1109 lines
42 KiB
Plaintext
1109 lines
42 KiB
Plaintext
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[tch_helmet]:global_item_actions
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GroupControlSection = spawn_group
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discovery_dependency =
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;$spawn = "outfit\helmet"
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$prefetch = 32
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kind = o_helmet
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class = E_HLMET
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cform = skeleton
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visual = dynamics\outfit\scientific_outfit
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slot = 11
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repair_type = helmet
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default_to_ruck = true
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sprint_allowed = true
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control_inertion_factor = 1.0
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inv_name = st_helmet
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inv_name_short = st_helmet
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description = st_helmet_descr
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additional_inventory_weight2 = 0
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additional_inventory_weight = 0
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inv_weight = 1.0
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inv_grid_width = 2
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inv_grid_height = 2
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upgr_icon_x = 200
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upgr_icon_y = 0
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upgr_icon_width = 100
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upgr_icon_height = 100
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upgrades =
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installed_upgrades =
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upgrade_scheme =
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cost = 1500
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power_loss = 0.1
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burn_protection = 0.0
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shock_protection = 0.0
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chemical_burn_protection = 0.0
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radiation_protection = 0.0
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telepatic_protection = 0.0
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strike_protection = 0.0
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explosion_protection = 0.0
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wound_protection = 0.0
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hit_fraction_actor = 1.0
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immunities_sect = sect_helm_immunities
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bones_koeff_protection = actor_helm_respirator
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snd_on_take = outfit
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;--------------------------------------------------------------------------
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; MASKS
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;--------------------------------------------------------------------------
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[helm_bandana]:tch_helmet
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$spawn = "outfit\helm_respirator"
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class = E_HLMET
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visual = dynamics\outfit\cloth_mask.ogf
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inv_name = st_helm_bandana
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inv_name_short = st_helm_bandana
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description = st_helm_bandana_descr
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inv_grid_x = 80
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inv_grid_y = 4
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upgr_icon_x = 1493
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upgr_icon_y = 1381
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upgr_icon_width = 124
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upgr_icon_height = 143
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kind = o_helmet
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cost = 230
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inv_weight = 0.1
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additional_inventory_weight = 0
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additional_inventory_weight2 = 0
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immunities_sect = sect_helm_bandana_immunities
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repair_type = helmet_light
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;repair_part_bonus = 0.03
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hit_fraction_actor = 1
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bones_koeff_protection = actor_helm_absent
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control_inertion_factor = 1
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power_loss = 0.1
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burn_protection = 0.02
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shock_protection = 0.04
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radiation_protection = 0.004
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chemical_burn_protection = 0.04
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telepatic_protection = 0
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strike_protection = 0
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explosion_protection = 0
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wound_protection = 0
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[sect_helm_bandana_immunities]
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burn_immunity = 0.3
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chemical_burn_immunity = 0.295
