270 lines
13 KiB
Plaintext
270 lines
13 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_howa20]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\lr-300"
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scheduled = off
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cform = skeleton
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parent_section = wpn_howa20
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 18
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inv_grid_y = 30
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inv_name = st_wpn_howa20
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inv_name_short = st_wpn_howa20
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description = st_wpn_howa20_descr
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kind = w_rifle
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inv_weight = 4.300
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cost = 135680
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repair_type = rifle_5
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weapon_class = assault_rifle
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hud = wpn_howa20_hud
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visual = dynamics\weapons\wpn_howa20\wpn_howa20_world.ogf
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position = -0.066, 0.095, -0.1
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orientation = 0, 0, 0
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fire_point = 0, 0.0, 0.575
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fire_point2 = 0, 0.199, 0.575
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.2
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strap_orientation = -10, -5, 10
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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;smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.12,0,0.07
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shell_dir = 0,0,0.4
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shell_particles = weapons\556x45
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.1
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upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_g36
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upgr_icon_x = 600
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upgr_icon_y = 300
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 90
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scopes = none
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scope_status = 0
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scope_zoom_factor = 11.5
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silencer_name = wpn_sil_kac4
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silencer_status = 2
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silencer_x = 180 ; offset in inventory icon
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silencer_y = 6
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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;-------------------------------------------------------------------------Particles---------------------------------------------------------------------
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;silencer_smoke_particles = weapons\generic_shoot_00
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smoke_particles = ghost_particles\weapons\flame_eft_ak
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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;-------------------------------------------------------------------------------------------------------------------------------------------------------
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grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher_m203
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grenade_launcher_status = 0
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grenade_launcher_x = 139
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grenade_launcher_y = 26
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launch_speed = 0
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hit_impulse = 40
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hit_power = 0.53, 0.53, 0.53, 0.53
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 880
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rpm = 900
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rpm_empty_click = 600
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use_aim_bullet = false
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time_to_aim = 0.0 ; 2.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 5.3
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fire_dispersion_base = 0.24
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.004
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misfire_start_condition = 0.7 ; 0.81
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misfire_start_prob = 0.007
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misfire_end_condition = 0.11
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.556
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0675
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 0.9
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.366
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.0425
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 0.85
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PDM_disp_accel_factor = 2.3
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PDM_disp_base = 0.8
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.3
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 175
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kill_msg_y = 0
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kill_msg_width = 82
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kill_msg_height = 28
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hud_fov = 0.78
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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laser_status = true
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scope_texture = wpn_crosshair_march_shorty
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;-----------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------------
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snd_draw = weapons\scar_yang_prince\scar_inspect
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snd_holster = weapons\scar_yang_prince\scar_inspect
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snd_reload = weapons\scar_yang_prince\scar_reload
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snd_reload_empty = weapons\scar_yang_prince\scar_reload_empty
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snd_reload_misfire = weapons\scar_yang_prince\scar_misfire
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snd_reload_grenade = weapons\scar_yang_prince\scar_reload_gl
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snd_shoot = weapons\m4a1_ras\m4a1_1
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snd_silncer_shot = weapons\m4a1_ras\m4a1_sil-1
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snd_bore = weapons\scar_yang_prince\scar_boring
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snd_shoot_grenade = weapons\scar_yang_prince\scar_gl_shot
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snd_switch = weapons\scar_yang_prince\scar_switch_gl_on
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snd_empty = weapons\generic\ar_empty, 0.7
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;------------------------------------------------------------------------HUD----------------------------------------------------------------------------
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[wpn_howa20_hud]:hud_base
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item_visual = dynamics\weapons\wpn_howa20\wpn_howa20_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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hands_position = 0.005, -0.015, 0.03
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hands_orientation = 0, 0, 0
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aim_hud_offset_pos = 0, 0, 0
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aim_hud_offset_rot = 0, 0, 0
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gl_hud_offset_pos = -0.0803, -0.0063, -0.25
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gl_hud_offset_rot = -0.02, 0.0085, -0.004
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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;--------------
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hands_position_16x9 = 0.007400,-0.021300,0.037200
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hands_orientation_16x9 = 0.465987,0.554998,0.000000
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aim_hud_offset_pos_16x9 = -0.045070,0.012000,-0.060000
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aim_hud_offset_rot_16x9 = 0.012850,0.009100,-0.080301
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item_position = 0.002000,0.000030,-0.000018
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item_orientation = 0.000000,0.000000,0.000000
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;--------------
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aim_hud_offset_alt_pos_16x9 = 0.010880,0.027020,-0.025946
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aim_hud_offset_alt_rot_16x9 = 0.006850,0.002600,-0.654153
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gl_hud_offset_pos_16x9 = -0.0803, -0.0063, -0.25
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gl_hud_offset_rot_16x9 = -0.02, 0.0085, -0.004
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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anm_hide = scar_hand_out_grip
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anm_hide_empty = scar_hand_out_grip, scar_idle_empty
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anm_idle = scar_hand_idle_grip
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anm_idle_aim = scar_hand_idle_aim_grip
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anm_idle_empty = scar_hand_idle_grip, scar_idle_empty
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anm_idle_aim_empty = scar_hand_idle_aim_grip, scar_idle_empty
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anm_idle_moving = scar_hand_walk_grip
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anm_idle_moving_empty = scar_hand_walk_grip, scar_idle_empty
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anm_idle_moving_crouch_empty = scar_hand_walk_grip, scar_idle_empty
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anm_idle_aim_moving = scar_hand_walk_grip
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anm_idle_aim_moving_crouch = scar_hand_walk_grip, idle
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anm_idle_moving = scar_hand_walk_grip
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anm_idle_sprint = scar_hand_run_grip
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anm_idle_sprint_empty = scar_hand_run_grip, scar_idle_empty
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anm_reload = scar_hand_reload_grip, scar_reload
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anm_reload_empty = scar_hand_reload_empty_grip, scar_reload_empty
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anm_shots = scar_hand_shoot_grip, scar_shoot
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anm_shots_empty = scar_hand_shoot_grip, scar_shoot_empty
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anm_show = scar_hand_in_grip
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anm_show_empty = scar_hand_in_grip, scar_idle_empty
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anm_reload_misfire = scar_hand_misfire_grip, scar_misfire
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anm_bore = scar_hand_boring_grip, idle
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shell_bone = wpn_body
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shell_dir = 0, 1, 0
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shell_point = 0.021, 0.071, 0.141
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fire_bone = wpn_body
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fire_bone2 = wpn_body
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fire_point = 0, 0.055546, 0.577006
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fire_point2 = 0, -0.017, 0.692
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freelook_z_offset_mul = 0.6
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