Divergent/mods/JSRS Sound Mod - Blindside .../gamedata/configs/items/weapons/weapon_sounds.ltx

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2024-03-17 20:18:03 -04:00
;-------------------------------------------------------------------------------
; Mod: TrickSR
; Base: "S.T.A.L.K.E.R`s sound remake" by <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> & MulleR
;-------------------------------------------------------------------------------
;sounds (name of the sound, volume (0.0 - 1.0), delay (sec))
#include "sound_layers\wpn_AR_sounds.ltx"
#include "sound_layers\wpn_SD_sounds.ltx"
#include "sound_layers\wpn_Explosion_sounds.ltx"
#include "sound_layers\wpn_Pistol_sounds.ltx"
#include "sound_layers\wpn_Rifle_sounds.ltx"
#include "sound_layers\wpn_Shotgun_sounds.ltx"
#include "sound_layers\wpn_SMG_sounds.ltx"
#include "sound_layers\wpn_LMG_sounds.ltx"
#include "sound_layers\wpn_Sniper_sounds.ltx"
#include "sound_layers\wpn_sd_upgraded_sounds.ltx"
#include "sound_layers\wpn_SG_Silencer_sounds.ltx"
#include "sound_layers\wpn_extra_sounds.ltx"
[base_sounds]
snd_close = weapons\generic_close
snd_bore = $no_sound
snd_bore1 = $no_sound
[wpn_binoc_sounds]:base_sounds
snd_draw = weapons\bino_draw
snd_holster = weapons\bino_holster
snd_gyro = weapons\binoculars_gyro
snd_zoomin = weapons\binoculars_zoomin
snd_zoomout = weapons\binoculars_zoomout
snd_shoot = $no_sound ;weapons\pistol_empty
snd_empty = $no_sound ;weapons\pistol_empty
snd_reload = $no_sound ;weapons\pm_reload, 0.8
found_snd = detectors\DA-2_beep1
catch_snd = detectors\DA-2_beep1
[grenade_f1_sounds]:base_sounds
snd_explode = grenade_frag_snd_explode
snd_checkout = weapons\generic_checkout, 1.0, 0.4
[grenade_gd-05_sounds]:base_sounds
snd_explode = grenade_gd05_snd_explode
snd_checkout = weapons\generic_checkout, 1.0, 0.4
[grenade_rgd5_sounds]:base_sounds
snd_explode = grenade_frag_snd_explode
snd_checkout = weapons\rgd5\generic_checkout
[wpn_knife_sounds]:base_sounds
snd_draw = $no_sound ;weapons\bino_draw, 0.5 ;weapons\walther_draw
snd_holster = $no_sound ;weapons\bino_holster, 0.5
snd_shoot = weapons\knife_1
snd_shoot1 = weapons\knife_2
snd_shoot2 = weapons\knife_3
snd_empty = $no_sound ;weapons\pistol_empty
snd_reload = $no_sound ;weapons\pm_reload, 0.8
snd_bore = $no_sound
[wpn_axe_sounds]:base_sounds
snd_draw = weapons\axe\draw
snd_holster = weapons\axe\holster
snd_shoot = weapons\axe\knife_1
snd_shoot1 = weapons\axe\knife_2
snd_shoot2 = weapons\axe\knife_3
snd_empty = $no_sound
snd_reload = $no_sound
snd_bore = $no_sound
[wpn_rg-6_sounds]:base_sounds
snd_draw = weapons\rg6\rg6_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\_gunfire\mono\ugl_1
snd_empty = weapons\_dryfire\gl_dry
snd_reload = weapons\rg6\rg6_reload
snd_shoot_duplet = weapons\_gunfire\mono\ugl_1
snd_open_weapon = weapons\rg6\rg6_reload_start
snd_add_cartridge = weapons\rg6\rg6_reload
snd_close_weapon = weapons\rg6\rg6_reload_end
[wpn_rpg7_sounds]:base_sounds
snd_draw = weapons\rpg7\rpg7_draw
snd_holster = weapons\shotgun_holster
snd_shoot = wpn_rpg_snd_shoot
snd_shoot_actor = wpn_rpg_snd_shoot_actor
snd_empty = weapons\rpg7\rpg7_empty
snd_reload = weapons\rpg7\rpg7_reload
snd_explode = grenade_frag_snd_explode
snd_fly_sound = weapons\_boom\mono\rpg\flyby
[mounted_weapon_sounds]:base_sounds
snd_shoot = wpn_pkm_snd_shoot
[stationary_mgun_sounds]:base_sounds
snd_shoot = wpn_pkm_snd_shoot
[wpn_abakan_sounds]:base_sounds