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explosion_immunity = 0.28
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fire_wound_immunity = 0.162
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radiation_immunity = 0.0
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shock_immunity = 0.0
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strike_immunity = 0.0
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telepatic_immunity = 0.0
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wound_2_immunity = 0.0
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wound_immunity = 0.0
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;--------------------------------------------------------------------------
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[helm_cloth_mask]:tch_helmet
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$spawn = "outfit\helm_respirator"
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class = E_HLMET
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visual = dynamics\outfit\cloth_mask.ogf
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inv_name = st_helm_cloth_mask
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inv_name_short = st_helm_cloth_mask
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description = st_helm_cloth_mask_descr
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inv_grid_x = 80
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inv_grid_y = 0
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upgr_icon_x = 1875
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upgr_icon_y = 1381
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upgr_icon_width = 124
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upgr_icon_height = 143
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upgrades =
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installed_upgrades =
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upgrade_scheme =
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kind = o_helmet
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cost = 450
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inv_weight = 0.22
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additional_inventory_weight = 0
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additional_inventory_weight2 = 0
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immunities_sect = sect_helm_cloth_mask_immunities
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repair_type = helmet_light
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;repair_part_bonus = 0.03
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hit_fraction_actor = 1
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bones_koeff_protection = actor_helm_absent
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control_inertion_factor = 1
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power_loss = 0.1
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burn_protection = 0.01
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shock_protection = 0.03
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radiation_protection = 0.003
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chemical_burn_protection = 0.03
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telepatic_protection = 0
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strike_protection = 0
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explosion_protection = 0
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wound_protection = 0
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[sect_helm_cloth_mask_immunities]
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burn_immunity = 0.3
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chemical_burn_immunity = 0.295
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explosion_immunity = 0.28
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fire_wound_immunity = 0.162
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radiation_immunity = 0.0
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shock_immunity = 0.0
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strike_immunity = 0.0
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telepatic_immunity = 0.0
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wound_2_immunity = 0.0
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wound_immunity = 0.0
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;--------------------------------------------------------------------------
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[helm_rp_bala]:tch_helmet
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$spawn = "outfit\helm_respirator"
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class = E_HLMET
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visual = dynamics\outfit\cloth_mask.ogf
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inv_name = st_helm_rp_bala
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inv_name_short = st_helm_rp_bala
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description = st_helm_rp_bala_descr
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inv_grid_x = 80
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inv_grid_y = 2
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upgr_icon_x = 801
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upgr_icon_y = 1381
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upgr_icon_width = 120
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upgr_icon_height = 143
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kind = o_helmet
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cost = 550
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inv_weight = 0.21
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additional_inventory_weight = 0
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additional_inventory_weight2 = 0
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immunities_sect = sect_helm_cloth_mask_immunities
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repair_type = helmet_light
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;repair_part_bonus = 0.03
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hit_fraction_actor = 1
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bones_koeff_protection = actor_helm_absent
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control_inertion_factor = 1
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power_loss = 0.1
