553 lines
17 KiB
Plaintext
553 lines
17 KiB
Plaintext
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local HI = has_alife_info
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local GI = give_info
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local DI = disable_info
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function NI(str)
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return not (has_alife_info(str))
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end
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--[[----------------------------------------------------------------------------------------------------
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duty_girl_hunting_chimera
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------------------------------------------------------------------------------------------------------]]
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function duty_girl_hunting_chimera_status(tsk,task_id)
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local sec = "squad_duty_girl_hunting_chimera"
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if (tsk.stage == 0) then
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if (HI("duty_girl_hunting_chimera_move")) then
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local smart = SIMBOARD.smarts_by_names["gar_smart_terrain_2_4"]
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local squad = SIMBOARD:create_squad(smart,sec)
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tsk.stage = 1
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end
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end
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if (tsk.stage == 1) then
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local squad = get_story_se_object(sec)
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if not (squad) then
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local function message()
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local npc = get_story_object("stalker_duty_girl")
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if (npc and db.actor) then
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if (NI("duty_girl_hunting_chimera_hunt_4") and xr_conditions.check_time_speech(db.actor,npc)) then
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GI("duty_girl_hunting_chimera_hunt_4")
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xr_effects.speech(db.actor,npc,{"duty_girl_hunting_chimera_hunt_4",5})
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end
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end
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if (HI("duty_girl_hunting_chimera_hunt_4")) then
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return true
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end
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end
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local npc = get_story_object("stalker_duty_girl")
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if (npc) then
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CreateTimeEvent(npc:id(),"speech",0,message)
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end
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tsk.stage = 2
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end
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end
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if (tsk.stage == 2) then
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if (NI("duty_girl_hunting_chimera_dead")) then
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GI("duty_girl_hunting_chimera_dead")
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end
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if (HI("duty_girl_hunting_chimera_reward")) then
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return "complete"
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end
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end
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end
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function duty_girl_hunting_chimera_target(task_id,field,p,tsk)
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if (field == "title") then
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return task_id.."_"..field
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end
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if (field == "descr") then
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if (tsk.stage == 0) then
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return task_id.."_"..field.."_1"
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end
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if (tsk.stage == 1) then
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return task_id.."_"..field.."_2"
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end
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if (tsk.stage == 2) then
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return task_id.."_"..field.."_3"
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end
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end
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if (field == "target") then
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if (tsk.stage == 0) then
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local obj = SIMBOARD.smarts_by_names["gar_smart_terrain_6_3"]
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return obj and obj.id
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end
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if (tsk.stage == 1) or (tsk.stage == 2) then
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local obj = get_story_se_object("squad_duty_girl")
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return obj and obj.id
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end
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end
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end
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function hunting_chimera_hit(npc,shit,bone_id,flags)
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if (shit and shit.draftsman and IsStalker(shit.draftsman)) then
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if (shit.draftsman:id() == AC_ID) then
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if (NI("duty_girl_hunting_chimera_fight")) then
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GI("duty_girl_hunting_chimera_fight")
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end
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return
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end
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if (shit.draftsman:has_info("npcx_is_companion") or string.find(shit.draftsman:name(),"stalker_duty_girl")) then
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if (NI("duty_girl_hunting_chimera_fight")) then
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GI("duty_girl_hunting_chimera_fight")
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end
