Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_sks_tac.ltx

1045 lines
38 KiB
Plaintext
Raw Permalink Normal View History

2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_sks_tac]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
scheduled = off
cform = skeleton
parent_section = wpn_sks_tac
class = WP_ASHTG
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 5
inv_grid_height = 1
inv_grid_x = 52
inv_grid_y = 7
inv_name = st_wpn_sks_tac
inv_name_short = st_wpn_sks_tac
description = st_wpn_sks_tac_descr
kind = w_sniper
inv_weight = 3.700
cost = 25580
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_sks_tac_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
position = -0.026,0,0
orientation = 0,0,0 0
fire_point = 0,0.218,0.656
fire_point2 = 0,0.161,0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
shell_point = 0,0.129,0.192
shell_dir = 0,0,0.4
shell_particles = weapons\762x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_sks, up_gr_seconab_sks, up_gr_thirdab_sks
installed_upgrades =
upgrade_scheme = upgrade_scheme_toz34
upgr_icon_x = 1200
upgr_icon_y = 2000
upgr_icon_width = 250
upgr_icon_height = 50
fire_modes = 1
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_current = 20
ammo_elapsed = 20
ammo_limit = 60
ammo_mag_size = 20
startup_ammo = 20
scope_status = 0
scope_zoom_factor = 0
scopes = eot, c-more, 0kp2, ac10632, d0cter, aim_low, 1p59, e0t2, rmr, kobra, ps01, ekp8_02, okp, 1p29, pka, pso2, 1pn93, deltapoint, compm4s, rakurs, 1pn93n2_1gs, 1p78gs, kemper, pso1m21, usp1, kashtan_rmr, 1p76, mepro, ekp8_18, pritseldob
silencer_status = 2
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
silencer_name = wpn_sil_hexagon
silencer_x = 207
silencer_y = -20
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 34
hit_power = 0.585, 0.585, 0.585, 0.585
hit_type = fire_wound
fire_distance = 900
bullet_speed = 735
rpm = 600
rpm_empty_click = 200
use_aim_bullet = true
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 8.3
fire_dispersion_base = 0.204
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.65
misfire_start_prob = 0.01
misfire_end_condition = 0.17
misfire_end_prob = 0.05
condition_queue_shot_dec = 0.0013
condition_shot_dec = 0.0013
cam_return = 0
cam_relax_speed = 5
cam_dispersion = 1.6
cam_dispersion_frac = 1.0
cam_dispersion_inc = 1.4
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.15
zoom_cam_relax_speed = 5
zoom_cam_dispersion = 1.3
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 1.1
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.95
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 259
kill_msg_y = 293
kill_msg_width = 114
kill_msg_height = 22
hud_fov = 0.78
;-----------------------------------------------------------------SOUNDS-------------------------------------------------------------------------------
snd_bore = $no_sound
snd_draw = weapons\sks\draw
snd_holster = weapons\sks\hide
;snd_shoot = weapons\sks\shoot
snd_empty = weapons\ak74m_beard\trigger_hammer
snd_reload = weapons\sks\reload_full
snd_reload_empty = weapons\sks\reload_empty
;snd_close = weapons\sks\pistol_empty
;snd_silncer_shot = weapons\ak74m_beard\ak74_shot_sil
snd_reload_misfire = weapons\sks\reload_empty
snd_shoot = eft_wp\sks\shoot_new, 3.0
snd_silncer_shot = eft_wp\akm\akm_shoot_sil_01, 2.25
snd_silncer_shot1 = eft_wp\akm\akm_shoot_sil_02, 2.25
snd_silncer_shot2 = eft_wp\akm\akm_shoot_sil_03, 2.25
snd_silncer_shot3 = eft_wp\akm\akm_shoot_sil_04, 2.25
snd_silncer_shot4 = eft_wp\akm\akm_shoot_sil_05, 2.25
snd_silncer_shot5 = eft_wp\akm\akm_shoot_sil_06, 2.25
snd_silncer_shot6 = eft_wp\akm\akm_shoot_sil_07, 2.25
;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
[wpn_sks_tac_hud]:hud_base
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;---------------
aim_hud_offset_pos_16x9 = -0.056585,0.027310,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
hands_position_16x9 = -0.019801,-0.002026,-0.190000