snd_draw = weapons\abakan\abakan_draw
snd_holster = weapons\rifle_holster
snd_shoot = wpn_abakan_snd_shoot
snd_shoot_actor = wpn_abakan_snd_shoot_actor
snd_silncer_shot = wpn_545_snd_silenced
snd_silncer_shot_actor = wpn_545_snd_silenced_actor
snd_empty = weapons\_dryfire\545_dry
snd_reload = weapons\abakan\abakan_reload
snd_reload_empty = weapons\abakan\abakan_reload_empty
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\gp30\gp30_grenload, 1.0, 0.8
snd_switch = $no_sound
snd_bore = $no_sound
;--------------------------------------
[wpn_aek971_sounds]:base_sounds
snd_draw = weapons\ak\ak_draw
snd_holster = weapons\rifle_holster
snd_shoot = wpn_aek_snd_shoot
snd_shoot_actor = wpn_aek_snd_shoot_actor
snd_silncer_shot = wpn_545_snd_silenced
snd_silncer_shot_actor = wpn_545_snd_silenced_actor
snd_reload = weapons\aek971\aek971_reload
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\gp30\gp30_grenload, 1.0, 0.8
snd_switch = $no_sound
snd_bore = $no_sound
snd_empty = weapons\_dryfire\545_dry
;--------------------------------------
[wpn_ak_sounds]:base_sounds
snd_draw = weapons\ak\ak_draw
snd_holster = weapons\rifle_holster
snd_switch_mode = weapons\generic\switch_mode
snd_shoot = wpn_akm_snd_shoot
snd_shoot_actor = wpn_akm_snd_shoot_actor
snd_silncer_shot = wpn_762_warsaw_snd_silenced
snd_silncer_shot_actor = wpn_762_warsaw_snd_silenced_actor
snd_empty = weapons\_dryfire\545_dry
snd_reload = weapons\ak\ak_reload
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\gp30\gp30_grenload, 1.0, 0.8
snd_switch = $no_sound
snd_bore = $no_sound
;--------------------------------------
[wpn_ak12_sounds]:base_sounds
snd_draw = weapons\ak\ak_draw
snd_holster = weapons\rifle_holster
snd_shoot = wpn_ak12_snd_shoot
snd_shoot_actor = wpn_ak12_snd_shoot_actor
snd_silncer_shot = wpn_545_snd_silenced
snd_silncer_shot_actor = wpn_545_snd_silenced_actor
snd_empty = weapons\_dryfire\545_dry
snd_reload = weapons\ak12\ak12_reload
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\gp30\gp30_grenload, 1.0, 0.8
snd_switch = $no_sound
snd_bore = $no_sound
;--------------------------------------
[wpn_akm_sounds]:wpn_ak_sounds
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\akm\akm_reload
snd_reload_empty = weapons\akm\akm_reload_empty
snd_switch_mode = weapons\generic\switch_mode
snd_reload_misfire = weapons\akm\akm_unjam
snd_reload_w_gl = weapons\ak74\ak74_reload_w_gl
snd_reload_grenade = weapons\ak74\ak74_grenload, 1.0
snd_switch = weapons\ak74\ak74_switch
snd_switch_mode = weapons\generic\switch_mode
;--------------------------------------
[wpn_ak74_sounds]:wpn_ak_sounds
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_shoot = wpn_ak74_snd_shoot
snd_shoot_actor = wpn_ak74_snd_shoot_actor
snd_silncer_shot = wpn_545_snd_silenced
snd_silncer_shot_actor = wpn_545_snd_silenced_actor
snd_reload = weapons\ak74\ak74_reload
snd_reload_empty = weapons\ak74\ak74_reload_empty
snd_switch_mode = weapons\generic\switch_mode
snd_reload_misfire = weapons\ak74\ak74_unjam
snd_reload_w_gl = weapons\ak74\ak74_reload_w_gl
snd_reload_grenade = weapons\ak74\ak74_grenload, 1.0
snd_switch = weapons\ak74\ak74_switchtch
snd_switch_mode = weapons\generic\switch_mode
[wpn_aks74_sounds]:wpn_ak74_sounds
snd_reload = weapons\ak74\ak74_reload
snd_reload_empty = weapons\ak74\ak74_reload_empty
snd_reload_misfire = weapons\ak74\ak74_unjam
snd_switch_mode = weapons\generic\switch_mode
