Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_pk_siber.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_pk_siber]:identity_immunities,weapon_probability,default_weapon_params;wpn_pkm_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\pk"
scheduled = off
cform = skeleton
class = WP_PM
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 10
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
bullet_bones = bullet_1,bullet_2,bullet_3,bullet_4,bullet_5,bullet_6,bullet_7,bullet_8,bullet_9,bullet_10,bullet_11,bullet_12
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 9
inv_grid_y = 38
icons_texture = ui\ui_icon_bas
inv_name = st_wpn_pk_siber
inv_name_short = st_wpn_pk_siber
description = st_wpn_pk_siber_descr
kind = w_rifle
inv_weight = 9.00
cost = 53850
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_pk_siber_hud
visual = dynamics\weapons\wpn_pk_siber\wpn_pk_siber_world.ogf
position = -0.016, -0.005, -0.020
orientation = 0, 0, 0
fire_point = 0, 0.158, 0.845
fire_point2 = 0, 0.097, 0.722
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
;flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.02,0.167,0.082
shell_dir = 0, 0, 0.4
;shell_particles = weapons\762x54l
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
installed_upgrades =
upgrade_scheme = upgrade_scheme_pkm
upgr_icon_x = 1450
upgr_icon_y = 700
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = -1
ammo_class = ammo_pkm_100, ammo_pkm_100_bad, ammo_pkm_100_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad
ammo_elapsed = 100
ammo_mag_size = 100
startup_ammo = 90
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
;silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 40
hit_power = 0.77, 0.77, 0.77, 0.77
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 825
rpm = 650
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 5.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 9.3
fire_dispersion_base = 0.34
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.78
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 13
cam_dispersion = 0.762
cam_dispersion_frac = 1.10
cam_dispersion_inc = 0.0825
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 2.1
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.732
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0725
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.93
PDM_disp_accel_factor = 2.4
PDM_disp_base = 1.25
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.4
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 80
kill_msg_y = 59
kill_msg_width = 87
kill_msg_height = 24
hud_fov = 0.78
;-----------------------------------------------------------------Particles----------------------------------------------------------------------------
flame_particles = ghost_particles\weapons\generic_smoke_eft_sil
smoke_particles = ghost_particles\weapons\flame_eft_sks
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
;-----------------------------------------------------------------------------------------------Sounds------------------------------------------------------------------------------------------------------
snd_bore = weapons\pkm_prince\pkm_boring
snd_draw = weapons\kiparis_blindside\kiparis_draw
snd_holster = weapons\kiparis_blindside\kiparis_holster
snd_empty = weapons\sr2m\sr2m_empty
snd_reload = weapons\pkm_prince\pkm_reload
snd_reload_empty = weapons\pkm_prince\pkm_reload_empty
snd_reload_misfire = weapons\pkm_prince\pkm_unjam
snd_shoot = weapons\pkm_prince\pkm_shotv3_1
snd_shoot1 = weapons\pkm_prince\pkm_shotv3_2
snd_shoot2 = weapons\pkm_prince\pkm_shotv3_3
snd_shoot3 = weapons\pkm_prince\pkm_shotv3_4
;snd_shoot4 = weapons\pkm_prince\pkm_shot_5
