Divergent/mods/Glowsticks/gamedata/shaders/r2/accum_emissivelel.ps

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2024-03-17 20:18:03 -04:00
#include "common.h"
#include "sload.h"
float4 pda_params;
float4 main( p_flat I ) : SV_Target
{
//f_deffer O;
// diffuse
float3 D = tbase (I.tcdh); // IN: rgb.a
D = SRGBToLinear(D);
float brightness = clamp(pda_params.x, 0, 0.01);
float4 color = float4(D.rgb,1);
color *= float4(brightness,brightness,brightness,brightness);
return color;
}