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burn_protection = 0.02
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shock_protection = 0.04
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radiation_protection = 0.004
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chemical_burn_protection = 0.04
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telepatic_protection = 0
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strike_protection = 0
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explosion_protection = 0
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wound_protection = 0
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;--------------------------------------------------------------------------
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; RESPIRATORS
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;--------------------------------------------------------------------------
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[helm_resp]:tch_helmet
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$spawn = "outfit\helm_resp"
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class = E_HLMET
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visual = dynamics\outfit\helm_respirator
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inv_name = st_helm_resp
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inv_name_short = st_helm_resp
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description = st_helm_resp_descr
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inv_grid_x = 78
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inv_grid_y = 0
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upgr_icon_x = 1245
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upgr_icon_y = 1381
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upgr_icon_width = 124
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upgr_icon_height = 143
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upgrades = up_gr_firstab_helm_resp_1
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upgrade_scheme = up_scheme_helm_resp_1
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kind = o_helmet
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cost = 4220
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inv_weight = 1.1
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additional_inventory_weight = 0
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additional_inventory_weight2 = 0
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immunities_sect = sect_helm_resp_immunities
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repair_type = helmet_light
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;repair_part_bonus = 0.11
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hit_fraction_actor = 0.95
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bones_koeff_protection = actor_helm_respirator
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control_inertion_factor = 1
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burn_protection = 0.0035
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shock_protection = 0.04
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radiation_protection = 0.0095
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chemical_burn_protection = 0.022
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telepatic_protection = 0.003
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strike_protection = 0
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explosion_protection = 0.013
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wound_protection = 0.016
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[sect_helm_resp_immunities]
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burn_immunity = 0.2
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chemical_burn_immunity = 0.13
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explosion_immunity = 0.2
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fire_wound_immunity = 0.1
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radiation_immunity = 0.0
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shock_immunity = 0.0
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strike_immunity = 0.0
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telepatic_immunity = 0.0
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wound_2_immunity = 0.0
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wound_immunity = 0.0
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;--------------------------------------------------------------------------
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[helm_respirator]:tch_helmet
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$spawn = "outfit\helm_respirator"
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class = E_HLMET
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visual = dynamics\outfit\helm_respirator
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inv_name = st_helm_respirator
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inv_name_short = st_helm_respirator
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description = st_helm_respirator_descr
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inv_grid_x = 78
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inv_grid_y = 2
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upgr_icon_x = 20
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upgr_icon_y = 1381
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upgr_icon_width = 106
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upgr_icon_height = 149
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upgrades = up_gr_firstab_helm_resp_2
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upgrade_scheme = up_scheme_helm_resp_2
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kind = o_helmet
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cost = 6120
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inv_weight = 1.18
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additional_inventory_weight = 0
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additional_inventory_weight2 = 0
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immunities_sect = sect_helm_respirator_immunities
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repair_type = helmet_light
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;repair_part_bonus = 0.11
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hit_fraction_actor = 0.9