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shit.power = shit.power / 2
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return
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end
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end
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flags.ret_value = false
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end
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--[[----------------------------------------------------------------------------------------------------
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duty_girl_monolith_elite
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------------------------------------------------------------------------------------------------------]]
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function duty_girl_monolith_elite_status(tsk,task_id)
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if (tsk.stage == 0) then
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SIMBOARD:create_squad(SIMBOARD.smarts_by_names["mil_smart_terrain_2_6"],"squad_duty_girl_monolith_elite_mono")
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SIMBOARD:create_squad(SIMBOARD.smarts_by_names["mil_smart_terrain_4_5"],"squad_duty_girl_monolith_elite_duty")
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tsk.stage = 1
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end
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if (tsk.stage == 1) or (tsk.stage == 2) then
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local squad = get_story_se_object("squad_duty_girl_monolith_elite_mono")
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local mem_num = squad and squad:npc_count() or 0
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if (mem_num ~= 0) then
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-- Player attack without order
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if (mem_num < 8) then
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if (NI("duty_girl_monolith_elite_move")) then
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GI("duty_girl_monolith_elite_move")
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if (NI("duty_girl_monolith_elite_join")) then
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GI("duty_girl_monolith_elite_join")
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end
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local function message()
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local npc = get_story_object("stalker_duty_girl")
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if (npc and db.actor) then
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if (NI("duty_girl_monolith_elite_move_5") and xr_conditions.check_time_speech(db.actor,npc)) then
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GI("duty_girl_monolith_elite_move_5")
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xr_effects.speech(db.actor,npc,{"duty_girl_monolith_elite_move_5",5})
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end
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if (NI("duty_girl_monolith_elite_move_6") and xr_conditions.check_time_speech(db.actor,npc)) then
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GI("duty_girl_monolith_elite_move_6")
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xr_effects.speech(db.actor,npc,{"duty_girl_monolith_elite_move_6",5})
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end
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end
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if (HI("duty_girl_monolith_elite_move_6")) then
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return true
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end
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end
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local npc = get_story_object("stalker_duty_girl")
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if (npc) then
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CreateTimeEvent(npc:id(),"speech",0,message)
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end
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end
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end
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else
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-- Squad is killed
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local function message()
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local npc = get_story_object("stalker_duty_girl")
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if (npc and db.actor) then
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if (NI("duty_girl_monolith_elite_move_4") and xr_conditions.check_time_speech(db.actor,npc)) then
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GI("duty_girl_monolith_elite_move_4")
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xr_effects.speech(db.actor,npc,{"duty_girl_monolith_elite_move_4",5})
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end
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end
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if (HI("duty_girl_monolith_elite_move_4")) then
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return true
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end
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end
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local npc = get_story_object("stalker_duty_girl")
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if (npc) then
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CreateTimeEvent(npc:id(),"speech",0,message)
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end
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tsk.stage = 3
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end
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if (tsk.stage == 1) then
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if (HI("duty_girl_monolith_elite_move")) then
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tsk.stage = 2
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end
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end
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end
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if (tsk.stage == 3) then
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if (NI("duty_girl_monolith_elite_dead")) then
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GI("duty_girl_monolith_elite_dead")
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end
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if (HI("duty_girl_monolith_elite_reward")) then
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return "complete"
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end
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end
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end
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function duty_girl_monolith_elite_target(task_id,field,p,tsk)
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if (field == "title") then
