Divergent/mods/FN F200 Reanimation/gamedata/configs/items/weapons/w_fn2000.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_fn2000]:identity_immunities,weapon_probability,default_weapon_params,wpn_fn2000_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\fn-2000"
scheduled = off
cform = skeleton
class = WP_GROZA
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 40
inv_grid_y = 36
inv_name = st_wpn_fn2000
inv_name_short = st_wpn_fn2000
description = st_wpn_fn2000_descr
kind = w_rifle
inv_weight = 3.8
cost = 45880
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_fn2000_hud
visual = dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf
position = -0.026, -0.132, 0.0
orientation = 0, 0, 0
fire_point = 0.000000, 0.184, 0.35
fire_point2 = 0.0, 0.123, 0.398
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.35, 0.27
strap_orientation = -10, -5, 10
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.02,0.186,0.2
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\556x45
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.1
upgrades = up_gr_firstab_fn2000, up_gr_seconab_fn2000, up_gr_thirdab_fn2000, up_gr_fourtab_fn2000, up_gr_fourtcd_fn2000, up_gr_fourtef_fn2000
installed_upgrades =
upgrade_scheme = upgrade_scheme_fn2000
upgr_icon_x = 900
upgr_icon_y = 1000
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, 3, -1
ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 1000
scope_status = 1
scope_texture = wpn_crosshair_fn2000
scope_zoom_factor = 50
use_alt_aim_hud = true
silencer_name = wpn_sil_nato
silencer_status = 2
silencer_x = 169
silencer_y = 13
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 95
grenade_launcher_y = 25
grenade_vel = 76
launch_speed = 32
hit_impulse = 25
hit_power = 0.51, 0.51, 0.51, 0.51
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 920
rpm = 850
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 6.3
fire_dispersion_base = 0.234
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.9
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 8
cam_dispersion = 0.556
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0675
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.99
zoom_cam_relax_speed = 8
zoom_cam_dispersion = 0.466
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0525
zoom_cam_max_angle = 40.0
zoom_cam_max_angle_horz = 40.0
zoom_cam_step_angle_horz = 1.84
PDM_disp_accel_factor = 2.3
PDM_disp_base = 0.8
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.3
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.85
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 131
kill_msg_y = 123
kill_msg_width = 64
kill_msg_height = 30
snd_reload = weapons\librarian_f2k\reload
snd_reload_empty = weapons\librarian_f2k\reload_empty
snd_reload_misfire = weapons\librarian_f2k\unjam
snd_switch_mode = weapons\librarian_f2k\firemode
[wpn_fn2000_hud]:hud_base
item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_orientation = -0.0656, 0.39246, -0.028547
hands_orientation_16x9 = -0.0656, 0.39246, -0.028547
hands_position = 0.000425, -0.00035, 0.054279
hands_position_16x9 = 0.000425, -0.00035, 0.054279
aim_hud_offset_pos = -0.101969, 0.015215, -0.013873
aim_hud_offset_pos_16x9 = -0.101969, 0.015215, -0.013873
aim_hud_offset_rot = 0.000213, 0.000799, 0.001492
aim_hud_offset_rot_16x9 = 0.000213, 0.000799, 0.001492
aim_hud_offset_alt_pos = -0.101383, -0.008976, -0.013873
aim_hud_offset_alt_pos_16x9 = -0.101383, -0.008976, -0.013873
aim_hud_offset_alt_rot = 0.001783, 0.000375, 0.001492
aim_hud_offset_alt_rot_16x9 = 0.001783, 0.000375, 0.001492
lowered_hud_offset_pos = 0.134901, -0.023708, -0.020917
lowered_hud_offset_pos_16x9 = 0.134901, -0.023708, -0.020917
lowered_hud_offset_rot = 0.087334, -0.674884, 0.176698
lowered_hud_offset_rot_16x9 = 0.087334, -0.674884, 0.176698
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = f2000_hand_holster, f2000_idle
anm_idle = f2000_hand_idle, f2000_idle
anm_idle_aim = f2000_hand_idle_aim, f2000_idle
anm_idle_aim_moving = f2000_hand_moving, f2000_idle, 0.75
anm_idle_aim_moving_crouch = f2000_hand_moving, f2000_idle, 0.7
anm_idle_moving = f2000_hand_moving, f2000_idle
anm_idle_sprint = f2000_hand_sprint, f2000_idle, 1.1
anm_reload = f2000_hand_reload, f2000_reload
anm_reload_empty = f2000_hand_reload_empty, f2000_reload_empty
anm_reload_misfire = f2000_hand_unjam, f2000_unjam
anm_shots = f2000_hand_shoot, f2000_shoot
anm_shots_variant1 = f2000_hand_shoot1, f2000_shoot
anm_shots_aim = f2000_hand_shoot_aim, f2000_shoot
anm_show = f2000_hand_draw, f2000_idle
anm_switch_mode = f2000_hand_switch, f2000_idle
shell_bone = gilza
shell_dir = 0, 0, 0
shell_point = 0, 0, -0.586881
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.65
;------------------------------------------------------------------------------------------------
[wpn_fn2000_camo]:wpn_fn2000
inv_grid_y = 38
inv_name = st_wpn_fn2000_camo
inv_name_short = st_wpn_fn2000_camo
cost = 53650
hud = wpn_fn2000_sk1_hud
visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_sk1.ogf
installed_upgrades = up_secona_fn2000, up_thirda_fn2000
rpm = 860
fire_dispersion_base = 0.209
misfire_start_condition = 0.7 ; 0.86