snd_reload_w_gl = weapons\ak74\ak74_reload_w_gl
snd_reload_grenade = weapons\ak74\ak74_grenload, 1.0
snd_switch = weapons\ak74\ak74_switchtch
snd_switch_mode = weapons\generic\switch_mode
snd_silncer_shot = weapons\ak74\ak74_shot_sil
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_shoot = wpn_ak74_snd_shoot
snd_shoot_actor = wpn_ak74_snd_shoot_actor
snd_silncer_shot = wpn_545_snd_silenced
snd_silncer_shot_actor = wpn_545_snd_silenced_actor
[wpn_ak74m_sounds]:wpn_aks74_sounds
snd_shoot = wpn_ak74_snd_shoot
snd_shoot_actor = wpn_ak74_snd_shoot_actor
snd_silncer_shot = wpn_545_snd_silenced
snd_silncer_shot_actor = wpn_545_snd_silenced_actor
snd_reload = weapons\ak74m\ak74m_reload
snd_reload_empty = weapons\ak74m\ak74m_reload_empty
snd_reload_misfire = weapons\ak74\ak74_unjam
snd_switch_mode = weapons\generic\switch_mode
snd_reload_w_gl = weapons\ak74m\ak74m_reload
snd_reload_grenade = weapons\ak74\ak74_grenload, 1.0
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
;--------------------------------------
[wpn_aks74u_sounds]:wpn_ak74_sounds
snd_shoot = wpn_aks74u_snd_shoot
snd_shoot_actor = wpn_aks74u_snd_shoot_actor
snd_silncer_shot = wpn_545_c_snd_silenced
snd_silncer_shot_actor = wpn_545_c_snd_silenced_actor
snd_reload = weapons\ak74\ak74_reload
snd_switch_mode = weapons\generic\switch_mode
snd_reload_empty = weapons\ak74\ak74_reload_empty
snd_reload_empty = weapons\ak74\ak74_reload_empty
snd_reload_misfire = weapons\ak74\ak74_unjam
snd_switch_mode = weapons\generic\switch_mode
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
[wpn_aks74u_snag_sounds]:wpn_aks74u_sounds
snd_reload = weapons\ak74\ak74_reload
snd_reload_empty = weapons\ak74\ak74_reload_empty
snd_switch_mode = weapons\generic\switch_mode
snd_draw = weapons\ak\ak_draw
snd_holster = weapons\rifle_holster
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload_empty = weapons\ak74\ak74_reload_empty
snd_reload_misfire = weapons\ak74\ak74_unjam
;--------------------------------------
[wpn_ak101_sounds]:wpn_aks74_sounds
snd_shoot = wpn_ak101_snd_shoot
snd_shoot_actor = wpn_ak101_snd_shoot_actor
snd_silncer_shot = wpn_556_snd_silenced
snd_silncer_shot_actor = wpn_556_snd_silenced_actor
snd_reload = weapons\ak74m\ak74m_reload
snd_reload_empty = weapons\ak74m\ak74m_reload_empty
snd_reload_misfire = weapons\ak74\ak74_unjam
snd_reload_w_gl = weapons\ak74m\ak74m_reload
snd_reload_grenade = weapons\ak74\ak74_grenload, 1.0
snd_switch_mode = weapons\generic\switch_mode
snd_switch = $no_sound
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
[wpn_ak102_sounds]:wpn_ak101_sounds
snd_shoot = wpn_ak102_snd_shoot
snd_shoot_actor = wpn_ak102_snd_shoot_actor
snd_reload = weapons\ak102\ak102_reload
snd_reload_empty = weapons\ak102\ak102_reload_empty
snd_switch_mode = weapons\generic\switch_mode
;--------------------------------------
[wpn_ak103_sounds]:wpn_ak_sounds
snd_shoot = wpn_ak103_snd_shoot
snd_shoot_actor = wpn_ak103_snd_shoot_actor
snd_silncer_shot = wpn_762_warsaw_snd_silenced
snd_silncer_shot_actor = wpn_762_warsaw_snd_silenced_actor
snd_reload = weapons\ak74m\ak74m_reload
snd_reload_empty = weapons\ak74m\ak74m_reload_empty
snd_reload_misfire = weapons\ak74\ak74_unjam
snd_reload_w_gl = weapons\ak74m\ak74m_reload
snd_reload_grenade = weapons\ak74\ak74_grenload, 1.0
snd_switch_mode = weapons\generic\switch_mode
snd_switch = $no_sound
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