hands_orientation_16x9 = 1.078683,1.809961,0.000000
item_position = 0.000000,0.000000,0.000000
item_orientation = 0.000000,0.000000,0.000000
;--------------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
hands_position = 0.05, -0.14, 0.1
hands_orientation = 2, 2, 0
aim_hud_offset_pos = -0.13295,0.0845,-0.1
aim_hud_offset_rot = 0.0375,0.0352,0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_show = sks_new_socom_draw, weapon_idle
anm_show_empty = sks_new_socom_draw, weapon_idle_empty
anm_hide = sks_new_socom_hide, weapon_idle
anm_hide_empty = sks_new_socom_hide, weapon_idle_empty
anm_idle = sks_new_socom_idle, weapon_idle
anm_idle_empty = sks_new_socom_idle, weapon_idle_empty
anm_shots = sks_new_socom_shoot_new, weapon_shoot
anm_shot_l = sks_new_socom_shoot_new, weapon_shoot_last
;anm_shots_aim = sks_new_socom_shoot_aim, weapon_shoot
anm_shot_l_aim = sks_new_socom_shoot_aim, weapon_shoot_last
anm_idle_aim = sks_new_socom_idle_aim, weapon_idle
anm_idle_aim_empty = sks_new_socom_idle_aim, weapon_idle_empty
anm_reload = sks_new_socom_reload, weapon_reload
anm_reload_empty = sks_new_socom_reload_empty, weapon_reload_empty
anm_idle_moving = sks_new_socom_idle_moving_common, weapon_idle
anm_idle_moving_empty = sks_new_socom_idle_moving_common, weapon_idle_empty
anm_idle_moving_crouch = sks_new_socom_idle_moving_crouch_common, weapon_idle
anm_idle_moving_empty_crouch = sks_new_socom_idle_moving_crouch_common, weapon_idle_empty
anm_idle_sprint = sks_new_socom_idle_sprint_common, weapon_idle
anm_idle_sprint_empty = sks_new_socom_idle_sprint_common, weapon_idle_empty
anm_bore = sks_new_socom_inspect, weapon_idle
anm_bore_empty = sks_new_socom_inspect, weapon_idle_empty
anm_reload_misfire = sks_new_default_reload_empty, weapon_idle_empty
shell_point = 0,0,0
shell_dir = 0,1,0
shell_bone = shell
fire_point = 0,0,0
fire_bone = muzzle
fire_point2 = 0,0,0
fire_bone2 = muzzle
grenade_bone = muzzle
;--------------------------------------------------------------------Addons-----------------------------------------------------------------------------
[wpn_sks_tac_ekp8_02]:wpn_sks_tac
;10
$spawn = "weapons\wpn_sks_tac_ekp8_02"
hud = wpn_sks_tac_ekp8_02_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = ekp8_02
1icon_layer_x = 67
1icon_layer_y = -26
inv_weight = 3.973
[wpn_sks_tac_ekp8_02_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_ekp8_02_hud.ogf
aim_hud_offset_pos_16x9 = -0.052185,0.008110,-0.072140
aim_hud_offset_rot_16x9 = 0.067237,0.019310,0.000000
;--------------------------------------------------------------------------------
[wpn_sks_tac_kobra]:wpn_sks_tac ;2
$spawn = "weapons\wpn_sks_tac_kobra"
hud = wpn_sks_tac_kobra_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = -25
inv_weight = 4.100
[wpn_sks_tac_kobra_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.052885,-0.003000,-0.050000
aim_hud_offset_rot_16x9 = 0.033737,0.018310,0.000000
;--------------------------------------------------------------------------------------
[wpn_sks_tac_ps01]:wpn_sks_tac ;3
$spawn = "weapons\wpn_sks_tac_ps01"
hud = wpn_sks_tac_ps01_hud
1icon_layer = ps01
1icon_layer_x = 40
1icon_layer_y = -28
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 25
inv_weight = 4.325
[wpn_sks_tac_ps01_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_pso_hud.ogf
aim_hud_offset_pos_16x9 = -0.049485,0.011310,-0.054140
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
hands_position_16x9 = -0.005000,-0.015000,-0.166800
hands_orientation_16x9 = 1.078683,1.809961,0.000000
;---------------------------------------------------------------------------------------------
[wpn_sks_tac_okp]:wpn_sks_tac ;7
$spawn = "weapons\wpn_sks_tac_okp"
hud = wpn_sks_tac_okp_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = okp
1icon_layer_x = 75
1icon_layer_y = -26
inv_weight = 3.925
[wpn_sks_tac_okp_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_okp_hud.ogf