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bones_koeff_protection = actor_helm_respirator
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control_inertion_factor = 1
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burn_protection = 0.007
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shock_protection = 0.08
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radiation_protection = 0.0125
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chemical_burn_protection = 0.042
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telepatic_protection = 0.002
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strike_protection = 0
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explosion_protection = 0.027
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wound_protection = 0.032
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[sect_helm_respirator_immunities]
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burn_immunity = 0.2
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chemical_burn_immunity = 0.165
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explosion_immunity = 0.28
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fire_wound_immunity = 0.196
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radiation_immunity = 0.0
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shock_immunity = 0.0
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strike_immunity = 0.0
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telepatic_immunity = 0.0
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wound_2_immunity = 0.0
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wound_immunity = 0.0
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;--------------------------------------------------------------------------
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[helm_respirator_old]:tch_helmet
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$spawn = "outfit\helm_respirator_old"
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class = E_HLMET
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visual = dynamics\outfit\helm_respirator_monolith
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inv_name = st_helm_respirator_old
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inv_name_short = st_helm_respirator_old
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description = st_helm_respirator_old_descr
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inv_grid_x = 78
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inv_grid_y = 4
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upgr_icon_x = 1369
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upgr_icon_y = 1381
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upgr_icon_width = 124
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upgr_icon_height = 143
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upgrades = up_gr_firstab_helm_resp_2
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upgrade_scheme = up_scheme_helm_resp_2
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kind = o_helmet
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cost = 7120
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inv_weight = 2.28
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additional_inventory_weight = 0
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additional_inventory_weight2 = 0
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immunities_sect = sect_helm_respirator_immunities
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repair_type = helmet_light
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;repair_part_bonus = 0.11
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hit_fraction_actor = 0.9
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bones_koeff_protection = actor_helm_respirator
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control_inertion_factor = 1
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burn_protection = 0.007
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shock_protection = 0.08
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radiation_protection = 0.0155
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chemical_burn_protection = 0.043
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telepatic_protection = 0.006
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strike_protection = 0
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explosion_protection = 0.027
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wound_protection = 0.032
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;--------------------------------------------------------------------------
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[helm_respirator_gp5]:tch_helmet
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$spawn = "outfit\helm_respirator_gp5"
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class = E_HLMET
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visual = dynamics\outfit\helm_respirator_gp5
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inv_name = st_helm_respirator_gp5
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inv_name_short = st_helm_respirator_gp5
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description = st_helm_respirator_gp5_descr
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inv_grid_x = 78
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inv_grid_y = 6
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upgr_icon_x = 921
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upgr_icon_y = 1381
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upgr_icon_width = 162
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upgr_icon_height = 143
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upgrades = up_gr_firstab_helm_resp_2
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upgrade_scheme = up_scheme_helm_resp_2
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kind = o_helmet
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cost = 10120
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inv_weight = 1.5
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additional_inventory_weight = 0
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additional_inventory_weight2 = 0
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immunities_sect = sect_helm_respirator_gp5_immunities
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repair_type = helmet_light