[wpn_ak104_sounds]:wpn_ak103_sounds
snd_shoot = wpn_ak104_snd_shoot
snd_shoot_actor = wpn_ak104_snd_shoot_actor
snd_reload = weapons\ak102\ak102_reload
snd_reload_empty = weapons\ak102\ak102_reload_empty
snd_switch_mode = weapons\generic\switch_mode
;--------------------------------------
[wpn_ak105_sounds]:wpn_ak_sounds
snd_reload = weapons\ak105\ak105_reload
snd_shoot = wpn_ak105_snd_shoot
snd_shoot_actor = wpn_ak105_snd_shoot_actor
snd_silncer_shot = wpn_545_snd_silenced
snd_silncer_shot_actor = wpn_545_snd_silenced_actor
snd_switch_mode = weapons\generic\switch_mode
;--------------------------------------
[wpn_galil_sounds]:wpn_ak_sounds
snd_reload = weapons\galil\galil_reload
snd_shoot = wpn_galil_snd_shoot
snd_shoot_actor = wpn_galil_snd_shoot_actor
snd_silncer_shot = wpn_762_nato_snd_silenced
snd_silncer_shot_actor = wpn_762_nato_snd_silenced_actor
[wpn_ace21_sounds]:wpn_galil_sounds
snd_reload = weapons\ace21\ace21_reload
snd_shoot = wpn_ace21_snd_shoot
snd_shoot_actor = wpn_ace21_snd_shoot_actor
snd_silncer_shot = wpn_556_snd_silenced
snd_silncer_shot_actor = wpn_556_snd_silenced_actor
[wpn_aug_sounds]:base_sounds
snd_draw = weapons\generic_draw
snd_holster = weapons\rifle_holster
snd_empty = weapons\_dryfire\556_dry
snd_reload = weapons\aug\aug_reload
snd_shoot = wpn_aug_snd_shoot
snd_shoot_actor = wpn_aug_snd_shoot_actor
snd_silncer_shot = wpn_556_snd_silenced
snd_silncer_shot_actor = wpn_556_snd_silenced_actor
snd_bore = $no_sound
[wpn_aug_a3_sounds]:wpn_aug_sounds
snd_draw = weapons\aug\aug_a3_draw
snd_reload = weapons\aug\aug_a3_reload
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\aug\aug_a3_reload_grenade
snd_switch = weapons\aug\aug_a3_switch, 1.0, 0.5
;--------------------------------------
[wpn_l96a1_sounds]:base_sounds
snd_draw = weapons\generic_draw
snd_holster = weapons\sniper_holster
snd_shoot = wpn_l96_snd_shoot
snd_shoot_actor = wpn_l96_snd_shoot_actor
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\l96a1\l96a1_reload
snd_silncer_shot = wpn_big_snd_silenced
snd_silncer_shot_actor = wpn_big_snd_silenced_actor
snd_bore = $no_sound
[wpn_l96a1m_sounds]:wpn_l96a1_sounds
;--------------------------------------
[wpn_rpd_sounds]:base_sounds
snd_draw = weapons\generic_draw
snd_holster = weapons\rifle_holster
snd_empty = weapons\_dryfire\76239_dry
snd_reload = weapons\rpd\rpd_reload, 0.7
snd_shoot = wpn_rpk_snd_shoot
snd_shoot_actor = wpn_rpk_snd_shoot_actor
snd_silncer_shot = wpn_762_warsaw_snd_silenced
snd_silncer_shot_actor = wpn_762_warsaw_snd_silenced_actor
snd_bore = $no_sound
;--------------------------------------
[wpn_rpk74_sounds]:wpn_ak_sounds
snd_reload = weapons\rpk74\rpk74_reload
snd_reload_empty = weapons\rpk74\rpk74_reload_empty
snd_reload_misfire = weapons\rpk74\rpk74_unjam
snd_switch_mode = weapons\generic\switch_mode
snd_draw = weapons\rpk74\rpk74_draw
snd_holster = weapons\generic\rifle_holster
snd_empty = weapons\_dryfire\545_dry
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_switch = weapons\groza_switch, 1.0, 0.5
snd_bore = weapons\generic\eastern_bore, 0.7
snd_shoot = wpn_rpk74_snd_shoot
snd_shoot_actor = wpn_rpk74_snd_shoot_actor
snd_silncer_shot = wpn_545_snd_silenced
snd_silncer_shot_actor = wpn_545_snd_silenced_actor
;--------------------------------------
[wpn_rpk_sounds]:wpn_rpk74_sounds
snd_shoot = wpn_rpk_snd_shoot
snd_shoot_actor = wpn_rpk_snd_shoot_actor
