope_nightvision_2gen
scope_texture = wpn_crosshair_1pn93
scope_zoom_factor = 25
zoom_rotate_time = 0.25
;installed_upgrades = up_fourte_svd_nimble
[wpn_ak105_sp_1pn93_hud]:wpn_ak105_sp_hud
item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_1pn93_hud.ogf
aim_hud_offset_pos_16x9 = -0.040900,0.013625,-0.003150
aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500
hands_position_16x9 = -0.018400,-0.019000,-0.045000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
aim_hud_offset_alt_pos_16x9 = -0.088600,-0.013575,-0.026550
aim_hud_offset_alt_rot_16x9 = 0.099606,-0.008751,0.778684
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_sp_usp1]:wpn_ak105_sp
1icon_layer = usp1
1icon_layer_x = 56
1icon_layer_y = 5
inv_weight = 3.800
hud = wpn_ak105_sp_usp1_hud
visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_usp1
scope_zoom_factor = 25
[wpn_ak105_sp_usp1_hud]:wpn_ak105_sp_hud
item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_usp1_hud.ogf
aim_hud_offset_pos_16x9 = -0.061000,0.005825,-0.020450
aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500
hands_position_16x9 = -0.010100,-0.011900,-0.045000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
aim_hud_offset_alt_pos_16x9 = -0.097201,-0.025675,-0.043650
aim_hud_offset_alt_rot_16x9 = 0.109456,0.002799,0.778684
;-----------------------------------------------------------------------------------------------------