snd_silncer_shot = weapons\pkm_prince\pkm_shot_sil_1
snd_silncer_shot1 = weapons\pkm_prince\pkm_shot_sil_2
snd_silncer_shot2 = weapons\pkm_prince\pkm_shot_sil_3
snd_silncer_shot3 = weapons\pkm_prince\pkm_shot_sil_4
snd_silncer_shot4 = weapons\pkm_prince\pkm_shot_sil_5
snd_switch_mode = weapons\generic\switch_mode
;------------------------------------------------------------------------------------------------HUD--------------------------------------------------------------------------------------------------------
[wpn_pk_siber_hud]:hud_base
item_visual = dynamics\weapons\wpn_pk_siber\wpn_pk_siber_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;--------------------------------------------------------------
item_position = 0, 0, 0
item_orientation = 0, 0, 0
aim_hud_offset_pos_16x9 = 0.002541,0.009080,0.032504
aim_hud_offset_rot_16x9 = 0.000260,0.000775,0.002321
hands_position_16x9 = -0.002700,-0.006940,0.040650
hands_orientation_16x9 = 0.000000,0.000000,0.000000
;-------------------------------------------------------------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
hands_position = -0.064, -0.18, 0.14
hands_orientation = 2, 2, 0
aim_hud_offset_pos = -0.09612, 0.0534, -0.25
aim_hud_offset_rot = 0.039, 0.0349, 0.00095
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
;------
anm_hide = wpn_hand_pkm_siber_out, idle
anm_idle = wpn_hand_pkm_siber_idle, idle
anm_idle_aim = wpn_hand_pkm_siber_idle_aim, idle
anm_idle_aim_moving = wpn_hand_pkm_siber_walk, wpn_pk_siber_walk
anm_idle_aim_moving_crouch = wpn_hand_pkm_siber_walk, wpn_pk_siber_walk
anm_idle_moving = wpn_hand_pkm_siber_walk, wpn_pk_siber_walk
anm_idle_moving_crouch = wpn_hand_pkm_siber_walk, wpn_pk_siber_walk
anm_idle_sprint = wpn_hand_pkm_siber_run, wpn_pk_siber_run
anm_reload = wpn_hand_pk_reload, wpn_pk_siber_reload
anm_reload_misfire = wpn_hand_pkm_siber_misfire, wpn_pk_siber_misfire
anm_reload_empty = wpn_hand_pk_reload_empty, wpn_pk_siber_reload_empty
anm_shots = wpn_hand_pkm_siber_shoot, wpn_pk_siber_shoot
anm_show = wpn_hand_pkm_siber_in, wpn_pk_siber_in
anm_bore = wpn_hand_pk_boring, wpn_pk_boring
anm_shots_aim = wpn_hand_pkm_siber_shoot_aim, wpn_pk_siber_shoot
anm_idle_aim_start = wpn_hand_pkm_siber_in_aim, wpn_pkm_siber_in_aim
anm_idle_aim_end = wpn_hand_pkm_siber_out_aim, wpn_pkm_siber_out_aim
;EMPTY
;--------------------------------------------------------------------
anm_hide_empty = wpn_hand_pkm_siber_out, wpn_pk_siber_idle_empty
anm_idle_empty = wpn_hand_pkm_siber_idle, wpn_pk_siber_idle_empty
anm_idle_aim_empty = wpn_hand_pkm_siber_idle_aim, wpn_pk_siber_idle_empty
anm_idle_aim_moving_empty = wpn_hand_pkm_siber_walk, wpn_pk_siber_idle_empty
anm_idle_aim_moving_crouch_empty = wpn_hand_pkm_siber_walk, wpn_pk_siber_idle_empty
anm_idle_moving_empty = wpn_hand_pkm_siber_walk, wpn_pk_siber_idle_empty
anm_idle_moving_crouch_empty = wpn_hand_pkm_siber_walk, wpn_pk_siber_idle_empty
anm_idle_sprint_empty = wpn_hand_pkm_siber_run, wpn_pk_siber_idle_empty
anm_shot_l = wpn_hand_pkm_siber_shoot, wpn_pk_siber_shoot_empty
anm_show_empty = wpn_hand_pkm_siber_in, wpn_pk_siber_idle_empty
anm_bore_empty = wpn_hand_pk_boring, wpn_pk_siber_idle_empty
anm_idle_aim_start_empty = wpn_hand_pkm_siber_in_aim, wpn_pk_siber_idle_empty
anm_idle_aim_end_empty = wpn_hand_pkm_siber_out_aim, wpn_pk_siber_idle_empty
anm_shots_aim_l = wpn_hand_pkm_siber_shoot_aim, wpn_pk_siber_shoot_empty
;------
shell_bone = gilza
shell_dir = 0, 11, 0
shell_point = 0, 10, 0
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
;-----------------------------------------------------------------------------------------------------------------------------------------