Divergent/mods/Duty Expansion/gamedata/scripts/gameplay_duty_girl.script

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local HI = has_alife_info
local GI = give_info
local DI = disable_info
function NI(str)
return not (has_alife_info(str))
end
--[[----------------------------------------------------------------------------------------------------
Main
------------------------------------------------------------------------------------------------------]]
function duty_girl_init()
if (NI("duty_girl_init")) then
if not (get_story_se_object("squad_duty_girl")) then
local smart = SIMBOARD.smarts_by_names["bar_dolg_general"]
local squad = SIMBOARD:create_squad(smart,"squad_duty_girl")
--[[
if (squad) then
for k in squad:squad_members() do
local se = k.id and alife():object(k.id)
if (se) then
local sim = alife()
for i=1,65534 do
local wpn = sim:object(i)
if (wpn and wpn.parent_id and (wpn.parent_id == se.id) and string.find(wpn:name(),"wpn_"))then
safe_release_manager.release(wpn)
end
end
alife():create("wpn_groza",se.position,se.m_level_vertex_id,se.m_game_vertex_id,se.id)
end
end
end
--]]
end
if (get_story_se_object("squad_duty_girl")) then
GI("duty_girl_init")
end
end
end
function anna_no_hip_allowed()
local ann = get_story_se_object("stalker_duty_girl")
if (ann and alife():has_info(ann.id,"npcx_is_companion")) then
local hip = get_story_se_object("devushka")
if (hip and alife():has_info(hip.id,"npcx_is_companion")) then
local npc = db.storage[ann.id] and db.storage[ann.id].object or level.object_by_id(ann.id)
if (npc) then
dialogs_axr_companion.remove_companions_from_squad(db.actor,npc)
end
end
else
return true
end
end
function actor_on_first_update()
duty_girl_init()
CreateTimeEvent(AC_ID,"anna_no_hip_allowed",1000,anna_no_hip_allowed)
end
function npcs_friendly_to_community(npc_1,npc_2,com)
local com_1 = npc_1 and character_community(npc_1)
local com_2 = npc_2 and character_community(npc_2)
if (com_1 and com_2 and (not game_relations.is_factions_enemies(com_1,com)) and (not game_relations.is_factions_enemies(com_2,com))) then
return true
end
return false
end
function npc_on_before_hit(npc,shit,bone_id,flags)
if (npc and string.find(npc:name(),"stalker_duty_girl")) then
flags.ret_value = false
end
end
function on_enemy_eval(npc,ene,flags)
if (npc:has_info("npcx_is_companion") or ene:has_info("npcx_is_companion")) then
local com = character_community(db.actor)
if (com and npcs_friendly_to_community(npc,ene,com)) then
flags.override = true
flags.result = false
end
end
end
--[[
function npc_on_choose_weapon(npc,cur_wpn,flags)
if not (npc and unique_character_storage[npc:section()] and unique_character_storage[npc:section()].weapon) then
return
end
local wpn_section = unique_character_storage[npc:section()].weapon
if not (wpn_section and (wpn_section ~= "") and (wpn_section ~= "nil")) then
return
end
if (cur_wpn and (cur_wpn:section() == wpn_section)) then
return
end
local function itr(npc,itm)
if (itm and (itm:section() ~= wpn_section) and IsWeapon(itm)) then
local se = alife():object(itm:id())
if (se) then
safe_release_manager.release(se)
end
end
end
npc:iterate_inventory(itr,npc)
if (npc:object(wpn_section)) then
return
end
alife():create(wpn_section,npc:position(),npc:level_vertex_id(),npc:game_vertex_id(),npc:id())
end
--]]
--[[----------------------------------------------------------------------------------------------------
Registers
------------------------------------------------------------------------------------------------------]]
function on_game_start()
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
RegisterScriptCallback("npc_on_before_hit",npc_on_before_hit)
RegisterScriptCallback("on_enemy_eval",on_enemy_eval)
--RegisterScriptCallback("npc_on_choose_weapon",npc_on_choose_weapon)
end
--[[----------------------------------------------------------------------------------------------------
Debug
------------------------------------------------------------------------------------------------------]]
--[[
cmd = debug_cmd_list.command_get_list()
function cmd.chan()
duty_girl_init()
end
--]]