aim_hud_offset_pos_16x9 = -0.047885,0.013510,-0.045940
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;------------------------------------------------------------------------------------------------
[wpn_sks_tac_1p29]:wpn_sks_tac ;1
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = -24
inv_weight = 4.600
hud = wpn_sks_tac_1p29_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 25
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_sks_tac_1p29_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_1p29_hud.ogf
aim_hud_offset_pos_16x9 = -0.062585,0.006710,-0.044240
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
hands_position_16x9 = -0.013601,-0.019526,-0.190000
hands_orientation_16x9 = 1.078683,1.809961,0.000000
aim_hud_offset_alt_pos_16x9 = -0.062585,0.045010,-0.034540
aim_hud_offset_alt_rot_16x9 = 0.026737,0.019310,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_pso2]:wpn_sks_tac ;11
$spawn = "weapons\wpn_sks_tac_pso2"
hud = wpn_sks_tac_pso2_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = pso2
1icon_layer_x = 38
1icon_layer_y = -28
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso2_vss
scope_zoom_factor = 25
inv_weight = 4.300
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_sks_tac_pso2_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_pso2_hud.ogf
aim_hud_offset_pos_16x9 = -0.049185,0.010810,-0.056440
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
hands_position_16x9 = -0.012801,-0.009526,-0.190000
hands_orientation_16x9 = 1.078683,1.809961,0.000000
aim_hud_offset_alt_pos_16x9 = -0.063385,0.035010,-0.034540
aim_hud_offset_alt_rot_16x9 = 0.026737,0.019310,0.000000
;---------------------------------------------------------------------------------------------
[wpn_sks_tac_1p76]:wpn_sks_tac ;17
$spawn = "weapons\wpn_sks_tac_1p76"
hud = wpn_sks_tac_1p76_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = 1p76
1icon_layer_x = 75
1icon_layer_y = -26
inv_weight = 4.200
[wpn_sks_tac_1p76_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_1p76_hud.ogf
aim_hud_offset_pos_16x9 = -0.051885,-0.002190,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;--------------------------------------------------------------------------------------------
[wpn_sks_tac_pka]:wpn_sks_tac ;18
$spawn = "weapons\wpn_sks_tac_pka"
hud = wpn_sks_tac_pka_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = pka
1icon_layer_x = 75
1icon_layer_y = -28
inv_weight = 4.350
zoom_rotate_time = 0.25
scope_lense_fov = 14
[wpn_sks_tac_pka_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_pka_hud.ogf
aim_hud_offset_pos_16x9 = -0.048185,0.004410,-0.076000
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
hands_position_16x9 = -0.017101,-0.002026,-0.190000
hands_orientation_16x9 = 1.078683,1.809961,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_0kp2]:wpn_sks_tac ;12
$spawn = "weapons\wpn_sks_tac_0kp2"
hud = wpn_sks_tac_0kp2_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = 0kp2
1icon_layer_x = 136
1icon_layer_y = -28
inv_weight = 3.900
[wpn_sks_tac_0kp2_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_0kp2_hud.ogf
aim_hud_offset_pos_16x9 = -0.053385,0.003310,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_1pn93]:wpn_sks_tac ;14
hud = wpn_sks_tac_1pn93_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = 1pn93
1icon_layer_x = 45
1icon_layer_y = -27
nv_scope_status = 1
scope_status = 1
scope_dynamic_zoom = off
scope_nightvision = scope_nightvision_2gen
scope_texture = wpn_crosshair_1pn93
scope_zoom_factor = 25
inv_weight = 4.950
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_sks_tac_1pn93_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_1pn93_hud.ogf
aim_hud_offset_pos_16x9 = -0.053285,0.010110,-0.055040
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
hands_position_16x9 = -0.008901,-0.016326,-0.190000
hands_orientation_16x9 = 1.078683,1.809961,0.000000
