Divergent/mods/Hunger Thirst and Sleep Bars/gamedata/scripts/hts_inventory_bars.script

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HUD = nil
function activate_hud(gui)
-- open with inventory only
if gui ~= "UIInventory" then
return
end
-- check for inventory gui
if not (ui_inventory and ui_inventory.GUI) then
return
end
-- disable inventory power bar
if ui_inventory.GUI.stat and ui_inventory.GUI.stat["power"] and ui_inventory.GUI.stat["power"].base then
ui_inventory.GUI.stat["power"].base:Show(false)
end
-- show hud
if HUD == nil then
HUD = hts_tooltips()
get_hud():AddDialogToRender(HUD)
HUD:Update_Bars(true)
end
end
function deactivate_hud(gui)
-- if gui ~= "UIInventory" then return end
if HUD ~= nil then
get_hud():RemoveDialogToRender(HUD)
HUD = nil
end
end
class "hts_tooltips" (CUIScriptWnd)
function hts_tooltips:__init() super()
self:InitControls()
end
function hts_tooltips:InitControls()
self:SetWndRect(Frect():set(0,0,1024,768))
self:SetAutoDelete(true)
self.xml = CScriptXmlInit()
local xml = self.xml
xml:ParseFile("ui_new_bars.xml")
self.hts_t = {
[1] = { "satiety", get_satiety_val },
[2] = { "thirst", get_thirst_val },
[3] = { "sleep", get_sleep_val },
}
-- timer
self.tmr = 0
-- build elements
self.elems = self.elems or {}
for i = 1, 3 do
self.elems[i] = self.elems[i] or {}
-- bars
self.elems[i].bar_wnd = xml:InitStatic(self.hts_t[i][1] .. "_wnd", self)
self.elems[i].bar = xml:InitStatic(self.hts_t[i][1] .. "_wnd:bar", self.elems[i].bar_wnd)
-- default bar width, height
self.elems[i].width = self.elems[i].bar:GetWidth()
self.elems[i].height = self.elems[i].bar:GetHeight()
-- default bar texture rect (full bar = x2 - x1)
self.elems[i].rect_x1 = self.elems[i].bar:GetTextureRect().x1
self.elems[i].rect_y1 = self.elems[i].bar:GetTextureRect().y1
self.elems[i].rect_x2 = self.elems[i].bar:GetTextureRect().x2
self.elems[i].rect_y2 = self.elems[i].bar:GetTextureRect().y2
-- tooltip
self.elems[i].tooltip = xml:InitStatic(self.hts_t[i][1] .. "_wnd:tooltip", self.elems[i].bar_wnd)
end
end
function hts_tooltips:Update()
CUIScriptWnd.Update(self)
-- disable bars when in picker window
local picker_enabled = ui_inventory.GUI and ui_inventory.GUI.CC and ui_inventory.GUI.CC["picker"] and ui_inventory.GUI.CC["picker"]:IsShown()
for i = 1, #self.elems do
self.elems[i].bar_wnd:Show( (not picker_enabled) )
end
local tg = time_global()
if (tg < self.tmr) then return end
self.tmr = tg + 50
self:Update_Bars()
end
function hts_tooltips:Update_Bars()
local pos = GetCursorPosition()
for i = 1, #self.elems do
local elem = self.elems[i]
-- update bars
if elem.bar then
-- set new x2 rect
local x1 = elem.rect_x1
local x2 = x1 + ( (elem.rect_x2 - x1) * self.hts_t[i][2]())
self.elems[i].bar:SetTextureRect(Frect():set( x1, elem.rect_y1, x2, elem.rect_y2 ))
-- set new width
local width = elem.width * self.hts_t[i][2]()
self.elems[i].bar:SetWndSize(vector2():set( width, elem.height ))
end
-- update tooltip
self.elems[i].tooltip:Show(false)
if elem.tooltip then
local p, w, h = elem.bar_wnd:GetWndPos(), elem.bar_wnd:GetWidth(), elem.bar_wnd:GetHeight()
local pos_true = pos.x > p.x and pos.y > p.y and pos.x < (p.x + w) and pos.y < (p.y + h)
if pos_true then
self.elems[i].tooltip:Show(true)
self.elems[i].tooltip:TextControl():SetText( math.ceil(self.hts_t[i][2]() * 100) .. " %" )
end
end
end
end
function hts_tooltips:__finalize()
end
-------------------------- misc --------------------------
function get_red_thirst()
local max_thirst = get_local_val([[gamedata\scripts\actor_status_thirst.script]], "actor_status_thirst", "local start_blur_4") or 5760
return max_thirst
end
function get_red_sleep()
local max_sleep = get_local_val([[gamedata\scripts\actor_status_sleep.script]], "actor_status_sleep", "local start_blur_4") or 8750
return max_sleep
end
function get_local_val(path, script_name, str_to_find)
if _G[script_name] then
if not file_exists(path) then
return
end
for line in io.lines(path) do
if string.find(line, str_to_find) then
_,_, loc_val = string.find(line, "start_blur_4%s*=%s*(%d+)")
if type(tonumber(loc_val)) == "number" then
return loc_val
end
end
end
end
end
function file_exists(name)
local f = io.open(name, "r")
if f ~= nil then
io.close(f)
return true
else
return false
end
end
function get_satiety_val()
local conditions = db.actor:cast_Actor():conditions()
local satiety = conditions:GetSatiety()
local red_icon_satiety = conditions:SatietyCritical() * 0.5
satiety = normalize(satiety, red_icon_satiety, 1)
return satiety
end
function get_thirst_val()
local thirst = 1 - actor_status_thirst.get_water_deprivation()
local red_icon_thirst = get_red_thirst()
red_icon_thirst = 1 - normalize(red_icon_thirst, 0, 10000)
thirst = normalize(thirst, red_icon_thirst, 1)
return thirst
end
function get_sleep_val()
local sleep = 1 - actor_status_sleep.get_sleep_deprivation()
local red_icon_sleep = get_red_sleep()
red_icon_sleep = 1 - normalize(red_icon_sleep, 0, 10000)
sleep = normalize(sleep, red_icon_sleep, 1)
return sleep
end
function on_game_start()
RegisterScriptCallback("GUI_on_show", activate_hud)
RegisterScriptCallback("GUI_on_hide", deactivate_hud)
end