281 lines
6.5 KiB
Plaintext
281 lines
6.5 KiB
Plaintext
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[ammo_23x75_shrapnel]:ammo_base ; #00
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\ammo\ammo_23x75_shrapnel" ; option for Level Editor
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class = AMMO_S
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cform = skeleton
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visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
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description = ammo_23x75_shrapnel_descr
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$prefetch = 64
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cost = 2100
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box_size = 10
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inv_name = ammo_23x75_shrapnel
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;inv_name_short = ammo_23x75_shrapnel_s
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inv_name_short = ammo_23x75_shrapnel
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inv_weight = 0.45
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 121
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inv_grid_y = 1
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k_dist = 1.0
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k_disp = 35
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k_hit = 6.0
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k_impulse = 5.5
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k_ap = 0.3
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buck_shot = 6
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tracer = on
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4to1_tracer = false
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wm_size = 0.08
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k_air_resistance = 1.5
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tier = 2
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[ammo_23x75_barrikada]:ammo_base ; #00
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\ammo\ammo_23x75_barrikada" ; option for Level Editor
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class = AMMO_S
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cform = skeleton
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visual = dynamics\weapons\wpn_ammo\ammo_12x76_zhekan.ogf
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description = ammo_23x75_barrikada_descr
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$prefetch = 64
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cost = 3500
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box_size = 10
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inv_name = ammo_23x75_barrikada
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;inv_name_short = ammo_23x75_barrikada_s
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inv_name_short = ammo_23x75_barrikada
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inv_weight = 0.5
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 121
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inv_grid_y = 0
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k_dist = 1.00
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k_disp = 1.00
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k_hit = 10.7
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k_impulse = 50
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k_ap = 0.6
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impair = 0.05
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tracer = off
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4to1_tracer = on
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wm_size = 0.2
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k_air_resistance = 1.1
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k_bullet_speed = 1.15
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tier = 2
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[ammo_9x21_sp10]:ammo_base ; 165 gr
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\ammo\ammo_9x21_sp10" ; option for Level Editor
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class = AMMO_S
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cform = skeleton
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visual = dynamics\weapons\wpn_ammo\ammo_1143x23_Hydro.ogf
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description = ammo_9x21_sp10_descr
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$prefetch = 64
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cost = 3196
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box_size = 14
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inv_name = ammo_9x21_sp10
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;inv_name_short = ammo_9x21_sp10_s
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inv_name_short = ammo_9x21_sp10
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inv_weight = .24
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 119
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inv_grid_y = 0
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k_disp = 0.66
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k_hit = 0.77 ; 1.25
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k_impulse = 0.8
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k_ap = 0.45
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impair = 1.1
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tracer_color_ID = 0
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wm_size = 0.088
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k_air_resistance = 0.8
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k_bullet_speed = 1.25
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k_cam_dispersion = 1.0 ; 1.1
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tier = 2
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[ammo_20x70_buck]:ammo_base ; #00
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\ammo\ammo_20x70_buck" ; option for Level Editor
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class = AMMO_S
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cform = skeleton
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visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
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description = ammo_20x70_buck_descr
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$prefetch = 64
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cost = 450
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box_size = 10
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inv_name = ammo_20x70_buck
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inv_name_short = ammo_20x70_buck
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inv_name_short = ammo_20x70_buck_s
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inv_weight = .35
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 119
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inv_grid_y = 1
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k_dist = 0.55
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k_disp = 4.6
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k_hit = 0.35 ; 0.4
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k_impulse = 0.33
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k_ap = 0.03
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buck_shot = 5
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tracer = off
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4to1_tracer = false
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wm_size = 0.02
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k_air_resistance = 2.0
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tier = 2
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[ammo_23_eco]:ammo_base ; #00
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\ammo\ammo_20x70_buck" ; option for Level Editor
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class = AMMO_S
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cform = skeleton
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visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
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description = ammo_23_eco_descr
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$prefetch = 64
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cost = 3500
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box_size = 1
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inv_name = ammo_23_eco
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inv_name_short = ammo_23_eco
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inv_name_short = ammo_23_eco_s
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inv_weight = .05
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 121
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inv_grid_y = 2
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k_disp = 0.5
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k_impulse = 0.15
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k_ap = 0.01
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tracer_color_ID = 1
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wm_size = 0.048
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k_air_resistance = 0.15
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tier = 2
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[ammo_vog-30]:ammo_base
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GroupControlSection = spawn_group
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discovery_dependency =
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class = S_VOG25
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cform = skeleton
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visual = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
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description = ammo_vog_30_descr
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$prefetch = 64
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cost = 1850
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box_size = 1
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inv_name = ammo_vog_30
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inv_name_short = ammo_vog_30_s
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inv_weight = 0.2 ;.08
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 126
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inv_grid_y = 1
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kill_msg_x = 38
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kill_msg_y = 233
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kill_msg_width = 21
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kill_msg_height = 22
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k_disp = 0.6
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k_hit = 8.0 ; 2
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k_impulse = 1.1
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k_ap = 0.55
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buck_shot = 0
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tracer = off
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wm_size = 0.05
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fake_grenade_name = wpn_fake_missile
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tier = 5
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snd_on_take = other
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grenade_ammo = true
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[ammo_338_federal]:ammo_base
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\ammo\ammo_338_federal" ; option for Level Editor
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class = AMMO_S
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cform = skeleton
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visual = dynamics\weapons\wpn_ammo\ammo_338_lapua.ogf
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description = ammo_338_federal_descr
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$prefetch = 64
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cost = 4100
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box_size = 10
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inv_name = ammo_338_federal
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inv_name_short = ammo_338_federal_s
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inv_weight = .420
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 119
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inv_grid_y = 2
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k_disp = 0.67
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k_hit = 1.0
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k_impulse = 0.81
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k_ap = 0.9
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tracer_color_ID = 2
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wm_size = 0.066
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k_air_resistance = 0.05
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tier = 3
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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