snd_silncer_shot = wpn_762_warsaw_snd_silenced
snd_silncer_shot_actor = wpn_762_warsaw_snd_silenced_actor
snd_switch_mode = weapons\generic\switch_mode
;--------------------------------------
[wpn_ppsh41_sounds]:base_sounds
snd_draw = weapons\generic\rifle_historic_draw
snd_holster = weapons\ppsh41\ppsh41_holster
snd_shoot = wpn_ppsh_snd_shoot
snd_shoot_actor = wpn_ppsh_snd_shoot_actor
snd_empty = weapons\_dryfire\76239_dry
snd_reload = weapons\ppsh41\ppsh41_reload
snd_reload_empty = weapons\ppsh41\ppsh41_reload_empty
snd_reload_misfire = weapons\ppsh41\ppsh41_unjam
ssnd_switch_mode = weapons\generic\switch_mode
snd_bore = weapons\draw_silent
snd_bore1 = weapons\draw_silent
;--------------------------------------
[wpn_beretta_sounds]:base_sounds
snd_draw = weapons\beretta\beretta_draw
snd_holster = weapons\pistol_holster
snd_shoot = wpn_beretta_snd_shoot
snd_empty = weapons\_dryfire\9_dry_1
snd_reload = weapons\beretta\beretta_reload
snd_reload_empty = weapons\beretta\beretta_reload_empty
snd_close = weapons\beretta\beretta_close
snd_shoot = wpn_beretta_snd_shoot
snd_shoot_actor = wpn_beretta_snd_shoot_actor
snd_silncer_shot = wpn_9_1_snd_silenced
snd_silncer_shot_actor = wpn_9_1_snd_silenced_actor
;--------------------------------------
[wpn_cz75_sounds]:wpn_beretta_sounds
snd_shoot = wpn_cz_snd_shoot
snd_shoot_actor = wpn_cz_snd_shoot_actor
snd_silncer_shot = wpn_9_2_snd_silenced
snd_silncer_shot_actor = wpn_9_2_snd_silenced_actor
snd_reload = weapons\cz75\cz75_reload
snd_reload_empty = weapons\cz75\cz75_reload_empty
[wpn_cz75_auto_sounds]:wpn_cz75_sounds
snd_reload = weapons\cz75\cz75_auto_reload
snd_reload_empty = weapons\cz75\cz75_auto_reload
;--------------------------------------
[wpn_cz52_sounds]:wpn_beretta_sounds
snd_shoot = wpn_cz_snd_shoot
snd_shoot_actor = wpn_cz_snd_shoot_actor
snd_silncer_shot = wpn_9_2_snd_silenced
snd_silncer_shot_actor = wpn_9_2_snd_silenced_actor
snd_draw = weapons\cz52\cz52_draw
snd_empty = weapons\_dryfire\9_dry
snd_reload = weapons\cz52\cz52_reload
snd_reload_empty = weapons\cz52\cz52_reload_empty
snd_reload_misfire = weapons\cz52\cz52_unjam
snd_reload_grenade = weapons\gen_grenload
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_switch = weapons\groza_switch
;--------------------------------------
[wpn_bm16_sounds]:base_sounds
snd_empty = weapons\_dryfire\sniper_dry
snd_reload_1 = weapons\bm16\bm16_reload_l_shorty
snd_reload_misfire = weapons\bm16\bm16_unjam_shorty
snd_reload = weapons\bm16\bm16_reload_lr_shorty
snd_draw = weapons\bm16\bm16_draw
snd_holster = weapons\shotgun_holster
snd_shoot = wpn_bm16_snd_shoot
snd_shoot_actor = wpn_bm16_snd_shoot_actor
snd_reload = weapons\bm16\bm16_reload_lr
snd_shoot_duplet = wpn_bm16_snd_shoot
snd_shoot_1 = wpn_bm16_snd_shoot
[wpn_bm16full_sounds]:wpn_bm16_sounds
snd_reload = weapons\bm16\bm16_reload_lr
snd_reload_1 = weapons\bm16\bm16_reload_l
snd_reload_misfire = weapons\bm16\bm16_unjam
;--------------------------------------
[wpn_colt1911_sounds]:base_sounds
snd_draw = weapons\colt\colt_draw
snd_holster = weapons\pistol_holster
snd_shoot = wpn_1911_snd_shoot
snd_shoot_actor = wpn_1911_snd_shoot_actor
snd_silncer_shot = wpn_45_snd_silenced
snd_silncer_shot_actor = wpn_45_snd_silenced_actor
snd_empty = weapons\_dryfire\45_dry
snd_reload = weapons\colt\colt_reload
snd_reload_empty = weapons\colt\colt_reload_empty
snd_close = weapons\colt\colt_close