aim_hud_offset_alt_pos_16x9 = -0.067385,0.041710,-0.034540
aim_hud_offset_alt_rot_16x9 = 0.026737,0.019310,0.000000
;---------------------------------------------------------------------------------------------
[wpn_sks_tac_ac10632]:wpn_sks_tac ;4
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = ac10632
1icon_layer_x = 125
1icon_layer_y = -32
inv_weight = 3.815
hud = wpn_sks_tac_ac10632_hud
[wpn_sks_tac_ac10632_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_ac10632_hud.ogf
aim_hud_offset_pos_16x9 = -0.056585,-0.002890,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;----------------------------------------------------------------------------------------------
[wpn_sks_tac_eot]:wpn_sks_tac ;5
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = eot
1icon_layer_x = 140
1icon_layer_y = -32
inv_weight = 4.00
hud = wpn_sks_tac_eot_hud
[wpn_sks_tac_eot_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_eot_hud.ogf
aim_hud_offset_pos_16x9 = -0.056385,-0.011000,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;-----------------------------------------------------------------------------
[wpn_sks_tac_c-more]:wpn_sks_tac ;6
$spawn = "weapons\ak12_m1_c-more"
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
hud = wpn_sks_tac_c-more_hud
1icon_layer = c-more
1icon_layer_x = 140
1icon_layer_y = -32
inv_weight = 4.00
[wpn_sks_tac_c-more_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_c-more_hud.ogf
aim_hud_offset_pos_16x9 = -0.056885,0.001310,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;--------------------------------------------------------------------------------
[wpn_sks_tac_d0cter]:wpn_sks_tac ;13
$spawn = "weapons\ak12_m1_d0cter"
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
hud = wpn_sks_tac_d0cter_hud
inv_weight = 3.730
1icon_layer = d0cter
1icon_layer_x = 140
1icon_layer_y = -30
[wpn_sks_tac_d0cter_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_d0cter_hud.ogf
aim_hud_offset_pos_16x9 = -0.056585,0.012110,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;---------------------------------------------------------------------------------------
[wpn_sks_tac_mepro]:wpn_sks_tac ;15
$spawn = "weapons\ak12_m1_mepro"
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
hud = wpn_sks_tac_mepro_hud
inv_weight = 4.072
1icon_layer = mepro
1icon_layer_x = 140
1icon_layer_y = -32
[wpn_sks_tac_mepro_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_mepro_hud.ogf
aim_hud_offset_pos_16x9 = -0.056485,-0.008490,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;------------------------------------------------------------------------------------------
[wpn_sks_tac_aim_low]:wpn_sks_tac ;16
$spawn = "weapons\ak12_m1_aim_low"
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
hud = wpn_sks_tac_aim_low_hud
inv_weight = 3.805
1icon_layer = aim_low
1icon_layer_x = 140
1icon_layer_y = -26
[wpn_sks_tac_aim_low_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_aim_low_hud.ogf
aim_hud_offset_pos_16x9 = -0.056585,0.013510,-0.034540
aim_hud_offset_rot_16x9 = 0.028437,0.019310,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sks_tac_ekp8_18]:wpn_sks_tac ;19
$spawn = "weapons\ak12_m1_ekp8_18"
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
hud = wpn_sks_tac_ekp8_18_hud
inv_weight = 3.973
1icon_layer = ekp8_18
1icon_layer_x = 140
1icon_layer_y = -24
[wpn_sks_tac_ekp8_18_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_ekp8_18_hud.ogf
aim_hud_offset_pos_16x9 = -0.056585,-0.014000,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sks_tac_e0t2]:wpn_sks_tac ;20
$spawn = "weapons\ak12_custom_e0t2"
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
hud = wpn_sks_tac_e0t2_hud
inv_weight = 3.927
1icon_layer = e0t2
1icon_layer_x = 140
1icon_layer_y = -36
[wpn_sks_tac_e0t2_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_e0t2_hud.ogf
aim_hud_offset_pos_16x9 = -0.056585,-0.005390,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sks_tac_deltapoint]:wpn_sks_tac ;9