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;repair_part_bonus = 0.11
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hit_fraction_actor = 0.9
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bones_koeff_protection = actor_helm_respirator
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control_inertion_factor = 1
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burn_protection = 0.007
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shock_protection = 0.08
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radiation_protection = 0.0235
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chemical_burn_protection = 0.012
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telepatic_protection = 0.006
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strike_protection = 0
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explosion_protection = 0.027
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wound_protection = 0.032
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[sect_helm_respirator_gp5_immunities]
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burn_immunity = 0.2
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chemical_burn_immunity = 0.155
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explosion_immunity = 0.26
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fire_wound_immunity = 0.186
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radiation_immunity = 0.0
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shock_immunity = 0.0
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strike_immunity = 0.0
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telepatic_immunity = 0.0
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wound_2_immunity = 0.0
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wound_immunity = 0.0
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;--------------------------------------------------------------------------
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[helm_m40]:tch_helmet
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$spawn = "outfit\helm_m40"
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class = E_HLMET
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visual = dynamics\outfit\helm_m40
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inv_name = st_helm_m40
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inv_name_short = st_helm_m40
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description = st_helm_m40_descr
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inv_grid_x = 78
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inv_grid_y = 8
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upgr_icon_x = 1741
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upgr_icon_y = 1381
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upgr_icon_width = 134
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upgr_icon_height = 143
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upgrades = up_gr_firstab_helm_resp_2
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upgrade_scheme = up_scheme_helm_resp_2
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kind = o_helmet
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cost = 15920
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inv_weight = 2.9
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additional_inventory_weight = 0
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additional_inventory_weight2 = 0
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immunities_sect = sect_helm_m40_immunities
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repair_type = helmet
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;repair_part_bonus = 0.14
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hit_fraction_actor = 0.9
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bones_koeff_protection = actor_helm_m40
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control_inertion_factor = 1
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power_loss = 0.1
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||
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burn_protection = 0.0105
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shock_protection = 0.095
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radiation_protection = 0.0295
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chemical_burn_protection = 0.062
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telepatic_protection = 0.025
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strike_protection = 0
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explosion_protection = 0.15
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wound_protection = 0.06
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[sect_helm_m40_immunities]
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||
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burn_immunity = 0.125
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chemical_burn_immunity = 0.065
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||
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explosion_immunity = 0.16
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|
fire_wound_immunity = 0.097
|
||
|
radiation_immunity = 0.0
|
||
|
shock_immunity = 0.0
|
||
|
strike_immunity = 0.0
|
||
|
telepatic_immunity = 0.0
|
||
|
wound_2_immunity = 0.0
|
||
|
wound_immunity = 0.0
|
||
|
|
||
|
;--------------------------------------------------------------------------
|
||
|
|
||
|
[helm_ppm88]:tch_helmet
|
||
|
$spawn = "outfit\helm_hardhat"
|
||
|
class = E_HLMET
|
||
|
visual = dynamics\outfit\helm_m40
|
||
|
|
||
|
inv_name = helm_ppm88
|
||
|
inv_name_short = helm_ppm88
|
||
|
description = helm_ppm88_descr
|
||
|
inv_grid_x = 78
|
||
|
inv_grid_y = 12
|
||
|
upgr_icon_x = 814
|
||
|
upgr_icon_y = 579
|
||
|
upgr_icon_width = 159
|
||
|
upgr_icon_height = 137
|
||
|
upgrades = up_gr_firstab_helm_resp_2
|
||
|
upgrade_scheme = up_scheme_helm_resp_2
|
||
|
|
||
|
kind = o_helmet
|
||
|
cost = 18500
|
||
|
inv_weight = 2.25
|
||
|
additional_inventory_weight = 0
|
||
|
additional_inventory_weight2 = 0
|
||
|
immunities_sect = sect_helm_ppm88_immunities
|
||
|
repair_type = helmet
|
||
|
;repair_part_bonus = 0.12
|
||
|
hit_fraction_actor = 0.9
|
||
|
bones_koeff_protection = actor_helm_m40
|
||
|
control_inertion_factor = 1
|
||
|
|
||
|
burn_protection = 0.009
|
||
|
shock_protection = 0.06
|
||
|
radiation_protection = 0.0355