snd_silncer_shot = weapons\colt\colt_shot_sil
[wpn_kimber_sounds]:wpn_colt1911_sounds
snd_reload = weapons\colt\kimber_reload
snd_reload_empty = weapons\colt\kimber_reload_empty
;--------------------------------------
[wpn_desert_eagle_sounds]:base_sounds
snd_draw = weapons\de\de_draw
snd_holster = weapons\pistol_holster
snd_empty = weapons\_dryfire\45_dry
snd_reload = weapons\de\de_reload
snd_reload_empty = weapons\de\de_reload_empty
snd_close = weapons\de\de_close
snd_shoot = wpn_deagle_snd_shoot
snd_shoot_actor = wpn_deagle_snd_shoot_actor
snd_silncer_shot = wpn_545_snd_silenced
snd_silncer_shot_actor = wpn_545_snd_silenced_actor
;--------------------------------------
[wpn_mp412_sounds]:wpn_desert_eagle_sounds
snd_shoot = wpn_mp412_snd_shoot
snd_shoot_actor = wpn_mp412_snd_shoot_actor
snd_reload = weapons\mp412\mp412_reload
snd_reload_empty = weapons\mp412\mp412_reload
;--------------------------------------
[wpn_fn2000_sounds]:base_sounds
snd_draw = weapons\fn2000\fn2000_draw
snd_holster = weapons\rifle_holster
snd_empty = weapons\_dryfire\556_dry_1
snd_reload = weapons\fn2000\fn2000_reload
snd_shoot = wpn_f2000_snd_shoot
snd_shoot_actor = wpn_f2000_snd_shoot_actor
snd_silncer_shot = wpn_556_snd_silenced
snd_silncer_shot_actor = wpn_556_snd_silenced_actor
;--------------------------------------
[wpn_fn57_sounds]:base_sounds
snd_draw = weapons\fn57\fn57_draw
snd_holster = weapons\pistol_holster
snd_empty = weapons\_dryfire\9_dry_1
snd_reload = weapons\glock\glock_reload
snd_reload_empty = weapons\glock\glock_reload_empty
snd_close = weapons\hpsa\hpsa_close
snd_shoot = wpn_usp_snd_shoot
snd_shoot_actor = wpn_usp_snd_shoot_actor
snd_silncer_shot = wpn_45_snd_silenced
snd_silncer_shot_actor = wpn_45_snd_silenced_actor
;--------------------------------------
[wpn_fort_sounds]:base_sounds
snd_empty = weapons\_dryfire\9_dry
snd_close = weapons\fort\fort_close
snd_shoot = wpn_fort_snd_shoot
snd_shoot_actor = wpn_fort_snd_shoot_actor
snd_silncer_shot = wpn_9_2_snd_silenced
snd_silncer_shot_actor = wpn_9_2_snd_silenced_actor
snd_reload = weapons\grach\grach_reload
snd_reload_empty = weapons\grach\grach_reload_empty
snd_reload_misfire = weapons\tt33\tt33_unjam
snd_draw = weapons\generic\pistol_draw
snd_holster = weapons\generic\pistol_holster
;--------------------------------------
[wpn_glock_sounds]:base_sounds
snd_draw = weapons\walther\walther_draw
snd_holster = weapons\pistol_holster
snd_empty = weapons\_dryfire\9_dry_1
snd_reload = weapons\glock\glock_reload
snd_reload_empty = weapons\glock\glock_reload_empty
snd_close = weapons\walther\walther_close
snd_shoot = wpn_glock_snd_shoot
snd_shoot_actor = wpn_glock_snd_shoot_actor
snd_silncer_shot = wpn_9_1_snd_silenced
snd_silncer_shot_actor = wpn_9_1_snd_silenced_actor
;--------------------------------------
[wpn_gsh18_sounds]:base_sounds
snd_draw = weapons\walther\walther_draw
snd_holster = weapons\pistol_holster
snd_empty = weapons\_dryfire\9_dry_1
snd_reload = weapons\walther\walther_reload
snd_reload_empty = weapons\walther\walther_reload_empty
snd_shoot = wpn_gsh18_snd_shoot
snd_shoot_actor = wpn_gsh18_snd_shoot_actor
snd_silncer_shot = wpn_9_1_snd_silenced
snd_silncer_shot_actor = wpn_9_1_snd_silenced_actor
;--------------------------------------
[wpn_g3_sounds]:base_sounds
snd_draw = weapons\mp5\mp5_draw
snd_holster = weapons\rifle_holster
snd_empty = weapons\_dryfire\smg9_dry
snd_reload = weapons\g3\g3_reload
