109 lines
2.9 KiB
Plaintext
109 lines
2.9 KiB
Plaintext
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; Added by NERFS
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; Aside from adding electrical and psy anomalies to the
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; list of objects that the RF receiver can pick up, this
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; file also serves as an example of how to add your
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; own signal sources.
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[class_anom_electro_s]
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exact_match = true
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; The above flag tells NERFS that it should match more
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; than just the clsid--it needs an exact match for some
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; other field. Currently supported are section and RFID
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; (for tagged stashes in the RF_stashes list).
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match_by = section
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clsid = zone_mbald_s
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; A base entry with the clsid (class ID) must be present,
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; it is the first criteria the script looks for.
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dist = 25
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; Range of the signal
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snd = func
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; Sound effect, or func if calling a functor
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; Valid (default) sound effects are:
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; noise: background static
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; rfid_beep: stash signal
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; random: random noise, default anomalous signal
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; emission: emission noise
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; chatter: stalker radio chatter
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; gsm: cellular RF interference
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; psy: different-sounding interference for psy
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; silence: exactly what it says
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; See the rfcfg_*.ltx files for sound effect defs
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func = item_radio.sfx_random_noise
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; If snd = func, the script will instead call this
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; functor and use the value it returns as the path
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; to the sound effect to use e.g.:
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; detectors\\RF\\noise
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[rfss_zone_mine_electric]
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match_key = true
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match_by = section
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; Once it matches the clsid, if exact_match is true the
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; script then searches for a record that is keyed by
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; the value in said field.
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section = zone_mine_electric
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; In this case, if it matches clsid.zone_mbald_s, it
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; then checks to see whether there is a source entry
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; with a section of "zone_mine_electric"
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dist = 25
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snd = func
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func = item_radio.sfx_random_noise
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freq = 491
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; If it finds that match, it uses these values instead.
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; If it doesn't, it assumes this is not a valid source.
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[rfss_zone_mine_electric_weak]
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; And then because the section must be an exact match,
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; repeat for any variants.
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match_key = true
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match_by = section
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section = zone_mine_electric_weak
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dist = 25
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snd = func
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func = item_radio.sfx_random_noise
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freq = 491
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[rfss_zone_mine_electric_average]
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match_key = true
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match_by = section
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section = zone_mine_electric_average
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dist = 25
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snd = func
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func = item_radio.sfx_random_noise
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freq = 491
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[rfss_zone_mine_electric_strong]
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match_key = true
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match_by = section
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section = zone_mine_electric_strong
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dist = 25
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snd = func
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func = item_radio.sfx_random_noise
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freq = 491
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[class_tesla_anomaly]
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; Same for this one. If it matches clsid.zone_torrid_s,
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; it checks whether the anomaly's section is equal to
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; "fireball_electric_zone"
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exact_match = true
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match_by = section
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clsid = zone_torrid_s
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dist = 25
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snd = func
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func = item_radio.sfx_random_noise
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[rfss_fireball_electric_zone]
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match_key = true
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match_by = section
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section = fireball_electric_zone
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dist = 25
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snd = func
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func = item_radio.sfx_random_noise
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freq = 522
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