|
||
|
chemical_burn_protection = 0.036
|
||
|
telepatic_protection = 0.009
|
||
|
strike_protection = 0
|
||
|
explosion_protection = 0.017
|
||
|
wound_protection = 0.022
|
||
|
|
||
|
[sect_helm_ppm88_immunities]
|
||
|
burn_immunity = 0.125
|
||
|
chemical_burn_immunity = 0.026
|
||
|
explosion_immunity = 0.15
|
||
|
fire_wound_immunity = 0.14
|
||
|
radiation_immunity = 0.0
|
||
|
shock_immunity = 0.0
|
||
|
strike_immunity = 0.074
|
||
|
telepatic_immunity = 0.0
|
||
|
wound_2_immunity = 0.0
|
||
|
wound_immunity = 0.0
|
||
|
|
||
|
;--------------------------------------------------------------------------
|
||
|
|
||
|
[helm_protective]:tch_helmet
|
||
|
$spawn = "outfit\helm_protective"
|
||
|
class = E_HLMET
|
||
|
visual = dynamics\outfit\helm_protective
|
||
|
|
||
|
inv_name = st_helm_protective
|
||
|
inv_name_short = st_helm_protective
|
||
|
description = st_helm_protective_descr
|
||
|
inv_grid_x = 78
|
||
|
inv_grid_y = 10
|
||
|
upgr_icon_x = 639
|
||
|
upgr_icon_y = 1381
|
||
|
upgr_icon_width = 119
|
||
|
upgr_icon_height = 148
|
||
|
upgrades = up_gr_firstab_helm_resp_2
|
||
|
upgrade_scheme = up_scheme_helm_resp_2
|
||
|
|
||
|
kind = o_helmet
|
||
|
cost = 17720
|
||
|
inv_weight = 6.0
|
||
|
additional_inventory_weight = 0
|
||
|
additional_inventory_weight2 = 0
|
||
|
immunities_sect = sect_helm_protective_immunities
|
||
|
repair_type = helmet
|
||
|
;repair_part_bonus = 0.22
|
||
|
hit_fraction_actor = 0.85
|
||
|
bones_koeff_protection = actor_helm_screen
|
||
|
control_inertion_factor = 1
|
||
|
power_loss = 0.1
|
||
|
|
||
|
burn_protection = 0.037
|
||
|
shock_protection = 0.04
|
||
|
radiation_protection = 0.0335
|
||
|
chemical_burn_protection = 0.109
|
||
|
telepatic_protection = 0.06
|
||
|
strike_protection = 0
|
||
|
explosion_protection = 0.02
|
||
|
wound_protection = 0.046
|
||
|
|
||
|
[sect_helm_protective_immunities]
|
||
|
burn_immunity = 0.1
|
||
|
chemical_burn_immunity = 0.007
|
||
|
explosion_immunity = 0.25
|
||
|
fire_wound_immunity = 0.13
|
||
|
radiation_immunity = 0.0
|
||
|
shock_immunity = 0.0
|
||
|
strike_immunity = 0
|
||
|
telepatic_immunity = 0.0
|
||
|
wound_immunity = 0.0
|
||
|
|
||
|
;--------------------------------------------------------------------------
|
||
|
|
||
|
[helm_m50]:tch_helmet
|
||
|
$spawn = "outfit\helm_tactic"
|
||
|
class = E_HLMET
|
||
|
visual = dynamics\outfit\helm_m40
|
||
|
|
||
|
inv_name = helm_m50
|
||
|
inv_name_short = helm_m50
|
||
|
description = helm_m50_descr
|
||
|
inv_grid_x = 78
|
||
|
inv_grid_y = 14
|
||
|
upgr_icon_x = 814
|
||
|
upgr_icon_y = 579
|
||
|
upgr_icon_width = 159
|
||
|
upgr_icon_height = 137
|
||
|
upgrades = up_gr_firstab_helm_resp_2
|
||
|
upgrade_scheme = up_scheme_helm_resp_2
|
||
|
|
||
|
kind = o_helmet
|
||
|
cost = 20700
|
||
|
inv_weight = 2.18
|
||
|
additional_inventory_weight = 0
|
||
|
additional_inventory_weight2 = 0
|
||
|
immunities_sect = sect_helm_m50_immunities
|
||
|
repair_type = helmet
|
||
|
;repair_part_bonus = 0.12
|
||
|
hit_fraction_actor = 0.85
|
||
|
bones_koeff_protection = actor_helm_m40
|
||
|
control_inertion_factor = 1
|
||
|
|
||
|
burn_protection = 0.009
|
||
|
shock_protection = 0.083
|
||
|
radiation_protection = 0.0415
|
||
|
chemical_burn_protection = 0.049
|
||
|
telepatic_protection = 0.07
|
||
|
strike_protection = 0
|
||
|
explosion_protection = 0.15
|
||
|
wound_protection = 0.032
|
||
|
|
||
|
[sect_helm_m50_immunities]
|
||
|
burn_immunity = 0.125
|
||
|
chemical_burn_immunity = 0.024
|
||
|
explosion_immunity = 0.1
|
||
|
fire_wound_immunity = 0.115
|
||
|
radiation_immunity = 0.0
|
||
|
shock_immunity = 0.0
|
||
|
strike_immunity = 0.072
|
||
|
telepatic_immunity = 0.0
|
||
|
wound_2_immunity = 0.0
|
||
|
wound_immunity = 0.0
|
||
|
|
||
|
;--------------------------------------------------------------------------
|
||
|
|
||
|
[helm_ranger]:tch_helmet
|
||
|
$spawn = "outfit\helm_tactic"
|
||
|
class = E_HLMET
|
||
|
visual = dynamics\outfit\helm_m40
|
||
|
|
||
|
inv_name = helm_ranger
|
||
|
inv_name_short = helm_ranger
|
||
|
description = helm_ranger_descr
|
||
|
inv_grid_x = 78
|
||
|
inv_grid_y = 16
|
||
|
upgr_icon_x = 814
|
||
|
upgr_icon_y = 579
|
||
|
upgr_icon_width = 159
|
||
|
upgr_icon_height = 137
|
||
|
upgrades = up_gr_firstab_helm_resp_2
|
||
|
upgrade_scheme = up_scheme_helm_resp_2
|
||
|
|
||
|
kind = o_helmet
|
||
|
cost = 24300
|
||
|
inv_weight = 2.42
|
||
|
additional_inventory_weight = 0
|
||
|
additional_inventory_weight2 = 0
|
||
|
immunities_sect = sect_helm_ranger_immunities
|
||
|
repair_type = helmet
|
||
|
;repair_part_bonus = 0.12
|
||
|
hit_fraction_actor = 0.85
|
||
|
bones_koeff_protection = actor_helm_m40
|
||
|
control_inertion_factor = 1
|
||
|
|
||
|
burn_protection = 0.2
|
||
|
shock_protection = 0.08
|
||
|
radiation_protection = 0.04
|
||
|
chemical_burn_protection = 0.047
|
||
|
telepatic_protection = 0.125
|
||
|
strike_protection = 0
|
||
|
explosion_protection = 0.2
|
||
|
wound_protection = 0.032
|
||
|
|
||
|
[sect_helm_ranger_immunities]
|
||
|
burn_immunity = 0.1
|
||
|
chemical_burn_immunity = 0.024
|
||
|
explosion_immunity = 0.1
|
||
|
fire_wound_immunity = 0.115
|
||
|
radiation_immunity = 0.0
|
||
|
shock_immunity = 0.0
|
||
|
strike_immunity = 0.072
|
||
|
telepatic_immunity = 0.0
|
||
|
wound_2_immunity = 0.0
|
||
|
wound_immunity = 0.0
|
||
|
|
||
|
|
||
|
;--------------------------------------------------------------------------
|
||
|
; COMBAT
|
||
|
;--------------------------------------------------------------------------
|
||
|
|
||
|
[helm_hardhat]:tch_helmet
|
||
|
$spawn = "outfit\helm_hardhat"
|
||
|
class = E_HLMET
|
||
|
visual = dynamics\outfit\helm_hardhat
|
||
|
|
||
|
inv_name = st_helm_hardhat
|
||
|
inv_name_short = st_helm_hardhat
|
||
|
description = st_helm_hardhat_descr
|
||
|
inv_grid_x = 80
|
||
|
inv_grid_y = 8
|
||
|
upgr_icon_x = 474
|
||
|
upgr_icon_y = 1381
|
||
|
upgr_icon_width = 149
|
||
|
upgr_icon_height = 143
|
||
|
upgrades = up_gr_firstab_helm_resp_3
|
||
|
upgrade_scheme = up_scheme_helm_resp_1
|
||
|
|
||
|
kind = o_helmet
|
||
|
cost = 10640
|
||
|
inv_weight = 3.27
|
||
|
additional_inventory_weight = 0
|
||
|
additional_inventory_weight2 = 0
|
||
|
immunities_sect = sect_helm_hardhat_immunities
|
||
|
repair_type = helmet
|
||
|
;repair_part_bonus = 0.16
|
||
|
hit_fraction_actor = 0.75
|
||
|
bones_koeff_protection = actor_helm_hardhat
|
||
|
control_inertion_factor = 1
|
||
|
|
||
|
burn_protection = 0.003
|
||
|