snd_bore = $no_sound
snd_shoot = wpn_g3_snd_shoot
snd_shoot_actor = wpn_g3_snd_shoot_actor
snd_silncer_shot = wpn_762_nato_snd_silenced
snd_silncer_shot_actor = wpn_762_nato_snd_silenced_actor
[wpn_g3sg1_sounds]:wpn_g3_sounds
snd_reload = weapons\g3\g3sg1_reload
;--------------------------------------
[wpn_g36_sounds]:base_sounds
snd_draw = weapons\g36\g36_draw
snd_holster = weapons\g36\g36_holster
snd_empty = weapons\_dryfire\556_dry_1
snd_reload = weapons\g36\g36_reload
snd_reload_empty = weapons\g36\g36_reload_empty
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\ag36\ag36_grenload,
snd_switch = weapons\ag36\ag36_switch,
snd_bore = $no_sound
snd_shoot = wpn_g36_snd_shoot
snd_shoot_actor = wpn_g36_snd_shoot_actor
snd_silncer_shot = wpn_556_snd_silenced
snd_silncer_shot_actor = wpn_556_snd_silenced_actor
[wpn_g36c_sounds]:wpn_g36_sounds
snd_draw = weapons\g36c\g36c_draw
snd_holster = weapons\g36c\g36c_holster
snd_empty = weapons\_dryfire\556_dry_1
snd_reload = weapons\g36c\g36c_reload
snd_bore = $no_sound
[wpn_g36k_sounds]:wpn_g36_sounds
snd_draw = weapons\ak\ak_draw
snd_holster = weapons\rifle_holster
snd_reload = weapons\g36k\g36k_reload
snd_silncer_shot = weapons\g36k\g36k_shot_sil
snd_empty = weapons\_dryfire\556_dry_1
snd_bore = $no_sound
;--------------------------------------
[wpn_gauss_snd_shoot]
snd_1_layer = weapons\gauss\gauss_shot
snd_2_layer = weapons\gauss\gauss_wave
snd_3_layer = weapons\_distance_shooting_mid\gauss_distant
snd_4_layer = weapons\_distance_shooting_far\gauss_distant
[wpn_gauss_sounds]:base_sounds
snd_draw = weapons\gauss\gauss_draw
snd_holster = weapons\gauss\gauss_holster
snd_shoot = wpn_gauss_snd_shoot
snd_empty = weapons\gauss\gauss_empty
snd_reload = weapons\gauss\gauss_reload
snd_bore = weapons\mp5_bore
;--------------------------------------
[wpn_groza_sounds]:base_sounds
snd_draw = weapons\groza\groza_draw
snd_holster = weapons\rifle_holster
snd_empty = weapons\_dryfire\556_dry_2
snd_reload = weapons\groza\groza_reload
snd_reload_empty = weapons\groza\groza_reload_empty
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\groza\groza_grenload
snd_switch = weapons\groza\groza_switch
snd_bore = weapons\draw_silent
snd_shoot = wpn_groza_snd_shoot
snd_shoot_actor = wpn_groza_snd_shoot_actor
snd_silncer_shot = wpn_762_nato_snd_silenced
snd_silncer_shot_actor = wpn_762_nato_snd_silenced_actor
;--------------------------------------
[wpn_hpsa_sounds]:base_sounds
snd_draw = weapons\hpsa\hpsa_draw
snd_holster = weapons\pistol_holster
snd_shoot = wpn_hpsa_snd_shoot
snd_shoot_actor = wpn_hpsa_snd_shoot_actor
snd_silncer_shot = wpn_9_2_snd_silenced
snd_silncer_shot_actor = wpn_9_2_snd_silenced_actor
snd_empty = weapons\_dryfire\9_dry_1
snd_reload = weapons\hpsa\hpsa_reload
snd_reload_empty = weapons\hpsa\hpsa_reload_empty
snd_close = weapons\hpsa\hpsa_close
;--------------------------------------
[wpn_kiparis_sounds]:base_sounds
snd_draw = weapons\kiparis\kiparis_draw
snd_holster = weapons\kiparis\kiparis_holster
snd_shoot = wpn_kiparis_snd_shoot
snd_shoot_actor = wpn_kiparis_snd_shoot_actor
snd_silncer_shot = wpn_smg9_snd_silenced
snd_silncer_shot_actor = wpn_smg9_snd_silenced_actor
snd_empty = weapons\_dryfire\smg9_dry
snd_reload = weapons\kiparis\kiparis_reload
snd_reload_empty = weapons\kiparis\kiparis_reload_empty
snd_reload_misfire = weapons\kiparis\kiparis_unjam
snd_switch_mode = weapons\generic\switch_mode