inv_weight = 3.741
hud = wpn_sks_tac_deltapoint_hud
1icon_layer = deltapoint
1icon_layer_x = 140
1icon_layer_y = -28
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_sks_tac_deltapoint_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_deltapoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.057185,0.006010,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;----------------------------------------------------------------------------------------
[wpn_sks_tac_rmr]:wpn_sks_tac ;8
inv_weight = 3.734
hud = wpn_sks_tac_rmr_hud
1icon_layer = rmr
1icon_layer_x = 140
1icon_layer_y = -28
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_sks_tac_rmr_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.056185,0.010710,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;--------------------------------------------------------------------------------------------------
[wpn_sks_tac_1p78gs]:wpn_sks_tac ;22
1icon_layer = 1p78gs
1icon_layer_x = 64
1icon_layer_y = -28
inv_weight = 4.200
hud = wpn_sks_tac_1p78gs_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p78gs
scope_zoom_factor = 41
[wpn_sks_tac_1p78gs_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_1p78gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.058685,0.016610,-0.063540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
hands_position_16x9 = -0.014401,-0.017126,-0.190000
hands_orientation_16x9 = 1.078683,1.809961,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_compm4s]:wpn_sks_tac ;23
$spawn = "weapons\wpn_sks_tac_compm4s"
hud = wpn_sks_tac_compm4s_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = compm4s
1icon_layer_x = 125
1icon_layer_y = -36
inv_weight = 4.080
[wpn_sks_tac_compm4s_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_compm4s_hud.ogf
aim_hud_offset_pos_16x9 = -0.057485,-0.003890,-0.034540
aim_hud_offset_rot_16x9 = 0.028237,0.021810,0.000000
;--------------------------------------------------------------------------------------------
[wpn_sks_tac_rakurs]:wpn_sks_tac ;24
$spawn = "weapons\wpn_sks_tac_rakurs"
hud = wpn_sks_tac_rakurs_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = rakurs
1icon_layer_x = 135
1icon_layer_y = -32
inv_weight = 4.200
[wpn_sks_tac_rakurs_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_rakurs_hud.ogf
aim_hud_offset_pos_16x9 = -0.056750,0.006000,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_1pn93n2_1gs]:wpn_sks_tac ;21
$spawn = "weapons\wpn_sks_tac_1pn93n2_1gs"
hud = wpn_sks_tac_1pn93n2_1gs_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = 1pn93n2_1gs
1icon_layer_x = 38
1icon_layer_y = -28
nv_scope_status = 1
scope_status = 1
scope_dynamic_zoom = off
scope_nightvision = scope_nightvision_1gen
scope_texture = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor = 25
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
inv_weight = 4.650
[wpn_sks_tac_1pn93n2_1gs_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_1pn93n2_1gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.047385,0.012210,-0.063140
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
hands_position_16x9 = -0.010601,-0.010426,-0.190000
hands_orientation_16x9 = 1.078683,1.809961,0.000000
aim_hud_offset_alt_pos_16x9 = -0.065685,0.036010,-0.034540
aim_hud_offset_alt_rot_16x9 = 0.027437,0.019160,0.000000
;---------------------------------------------------------------------------------------------
[wpn_sks_tac_kemper]:wpn_sks_tac ;25
inv_weight = 3.966
hud = wpn_sks_tac_kemper_hud
1icon_layer = kemper
1icon_layer_x = 140
1icon_layer_y = -34
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_sks_tac_kemper_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_kemper_hud.ogf
aim_hud_offset_pos_16x9 = -0.056685,-0.006690,-0.034540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
;------------------------------------------------------------------------------------------------