shock_protection = 0.035
|
||
|
radiation_protection = 0.0011
|
||
|
chemical_burn_protection = 0.04
|
||
|
telepatic_protection = 0.01
|
||
|
strike_protection = 0
|
||
|
explosion_protection = 0.25
|
||
|
wound_protection = 0.035
|
||
|
|
||
|
[sect_helm_hardhat_immunities]
|
||
|
burn_immunity = 0.075
|
||
|
chemical_burn_immunity = 0.04
|
||
|
explosion_immunity = 0.14
|
||
|
fire_wound_immunity = 0.064
|
||
|
radiation_immunity = 0.0
|
||
|
shock_immunity = 0.0
|
||
|
strike_immunity = 0.0
|
||
|
telepatic_immunity = 0.0
|
||
|
wound_2_immunity = 0.0
|
||
|
wound_immunity = 0.0
|
||
|
|
||
|
;--------------------------------------------------------------------------
|
||
|
|
||
|
[helm_hardhat_snag]:tch_helmet
|
||
|
$spawn = "outfit\helm_hardhat_snag"
|
||
|
class = E_HLMET
|
||
|
visual = dynamics\outfit\helm_hardhat
|
||
|
|
||
|
inv_name = st_helm_hardhat_snag
|
||
|
inv_name_short = st_helm_hardhat_snag
|
||
|
description = st_helm_hardhat_snag_descr
|
||
|
icons_texture = ui\ui_icon_snag_helmet
|
||
|
inv_grid_x = 0
|
||
|
inv_grid_y = 0
|
||
|
upgr_icon_x = 474
|
||
|
upgr_icon_y = 1381
|
||
|
upgr_icon_width = 149
|
||
|
upgr_icon_height = 143
|
||
|
upgrades = up_gr_firstab_helm_resp_3
|
||
|
upgrade_scheme = up_scheme_helm_resp_1
|
||
|
|
||
|
kind = o_helmet
|
||
|
cost = 18820
|
||
|
inv_weight = 4.37
|
||
|
additional_inventory_weight = 0
|
||
|
additional_inventory_weight2 = 0
|
||
|
immunities_sect = sect_helm_hardhat_immunities
|
||
|
repair_type = helmet
|
||
|
;repair_part_bonus = 0.16
|
||
|
hit_fraction_actor = 0.75
|
||
|
bones_koeff_protection = actor_helm_hardhat
|
||
|
control_inertion_factor = 1
|
||
|
|
||
|
burn_protection = 0.004
|
||
|
shock_protection = 0.036
|
||
|
radiation_protection = 0.0415
|
||
|
chemical_burn_protection = 0.0905
|
||
|
telepatic_protection = 0.1
|
||
|
strike_protection = 0
|
||
|
explosion_protection = 0.3
|
||
|
wound_protection = 0.05
|
||
|
|
||
|
|
||
|
;--------------------------------------------------------------------------
|
||
|
|
||
|
[helm_ach7]:tch_helmet
|
||
|
$spawn = "outfit\helm_hardhat"
|
||
|
class = E_HLMET
|
||
|
visual = dynamics\outfit\helm_hardhat
|
||
|
|
||
|
inv_name = helm_ach7
|
||
|
inv_name_short = helm_ach7
|
||
|
description = helm_ach7_descr
|
||
|
inv_grid_x = 80
|
||
|
inv_grid_y = 6
|
||
|
upgr_icon_x = 716
|
||
|
upgr_icon_y = 824
|
||
|
upgr_icon_width = 198
|
||
|
upgr_icon_height = 129
|
||
|
upgrades = up_gr_firstab_helm_resp_3
|
||
|
upgrade_scheme = up_scheme_helm_resp_1
|
||
|
|
||
|
kind = o_helmet
|
||
|
cost = 13700
|
||
|
inv_weight = 2.97
|
||
|
additional_inventory_weight = 0
|
||
|
additional_inventory_weight2 = 0
|
||
|
immunities_sect = sect_helm_ach7_immunities
|
||
|
repair_type = helmet
|
||
|
;repair_part_bonus = 0.15
|
||
|
hit_fraction_actor = 0.75
|
||
|
bones_koeff_protection = actor_helm_hardhat
|
||
|
control_inertion_factor = 1
|
||
|
|
||
|
burn_protection = 0.0039
|
||
|
shock_protection = 0.04
|
||
|
radiation_protection = 0.0011
|
||
|
chemical_burn_protection = 0.0026
|
||
|
telepatic_protection = 0.1
|
||
|
strike_protection = 0
|
||
|
explosion_protection = 0.2
|
||
|
wound_protection = 0.035
|
||
|
|
||
|
[sect_helm_ach7_immunities]
|
||
|
burn_immunity = 0.075
|
||
|
chemical_burn_immunity = 0.005
|
||
|
explosion_immunity = 0.1
|
||
|
fire_wound_immunity = 0.05
|
||
|
radiation_immunity = 0.0
|
||
|
shock_immunity = 0.0
|
||
|
strike_immunity = 0.0
|
||
|
telepatic_immunity = 0.0
|
||
|
wound_2_immunity = 0.0
|
||
|
wound_immunity = 0.0
|
||
|
|
||
|
|
||
|
;--------------------------------------------------------------------------
|
||
|
; COMBAT + RESPIRATOR
|
||
|
;--------------------------------------------------------------------------
|
||
|
|
||
|
[helm_ach7ex]:tch_helmet
|
||
|
$spawn = "outfit\helm_hardhat"
|
||
|
class = E_HLMET
|
||
|
visual = dynamics\outfit\helm_hardhat
|
||
|
|
||
|
inv_name = helm_ach7ex
|
||
|
inv_name_short = helm_ach7ex
|
||
|
description = helm_ach7ex_descr
|
||
|
inv_grid_x = 80
|
||
|
inv_grid_y = 16
|
||
|
upgr_icon_x = 716
|
||
|
upgr_icon_y = 824
|
||
|
upgr_icon_width = 198
|
||
|
upgr_icon_height = 129
|
||
|
upgrades = up_gr_firstab_helm_resp_4
|
||
|
upgrade_scheme = up_scheme_helm_resp_4
|
||
|
|
||
|
kind = o_helmet
|
||
|
cost = 17500
|
||
|
inv_weight = 3.89
|
||
|
additional_inventory_weight = 0
|
||
|
additional_inventory_weight2 = 0
|
||
|
immunities_sect = sect_helm_ach7ex_immunities
|
||
|
repair_type = helmet
|
||
|
;repair_part_bonus = 0.17
|
||
|
hit_fraction_actor = 0.7
|
||
|
bones_koeff_protection = actor_helm_hardhat
|
||
|
control_inertion_factor = 1
|
||
|
|
||
|
burn_protection = 0.014
|
||
|
shock_protection = 0.11
|
||
|
radiation_protection = 0.0205
|
||
|
chemical_burn_protection = 0.034
|
||
|
telepatic_protection = 0.1
|
||
|
strike_protection = 0
|
||
|
explosion_protection = 0.25
|
||
|
wound_protection = 0.05
|
||
|
|
||
|
[sect_helm_ach7ex_immunities]
|
||
|
burn_immunity = 0.075
|
||
|
chemical_burn_immunity = 0.005
|
||
|
explosion_immunity = 0.1
|
||
|
fire_wound_immunity = 0.05
|
||
|
radiation_immunity = 0.0
|
||
|
shock_immunity = 0.0
|
||
|
strike_immunity = 0.0
|
||
|
telepatic_immunity = 0.0
|
||
|
wound_2_immunity = 0.0
|
||
|
wound_immunity = 0.0
|
||
|
|
||
|
;--------------------------------------------------------------------------
|
||
|
|
||
|
[helm_battle]:tch_helmet
|
||
|
$spawn = "outfit\helm_battle"
|
||
|
class = E_HLMET
|
||
|
visual = dynamics\outfit\helm_battle
|
||
|
|
||
|
inv_name = st_helm_battle
|
||
|
inv_name_short = st_helm_battle
|
||
|
description = st_helm_battle_descr
|
||
|
inv_grid_x = 80
|
||
|
inv_grid_y = 12
|
||
|
upgr_icon_x = 150
|
||
|
upgr_icon_y = 1381
|
||
|
upgr_icon_width = 162
|
||
|
upgr_icon_height = 143
|
||
|
upgrades = up_gr_firstab_helm_resp_4
|
||
|
upgrade_scheme = up_scheme_helm_resp_4
|
||
|
|
||
|
kind = o_helmet
|
||
|
cost = 27520
|
||
|
inv_weight = 4.87
|
||
|
additional_inventory_weight = 0
|
||
|
additional_inventory_weight2 = 0
|
||
|
immunities_sect = sect_helm_battle_immunities
|
||
|
repair_type = helmet
|
||
|
;repair_part_bonus = 0.20
|
||
|
hit_fraction_actor = 0.7
|
||
|
bones_koeff_protection = actor_helm_battle
|
||
|
control_inertion_factor = 1
|
||
|
power_loss = 0.1
|
||
|
|
||
|
burn_protection = 0.019
|
||
|
shock_protection = 0.085
|
||
|
radiation_protection = 0.0295
|
||
|
chemical_burn_protection = 0.042
|
||
|
telepatic_protection = 0.069
|
||
|
strike_protection = 0
|
||
|
explosion_protection = 0.27
|
||
|
wound_protection = 0.08