misfire_start_prob = 0.006
misfire_end_condition = 0.09
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.00075
condition_shot_dec = 0.00075
[wpn_fn2000_sk1_hud]:wpn_fn2000_hud
item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_fn2000_custom]:wpn_fn2000
inv_grid_y = 40
inv_name = st_wpn_fn2000_custom
inv_name_short = st_wpn_fn2000_custom
cost = 49350
hud = wpn_fn2000_sk2_hud
visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_sk2.ogf
installed_upgrades = up_firsta_fn2000
rpm = 875
fire_dispersion_base = 0.219
misfire_start_condition = 0.7 ; 0.83
misfire_start_prob = 0.006
misfire_end_condition = 0.07
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.0007
condition_shot_dec = 0.0007
[wpn_fn2000_sk2_hud]:wpn_fn2000_hud
item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_fn2000_nimble]:wpn_fn2000
$spawn = "weapons\wpn_fn2000_nimble"
parent_section = wpn_fn2000_nimble
icons_texture = ui\ui_icon_f2000_nimble
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 0
inv_grid_y = 0
inv_name = st_wpn_fn2000_nimble_new
inv_name_short = st_wpn_fn2000_nimble_new
description = st_wpn_fn2000_nimble_new_descr
inv_weight = 3.8
cost = 48550
hud = wpn_fn2000_nimble_hud
visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble.ogf
upgrades = up_gr_firstab_fn2000_nimble, up_gr_seconab_fn2000_nimble, up_gr_thirdab_fn2000_nimble, up_gr_fourtab_fn2000_nimble, up_gr_fourtcd_fn2000_nimble, up_gr_fourtef_fn2000_nimble
scopes = ac10632, acog, eot
scope_texture =
scope_status = 0
scope_zoom_factor = 0
use_alt_aim_hud = false
rpm = 895
control_inertion_factor = 1.0f
fire_dispersion_base = 0.29
misfire_start_prob = 0.006
misfire_end_prob = 0.07
condition_queue_shot_dec = 0.00065
condition_shot_dec = 0.00065
cam_return = 0
cam_relax_speed = 8
cam_dispersion = 0.7
cam_dispersion_frac = 0.88
cam_dispersion_inc = 0.0675
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.7
zoom_cam_relax_speed = 8
zoom_cam_dispersion = 0.6
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0575
zoom_cam_max_angle = 40.0
zoom_cam_max_angle_horz = 40.0
zoom_cam_step_angle_horz = 1.6
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 360
[wpn_fn2000_nimble_hud]:wpn_fn2000_hud
item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_orientation = -0.0656, 0.39246, -0.028547
hands_orientation_16x9 = -0.0656, 0.39246, -0.028547
hands_position = 0.000425, -0.00035, 0.054279
hands_position_16x9 = 0.000425, -0.00035, 0.054279
aim_hud_offset_pos = -0.10133, 0.029698, -0.067062
aim_hud_offset_pos_16x9 = -0.10133, 0.029698, -0.067062
aim_hud_offset_rot = 0.006267, -0.000649, 0
aim_hud_offset_rot_16x9 = 0.006267, -0.000649, 0
lowered_hud_offset_pos = 0.134901, -0.023708, -0.020917
lowered_hud_offset_pos_16x9 = 0.134901, -0.023708, -0.020917
lowered_hud_offset_rot = 0.087334, -0.674884, 0.176698
lowered_hud_offset_rot_16x9 = 0.087334, -0.674884, 0.176698
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
item_position = 0,0,0
item_orientation = 0,0,0
shell_bone = gilza
shell_dir = 0, 0, 0
shell_point = 0, 0, -0.586881
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_fn2000_nimble_ac10632]:wpn_fn2000_nimble
1icon_layer = ac10632
1icon_layer_x = 85
1icon_layer_y = -14
inv_weight = 3.81
hud = wpn_fn2000_nimble_ac10632_hud
visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_ac10632.ogf
[wpn_fn2000_nimble_ac10632_hud]:wpn_fn2000_nimble_hud
item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_ac10632_hud.ogf
aim_hud_offset_pos = -0.102343, 0.01842, -0.013873
aim_hud_offset_pos_16x9 = -0.102343, 0.01842, -0.013873
aim_hud_offset_rot = 0.000213, 0.000799, 0.001492
aim_hud_offset_rot_16x9 = 0.000213, 0.000799, 0.001492
;------------------------------------------------------------------------------------------------
[wpn_fn2000_nimble_acog]:wpn_fn2000_nimble
1icon_layer = acog
1icon_layer_x = 85
1icon_layer_y = -14
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
inv_weight = 3.81
hud = wpn_fn2000_nimble_acog_hud
visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_acog.ogf
[wpn_fn2000_nimble_acog_hud]:wpn_fn2000_nimble_hud
item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_acog_hud.ogf
aim_hud_offset_pos = -0.101445, 0.010524, -0.045664
aim_hud_offset_pos_16x9 = -0.101445, 0.010524, -0.045664
aim_hud_offset_rot = -0.029595, 0.000534, -0.001632
aim_hud_offset_rot_16x9 = -0.029595, 0.000534, -0.001632
;------------------------------------------------------------------------------------------------
[wpn_fn2000_nimble_eot]:wpn_fn2000_nimble
1icon_layer = eot
1icon_layer_x = 85
1icon_layer_y = -14
inv_weight = 3.81
hud = wpn_fn2000_nimble_eot_hud
visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_eot.ogf
[wpn_fn2000_nimble_eot_hud]:wpn_fn2000_nimble_hud
item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_eot_hud.ogf
aim_hud_offset_pos = -0.102717, 0.004056, -0.013873
aim_hud_offset_pos_16x9 = -0.102717, 0.004056, -0.013873
aim_hud_offset_rot = 0.000213, 0.000799, 0.001492
aim_hud_offset_rot_16x9 = 0.000213, 0.000799, 0.001492
;------------------------------------------------------------------------------------------------