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return task_id.."_"..field
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end
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if (field == "descr") then
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if (tsk.stage == 0) or (tsk.stage == 1) then
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return task_id.."_"..field.."_1"
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end
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if (tsk.stage == 2) then
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return task_id.."_"..field.."_2"
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end
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if (tsk.stage == 3) then
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return task_id.."_"..field.."_3"
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end
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end
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if (field == "target") then
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if (tsk.stage == 0) or (tsk.stage == 1) then
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local obj = get_story_se_object("squad_duty_girl")
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local sqd = get_story_se_object("squad_duty_girl_monolith_elite_duty")
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if (obj and sqd and simulation_objects.is_on_the_same_level(obj,sqd)) then
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return obj.id
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end
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return sqd and sqd.id
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end
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if (tsk.stage == 2) then
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local obj = SIMBOARD.smarts_by_names["mil_smart_terrain_2_6"]
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return obj and obj.id
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end
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if (tsk.stage == 3) then
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local obj = get_story_se_object("squad_duty_girl")
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return obj and obj.id
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end
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end
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end
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function monolith_elite_hit(npc,shit,bone_id,flags)
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if (shit and shit.draftsman and IsStalker(shit.draftsman)) then
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if (shit.draftsman:id() == AC_ID) then
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return
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end
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if (IsStalker(shit.draftsman) and shit.draftsman:has_info("npcx_is_companion") or string.find(shit.draftsman:name(),"stalker_duty_girl")) then
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shit.power = shit.power / 4
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return
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end
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local squad = get_object_squad(shit.draftsman)
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if (squad and string.find(squad:section_name(),"squad_duty_girl_monolith_elite")) then
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if (string.find(npc:name(),"monolith")) then
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shit.power = shit.power / 4
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else
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shit.power = shit.power / 2
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end
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return
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end
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end
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flags.ret_value = false
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end
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--[[----------------------------------------------------------------------------------------------------
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duty_girl_loot_stash
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------------------------------------------------------------------------------------------------------]]
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function duty_girl_loot_stash_status(tsk,task_id)
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if (tsk.stage == 0) then
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local tbl = {
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"detector_advanced",
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"vodka","vodka",
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"bandage","bandage","bandage","bandage","bandage",
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"medkit","medkit","medkit","medkit","medkit",
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"ammo_5.56x45_fmj","ammo_5.56x45_fmj","ammo_5.56x45_fmj","ammo_5.56x45_fmj","ammo_5.56x45_fmj","ammo_5.56x45_fmj"
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}
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local sm = SIMBOARD.smarts_by_names["val_smart_terrain_1_2"]
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local pos = vector():set(175.7,1,-278.6)
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if (sm) then
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for i,v in pairs(tbl) do
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alife():create(v,pos,sm.m_level_vertex_id,sm.m_game_vertex_id)
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end
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local se = alife():create("wpn_lr300",pos,sm.m_level_vertex_id,sm.m_game_vertex_id)
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if (se) then
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save_var(db.actor,task_id,se.id)
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end
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end
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tsk.stage = 1
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end
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if (tsk.stage == 1) then
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local id = load_var(db.actor,task_id)
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local se = id and alife():object(id)
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if not (se and IsWeapon(se) and string.find(se:name(),"wpn_lr300") and (se.parent_id == 65535)) then
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return "complete"
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end
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end
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end
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function duty_girl_loot_stash_target(task_id,field,p,tsk)