|
||
|
|
||
|
[sect_helm_battle_immunities]
|
||
|
burn_immunity = 0.075
|
||
|
chemical_burn_immunity = 0.035
|
||
|
explosion_immunity = 0.075
|
||
|
fire_wound_immunity = 0.05
|
||
|
radiation_immunity = 0.0
|
||
|
shock_immunity = 0.0
|
||
|
strike_immunity = 0.0
|
||
|
telepatic_immunity = 0.0
|
||
|
wound_2_immunity = 0.0
|
||
|
wound_immunity = 0.0
|
||
|
|
||
|
;--------------------------------------------------------------------------
|
||
|
|
||
|
[helm_exo]:tch_helmet
|
||
|
$spawn = "outfit\helm_exo"
|
||
|
class = E_HLMET
|
||
|
visual = dynamics\outfit\helm_exo
|
||
|
|
||
|
inv_name = st_helm_exo_name
|
||
|
inv_name_short = st_helm_exo_name
|
||
|
description = st_helm_exo_descr
|
||
|
inv_grid_x = 80
|
||
|
inv_grid_y = 18
|
||
|
upgr_icon_x = 1083
|
||
|
upgr_icon_y = 1381
|
||
|
upgr_icon_width = 162
|
||
|
upgr_icon_height = 143
|
||
|
upgrades = up_gr_firstab_helm_resp_4
|
||
|
upgrade_scheme = up_scheme_helm_resp_4
|
||
|
|
||
|
kind = o_helmet
|
||
|
cost = 30520
|
||
|
inv_weight = 5.37
|
||
|
additional_inventory_weight = 0
|
||
|
additional_inventory_weight2 = 0
|
||
|
immunities_sect = sect_helm_exo_immunities
|
||
|
repair_type = helmet
|
||
|
;repair_part_bonus = 0.20
|
||
|
hit_fraction_actor = 0.5
|
||
|
bones_koeff_protection = actor_helm_exo
|
||
|
control_inertion_factor = 1
|
||
|
power_loss = 0.1
|
||
|
|
||
|
burn_protection = 0.07
|
||
|
shock_protection = 0.085
|
||
|
radiation_protection = 0.0235
|
||
|
chemical_burn_protection = 0.042
|
||
|
telepatic_protection = 0.06
|
||
|
strike_protection = 0
|
||
|
explosion_protection = 0.3
|
||
|
wound_protection = 0.09
|
||
|
|
||
|
[sect_helm_exo_immunities]
|
||
|
burn_immunity = 0.075
|
||
|
chemical_burn_immunity = 0.035
|
||
|
explosion_immunity = 0.075
|
||
|
fire_wound_immunity = 0.044
|
||
|
radiation_immunity = 0.0
|
||
|
shock_immunity = 0.0
|
||
|
strike_immunity = 0.0
|
||
|
telepatic_immunity = 0.0
|
||
|
wound_2_immunity = 0.0
|
||
|
wound_immunity = 0.0
|
||
|
|
||
|
;--------------------------------------------------------------------------
|
||
|
|
||
|
[helm_metro]:tch_helmet
|
||
|
$spawn = "outfit\helm_tactic"
|
||
|
class = E_HLMET
|
||
|
visual = dynamics\outfit\helm_tactic
|
||
|
|
||
|
inv_name = st_helm_metro
|
||
|
inv_name_short = st_helm_metro
|
||
|
description = st_helm_metro_descr
|
||
|
inv_grid_x = 80
|
||
|
inv_grid_y = 20
|
||
|
upgr_icon_x = 1617
|
||
|
upgr_icon_y = 1381
|
||
|
upgr_icon_width = 124
|
||
|
upgr_icon_height = 143
|
||
|
upgrades = up_gr_firstab_helm_resp_4
|
||
|
upgrade_scheme = up_scheme_helm_resp_4
|
||
|
|
||
|
kind = o_helmet
|
||
|
cost = 33440
|
||
|
inv_weight = 6.87
|
||
|
additional_inventory_weight = 0
|
||
|
additional_inventory_weight2 = 0
|
||
|
immunities_sect = sect_helm_tactic_immunities
|
||
|
repair_type = helmet
|
||
|
;repair_part_bonus = 0.18
|
||
|
hit_fraction_actor = 0.35
|
||
|
bones_koeff_protection = actor_helm_spartan
|
||
|
control_inertion_factor = 1
|
||
|
power_loss = 0.1
|
||
|
|
||
|
burn_protection = 0.113
|
||
|
shock_protection = 0
|
||
|
radiation_protection = 0.0255
|
||
|
chemical_burn_protection = 0.074
|
||
|
telepatic_protection = 0.048
|
||
|
strike_protection = 0
|
||
|
explosion_protection = 0.35
|
||
|
wound_protection = 0.07
|
||
|
|
||
|
[sect_helm_tactic_immunities]
|
||
|
burn_immunity = 0.04
|
||
|
chemical_burn_immunity = 0.035
|
||
|
explosion_immunity = 0.08
|
||
|
fire_wound_immunity = 0.06
|
||
|
radiation_immunity = 0.0
|
||
|
shock_immunity = 0.0
|
||
|
strike_immunity = 0.0
|
||
|
telepatic_immunity = 0.0
|
||
|
wound_2_immunity = 0.0
|
||
|
wound_immunity = 0.0
|
||
|
|
||
|
;--------------------------------------------------------------------------
|
||
|
|
||
|
[helm_spartan]:tch_helmet
|
||
|
$spawn = "outfit\helm_battle"
|
||
|
class = E_HLMET
|
||
|
visual = dynamics\outfit\helm_battle
|
||
|
|
||
|
inv_name = helm_spartan
|
||
|
inv_name_short = helm_spartan
|
||
|
description = helm_spartan_descr
|
||
|
inv_grid_x = 80
|
||
|
inv_grid_y = 22
|
||
|
upgr_icon_x = 716
|
||
|
upgr_icon_y = 824
|
||
|
upgr_icon_width = 198
|
||
|
upgr_icon_height = 129
|
||
|
upgrades = up_gr_firstab_helm_resp_4
|
||
|
upgrade_scheme = up_scheme_helm_resp_4
|
||
|
|
||
|
kind = o_helmet
|
||
|
cost = 37000
|
||
|
inv_weight = 5.12
|
||
|
additional_inventory_weight = 0
|
||
|
additional_inventory_weight2 = 0
|
||
|
immunities_sect = sect_helm_spartan_immunities
|
||
|
repair_type = helmet
|
||
|
;repair_part_bonus = 0.22
|
||
|
hit_fraction_actor = 0.45
|
||
|
bones_koeff_protection = actor_helm_exo
|
||
|
control_inertion_factor = 1
|
||
|
|
||
|
burn_protection = 0.275
|
||
|
shock_protection = 0
|
||
|
radiation_protection = 0.0295
|
||
|
chemical_burn_protection = 0.086
|
||
|
telepatic_protection = 0.055
|
||
|
strike_protection = 0
|
||
|
explosion_protection = 0.4
|
||
|
wound_protection = 0.12
|
||
|
|
||
|
[sect_helm_spartan_immunities]
|
||
|
burn_immunity = 0.025
|
||
|
chemical_burn_immunity = 0.01
|
||
|
explosion_immunity = 0.04
|
||
|
fire_wound_immunity = 0.04
|
||
|
radiation_immunity = 0.0
|
||
|
shock_immunity = 0.0
|
||
|
strike_immunity = 0.04
|
||
|
telepatic_immunity = 0.0
|
||
|
wound_2_immunity = 0.0
|
||
|
wound_immunity = 0.0
|
||
|
|
||
|
;--------------------------------------------------------------------------
|
||
|
|
||
|
[helm_tactic]:tch_helmet
|
||
|
$spawn = "outfit\helm_tactic"
|
||
|
class = E_HLMET
|
||
|
visual = dynamics\outfit\helm_tactic
|
||
|
|
||
|
inv_name = st_helm_tactic
|
||
|
inv_name_short = st_helm_tactic
|
||
|
description = st_helm_tactic_descr
|
||
|
inv_grid_x = 80
|
||
|
inv_grid_y = 10
|
||
|
upgr_icon_x = 325
|
||
|
upgr_icon_y = 1381
|
||
|
upgr_icon_width = 136
|
||
|
upgr_icon_height = 143
|
||
|
upgrades = up_gr_firstab_helm_resp_4
|
||
|
upgrade_scheme = up_scheme_helm_resp_4
|
||
|
|
||
|
kind = o_helmet
|
||
|
cost = 22440
|
||
|
inv_weight = 4.18
|
||
|
additional_inventory_weight = 0
|
||
|
additional_inventory_weight2 = 0
|
||
|
immunities_sect = sect_helm_tactic_immunities
|
||
|
repair_type = helmet
|
||
|
;repair_part_bonus = 0.18
|
||
|
hit_fraction_actor = 0.7
|
||
|
bones_koeff_protection = actor_helm_tactic
|
||
|
control_inertion_factor = 1
|
||
|
power_loss = 0.1
|
||
|
|
||
|
burn_protection = 0.013
|
||
|
shock_protection = 0.22
|
||
|
radiation_protection = 0.0255
|
||
|
chemical_burn_protection = 0.054
|
||
|
telepatic_protection = 0.048
|
||
|
strike_protection = 0
|
||
|
explosion_protection = 0.25
|
||
|
wound_protection = 0.05
|