[wpn_sks_tac_pso1m21]:wpn_sks_tac
inv_weight = 4.320
hud = wpn_sks_tac_pso1m21_hud
1icon_layer = pso1m21
1icon_layer_x = 40
1icon_layer_y = -28
scope_status = 1
scope_texture = wpn_crosshair_vss
scope_zoom_factor = 25
scope_dynamic_zoom = off
[wpn_sks_tac_pso1m21_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_pso1m21_hud.ogf
aim_hud_offset_pos_16x9 = -0.049485,0.011310,-0.054140
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
hands_position_16x9 = -0.005000,-0.015000,-0.166800
hands_orientation_16x9 = 1.078683,1.809961,0.000000
;----------------------------------------------------------------------------------
[wpn_sks_tac_usp1]:wpn_sks_tac
1icon_layer = usp1
1icon_layer_x = 56
1icon_layer_y = -23
inv_weight = 4.600
hud = wpn_sks_tac_usp1_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_usp1
scope_zoom_factor = 25
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_sks_tac_usp1_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_usp1_hud.ogf
aim_hud_offset_pos_16x9 = -0.067385,0.001510,-0.087841
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
hands_position_16x9 = -0.009101,-0.015026,-0.190000
hands_orientation_16x9 = 1.078683,1.809961,0.000000
aim_hud_offset_alt_pos_16x9 = -0.067185,0.040310,-0.034540
aim_hud_offset_alt_rot_16x9 = 0.026737,0.019310,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_kashtan_rmr]:wpn_sks_tac ;22
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 147
inv_grid_y = 12
inv_weight = 4.275
hud = wpn_sks_tac_kashtan_rmr_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p78gs
scope_zoom_factor = 41
silencer_y = 14
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_sks_tac_kashtan_rmr_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_kashtan_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.058685,0.016610,-0.063540
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
hands_position_16x9 = -0.014401,-0.017126,-0.190000
hands_orientation_16x9 = 1.078683,1.809961,0.000000
aim_hud_offset_alt_pos_16x9 = -0.083585,-0.065790,-0.012540
aim_hud_offset_alt_rot_16x9 = 0.026737,0.014810,0.779508
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_pritseldob]:wpn_sks_tac ;11
hud = wpn_sks_tac_pritseldob_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 147
inv_grid_y = 10
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso2_vss
scope_zoom_factor = 25
inv_weight = 4.375
silencer_y = 14
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_sks_tac_pritseldob_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_psicho_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.049185,0.010810,-0.056440
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
hands_position_16x9 = -0.012801,-0.009526,-0.190000
hands_orientation_16x9 = 1.078683,1.809961,0.000000
aim_hud_offset_alt_pos_16x9 = -0.079485,-0.052590,-0.027540
aim_hud_offset_alt_rot_16x9 = 0.026737,0.019310,0.782009
;---------------------------------------------------------------------------------------------
[wpn_sks_tac_1p59]:wpn_sks_tac ;11
$spawn = "weapons\wpn_sks_tac_1p59"
hud = wpn_sks_tac_1p59_hud
visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf
1icon_layer = 1p59
1icon_layer_x = 60
1icon_layer_y = -28
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p59
scope_zoom_factor = 11
inv_weight = 4.300
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_sks_tac_1p59_hud]:wpn_sks_tac_hud
item_visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_1p59_hud.ogf
aim_hud_offset_pos_16x9 = -0.049185,0.010810,-0.056440
aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000
hands_position_16x9 = -0.005000,-0.009526,-0.190000
hands_orientation_16x9 = 1.078683,1.809961,0.000000
aim_hud_offset_alt_pos_16x9 = -0.071400,0.035010,-0.034540
aim_hud_offset_alt_rot_16x9 = 0.026737,0.019310,0.000000
;---------------------------------------------------------------------------------------------