Divergent/mods/Extra Level Transitions/gamedata/scripts/lc_extra_transitions_ui.script

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-- basic dynamic msg_box
-- alundaio
class "msg_box_ui" (CUIScriptWnd)
function msg_box_ui:__init() super()
self:SetWndRect(Frect():set(0,0,1024,768))
self:SetAutoDelete(true)
self:InitCallBacks()
self:OnMsgCancel()
self.message_box = CUIMessageBoxEx()
self:Register(self.message_box, "msg_box")
self:InitCallBacks()
self:InitControls()
end
function msg_box_ui:Reset()
self.obj = nil
end
---@param obj game_object
function msg_box_ui:SetObj(obj)
-- Track nearby teleport space restrictor
self.obj_id = obj:id()
-- Update text to indicate destination
local next_level = game.translate_string(lc_extra_transitions.lc_pool[obj:section()].hint or "")
local msg_str = game.translate_string("st_level_changer_descr")
local str = strformat(msg_str, next_level)
self.message_box:SetText(str)
end
function msg_box_ui:Show()
self.message_box:ShowDialog(true)
end
function msg_box_ui:__finalize()
end
function msg_box_ui:InitCallBacks()
self:AddCallback("msg_box", ui_events.MESSAGE_BOX_OK_CLICKED, self.OnMsgOk, self)
self:AddCallback("msg_box", ui_events.MESSAGE_BOX_CANCEL_CLICKED, self.OnMsgCancel, self)
self:AddCallback("msg_box", ui_events.MESSAGE_BOX_YES_CLICKED, self.OnMsgOk, self)
self:AddCallback("msg_box", ui_events.MESSAGE_BOX_NO_CLICKED, self.OnMsgCancel, self)
end
function msg_box_ui:OnMsgOk()
local obj = level.object_by_id(self.obj_id)
if not obj then return end
lc_extra_transitions.teleport_actor(db.actor, obj)
end
function msg_box_ui:OnMsgCancel()
-- Teleport player away from space restrictor?
-- Require grabbing some 'reject' position from config
-- See ui_sr_teleport.script
end
function msg_box_ui:InitControls()
self.message_box:InitMessageBox("message_box_yes_no")
end
function create_dialog()
local ui = msg_box_ui()
ui:Reset()
return ui
end