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if (field == "title") then
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return task_id.."_"..field
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end
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if (field == "descr") then
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return task_id.."_"..field.."_1"
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end
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if (field == "target") then
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local id = load_var(db.actor,task_id)
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local se = id and alife():object(id)
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return se and se.id
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end
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end
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--[[----------------------------------------------------------------------------------------------------
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duty_girl_capture_the_brirge
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------------------------------------------------------------------------------------------------------]]
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function duty_girl_capture_the_brirge_status(tsk,task_id)
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if (tsk.stage == 0) then
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SIMBOARD:create_squad(SIMBOARD.smarts_by_names["red_smart_terrain_bridge"],"squad_duty_girl_capture_the_brirge_mono_1")
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SIMBOARD:create_squad(SIMBOARD.smarts_by_names["red_smart_terrain_bridge"],"squad_duty_girl_capture_the_brirge_mono_2")
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SIMBOARD:create_squad(SIMBOARD.smarts_by_names["red_smart_terrain_5_5"],"squad_duty_girl_capture_the_brirge_duty")
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SIMBOARD:create_squad(SIMBOARD.smarts_by_names["red_smart_terrain_5_5"],"squad_duty_girl_capture_the_brirge_lone")
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tsk.stage = 1
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end
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if (tsk.stage == 1) or (tsk.stage == 2) then
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local squad_1 = get_story_se_object("squad_duty_girl_capture_the_brirge_mono_1")
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local squad_2 = get_story_se_object("squad_duty_girl_capture_the_brirge_mono_2")
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local mem_num = (squad_1 and squad_1:npc_count() or 0) + (squad_2 and squad_2:npc_count() or 0)
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if (mem_num ~= 0) then
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-- Player attack without order
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if (mem_num < 20) then
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if (NI("duty_girl_capture_the_brirge_move")) then
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GI("duty_girl_capture_the_brirge_move")
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if (NI("duty_girl_capture_the_brirge_join")) then
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GI("duty_girl_capture_the_brirge_join")
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end
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local function message()
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local npc = get_story_object("stalker_duty_girl")
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if (npc and db.actor) then
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if (NI("duty_girl_capture_the_brirge_move_5") and xr_conditions.check_time_speech(db.actor,npc)) then
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GI("duty_girl_capture_the_brirge_move_5")
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xr_effects.speech(db.actor,npc,{"duty_girl_capture_the_brirge_move_5",5})
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end
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if (NI("duty_girl_capture_the_brirge_move_6") and xr_conditions.check_time_speech(db.actor,npc)) then
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GI("duty_girl_capture_the_brirge_move_6")
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xr_effects.speech(db.actor,npc,{"duty_girl_capture_the_brirge_move_6",5})
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end
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end
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if (HI("duty_girl_capture_the_brirge_move_6")) then
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return true
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end
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end
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local npc = get_story_object("stalker_duty_girl")
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if (npc) then
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CreateTimeEvent(npc:id(),"speech",0,message)
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end
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end
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end
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else
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-- Squad is killed
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local function message()
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local npc = get_story_object("stalker_duty_girl")
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if (npc and db.actor) then
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if (NI("duty_girl_capture_the_brirge_move_4") and xr_conditions.check_time_speech(db.actor,npc)) then
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GI("duty_girl_capture_the_brirge_move_4")
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xr_effects.speech(db.actor,npc,{"duty_girl_capture_the_brirge_move_4",5})
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end
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end
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if (HI("duty_girl_capture_the_brirge_move_4")) then
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return true
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end
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end
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local npc = get_story_object("stalker_duty_girl")
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if (npc) then
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CreateTimeEvent(npc:id(),"speech",0,message)
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end
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tsk.stage = 3
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end
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if (tsk.stage == 1) then
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if (HI("duty_girl_capture_the_brirge_move")) then
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tsk.stage = 2
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end
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end
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end
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if (tsk.stage == 3) then
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if (NI("red_bridge_outpost")) then
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GI("red_bridge_outpost")
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end
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if (NI("duty_girl_capture_the_brirge_dead")) then
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GI("duty_girl_capture_the_brirge_dead")
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end
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if (HI("duty_girl_capture_the_brirge_reward")) then
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return "complete"
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end
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end
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end
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function duty_girl_capture_the_brirge_target(task_id,field,p,tsk)
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if (field == "title") then
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return task_id.."_"..field
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end
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||
|
if (field == "descr") then
|
||
|
if (tsk.stage == 0) or (tsk.stage == 1) then
|
||
|
return task_id.."_"..field.."_1"
|
||
|
end
|
||
|
if (tsk.stage == 2) then
|
||
|
return task_id.."_"..field.."_2"
|
||
|
end
|
||
|
if (tsk.stage == 3) then
|
||
|
return task_id.."_"..field.."_3"
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if (field == "target") then
|
||
|
if (tsk.stage == 0) or (tsk.stage == 1) then
|
||
|
local obj = get_story_se_object("squad_duty_girl")
|
||
|
local sqd = get_story_se_object("squad_duty_girl_capture_the_brirge_duty")
|
||
|
if (obj and sqd and simulation_objects.is_on_the_same_level(obj,sqd)) then
|
||
|
return obj.id
|
||
|
end
|
||
|
return sqd and sqd.id
|
||
|
end
|
||
|
if (tsk.stage == 2) then
|
||
|
local obj = SIMBOARD.smarts_by_names["red_smart_terrain_bridge"]
|
||
|
return obj and obj.id
|
||
|
end
|
||
|
if (tsk.stage == 3) then
|
||
|
local obj = get_story_se_object("squad_duty_girl")
|
||
|
return obj and obj.id
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function capture_the_brirge_hit(npc,shit,bone_id,flags)
|
||
|
if (shit and shit.draftsman and IsStalker(shit.draftsman)) then
|
||
|
local npc_squad = get_object_squad(npc)
|
||
|
local hit_squad = (shit.draftsman:id() ~= AC_ID) and get_object_squad(shit.draftsman)
|
||
|
if (npc_squad and string.find(npc_squad:section_name(),"squad_duty_girl_capture_the_brirge_mono")) then
|
||
|
if (shit.draftsman:id() == AC_ID) then
|
||
|
return
|
||
|
end
|
||
|
if (shit.draftsman:has_info("npcx_is_companion") or string.find(shit.draftsman:name(),"stalker_duty_girl")) then
|
||
|
shit.power = shit.power / 3
|
||
|
return
|
||
|
end
|
||
|
if (hit_squad and string.find(hit_squad:section_name(),"squad_duty_girl_capture_the_brirge")) then
|
||
|
shit.power = shit.power / 3
|
||
|
return
|
||
|
end
|
||
|
else
|
||
|
if (hit_squad and string.find(hit_squad:section_name(),"squad_duty_girl_capture_the_brirge")) then
|
||
|
shit.power = shit.power / 3
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
flags.ret_value = false
|
||
|
end
|
||
|
|
||
|
function capture_the_brirge_spawn_outpost(actor,squad,p)
|
||
|
local lst = {
|
||
|
"squad_red_duty_outpost_trader",
|
||
|
"squad_red_duty_outpost_medic",
|
||
|
"squad_red_duty_outpost_guide",
|
||
|
"squad_red_duty_outpost_guard_1",
|
||
|
"squad_red_duty_outpost_guard_2",
|
||
|
"squad_red_duty_outpost_visitor_1",
|
||
|
"squad_red_duty_outpost_visitor_2",
|
||
|
"squad_red_duty_outpost_visitor_3",
|
||
|
"squad_red_duty_outpost_visitor_4"
|
||
|
}
|
||
|
for k,sec in pairs(lst) do
|
||
|
if not (get_story_se_object(sec)) then
|
||
|
SIMBOARD:create_squad(SIMBOARD.smarts_by_names["red_smart_terrain_bridge"],sec)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
--[[----------------------------------------------------------------------------------------------------
|
||
|
Main
|
||
|
------------------------------------------------------------------------------------------------------]]
|
||
|
task_status_functor.duty_girl_task_status = function(tsk,task_id)
|
||
|
if not (task_id and tsk) then
|
||
|
return
|
||
|
end
|
||
|
return _G["task_duty_girl"][task_id .. "_status"](tsk,task_id)
|
||
|
end
|
||
|
|
||
|
task_functor.duty_girl_task_target = function(task_id,field,p,tsk)
|
||
|
if not (task_id and tsk) then
|
||
|
return
|
||
|
end
|
||
|
return _G["task_duty_girl"][task_id .. "_target"](task_id,field,p,tsk)
|
||
|
end
|
||
|
|
||
|
|
||
|
--[[----------------------------------------------------------------------------------------------------
|
||
|
Debug
|
||
|
------------------------------------------------------------------------------------------------------]]
|
||
|
---[[
|
||
|
cmd = debug_cmd_list.command_get_list()
|
||
|
|
||
|
function cmd.redbase()
|
||
|
if (NI("red_bridge_outpost")) then
|
||
|
GI("red_bridge_outpost")
|
||
|
end
|
||
|
xr_dynamic_object.dynamic_object(db.actor,db.actor,{"misc\\duty_outpost_object.ltx"})
|
||
|
capture_the_brirge_spawn_outpost()
|
||
|
end
|
||
|
|
||
|
function cmd.d1()
|
||
|
gameplay_duty_girl.duty_girl_init()
|
||
|
task_manager.get_task_manager():give_task("duty_girl_hunting_chimera")
|
||
|
end
|
||
|
function cmd.d1kill()
|
||
|
local squad_1 = get_story_se_object("squad_duty_girl_hunting_chimera")
|
||
|
if (squad_1) then
|
||
|
alife_release(squad_1)
|
||
|
end
|
||
|
end
|
||
|
function cmd.d1skip()
|
||
|
gameplay_duty_girl.duty_girl_init()
|
||
|
GI("duty_girl_hunting_chimera_done")
|
||
|
end
|
||
|
|
||
|
function cmd.d2()
|
||
|
gameplay_duty_girl.duty_girl_init()
|
||
|
task_manager.get_task_manager():give_task("duty_girl_monolith_elite")
|
||
|
end
|
||
|
function cmd.d2kill()
|
||
|
local squad_1 = get_story_se_object("squad_duty_girl_monolith_elite_mono")
|
||
|
if (squad_1) then
|
||
|
alife_release(squad_1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function cmd.d3()
|
||
|
task_manager.get_task_manager():give_task("duty_girl_loot_stash")
|
||
|
end
|
||
|
function cmd.d3skip()
|
||
|
gameplay_duty_girl.duty_girl_init()
|
||
|
GI("duty_girl_loot_stash_done")
|
||
|
end
|
||
|
|
||
|
function cmd.d4()
|
||
|
gameplay_duty_girl.duty_girl_init()
|
||
|
task_manager.get_task_manager():give_task("duty_girl_capture_the_brirge")
|
||
|
end
|
||
|
|
||
|
function cmd.d4kill()
|
||
|
local squad_1 = get_story_se_object("squad_duty_girl_capture_the_brirge_mono_1")
|
||
|
local squad_2 = get_story_se_object("squad_duty_girl_capture_the_brirge_mono_2")
|
||
|
if (squad_1) then
|
||
|
alife_release(squad_1)
|
||
|
end
|
||
|
if (squad_2) then
|
||
|
alife_release(squad_2)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
--]]
|