;--------------------------------------
[wpn_l85_sounds]:base_sounds
snd_draw = weapons\val\val_draw
snd_holster = weapons\rifle_holster
snd_empty = weapons\_dryfire\556_dry_1
snd_reload = weapons\l85\l85_reload
snd_reload_empty = weapons\l85\l85_reload_empty
snd_reload_misfire = weapons\l85\l85_unjam
snd_switch_mode = weapons\generic\switch_mode
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\m203\m203_reload
snd_switch = weapons\m203\M203_switch
snd_shoot = wpn_l85_snd_shoot
snd_shoot_actor = wpn_l85_snd_shoot_actor
snd_silncer_shot = wpn_556_snd_silenced
snd_silncer_shot_actor = wpn_556_snd_silenced_actor
[wpn_mtar21_sounds]:wpn_l85_sounds
snd_reload = weapons\mtar21\mtar21_reload
snd_reload_empty = weapons\mtar21\mtar21_reload
snd_shoot = wpn_mtar_snd_shoot
snd_shoot_actor = wpn_mtar_snd_shoot_actor
;--------------------------------------
[wpn_lr300_sounds]:base_sounds
snd_draw = weapons\lr300\lr300_draw
snd_holster = weapons\rifle_holster
snd_empty = weapons\_dryfire\556_dry_1
snd_reload = weapons\lr300\lr300_reload
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\m203\M203_reload
snd_switch = weapons\hk416\hk416_switch, 1.0, 0.5
snd_bore = $no_sound
snd_shoot = wpn_lr300_snd_shoot
snd_shoot_actor = wpn_lr300_snd_shoot_actor
snd_silncer_shot = wpn_556_snd_silenced
snd_silncer_shot_actor = wpn_556_snd_silenced_actor
;--------------------------------------
[wpn_m14_sounds]:base_sounds
snd_draw = weapons\m14\m14_draw
snd_holster = weapons\rifle_holster
snd_empty = weapons\_dryfire\dmr_dry_1
snd_reload = weapons\m14\m14_reload
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\m203\M203_reload
snd_switch = weapons\groza_switch, 1.0, 0.5
snd_bore = $no_sound
snd_shoot = wpn_m14_snd_shoot
snd_shoot_actor = wpn_m14_snd_shoot_actor
snd_silncer_shot = wpn_dmr_snd_silenced
snd_silncer_shot_actor = wpn_dmr_snd_silenced_actor
;--------------------------------------
[wpn_m4_sounds]:base_sounds
snd_draw = weapons\lr300\lr300_draw
snd_holster = weapons\rifle_holster
snd_empty = weapons\_dryfire\556_dry_2
snd_reload = weapons\m4\m4_reload
snd_reload_empty = weapons\m4\m4_reload_empty
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\m203\M203_reload2
snd_switch = weapons\m4a1\m4a1_switch, 1.0, 0.5
snd_bore = $no_sound
snd_shoot = wpn_m4_snd_shoot
snd_shoot_actor = wpn_m4_snd_shoot_actor
snd_silncer_shot = wpn_556_snd_silenced
snd_silncer_shot_actor = wpn_556_snd_silenced_actor
[wpn_m4a1_sounds]:wpn_m4_sounds
snd_draw = weapons\lr300\lr300_draw
snd_holster = weapons\rifle_holster
snd_empty = weapons\_dryfire\556_dry_2
snd_reload = weapons\m4a1\m4a1_reload
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\m203\M203_reload2
snd_switch = weapons\m4a1\m4a1_switch, 1.0, 0.5
snd_bore = $no_sound
;--------------------------------------
[wpn_m16_sounds]:base_sounds
snd_draw = weapons\lr300\lr300_draw
snd_holster = weapons\rifle_holster
snd_reload = weapons\m16\m16_reload
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\m203\M203_reload2
snd_switch = weapons\m4a1\m4a1_switch, 1.0, 0.5
snd_bore = $no_sound
snd_empty = weapons\_dryfire\556_dry_2
snd_shoot = wpn_m16_snd_shoot
snd_shoot_actor = wpn_m16_snd_shoot_actor
snd_silncer_shot = wpn_556_snd_silenced
snd_silncer_shot_actor = wpn_556_snd_silenced_actor
;--------------------------------------
[wpn_m60_sounds]:base_sounds ;-->
snd_draw = weapons\m60\m60_draw
snd_holster = weapons\m60\m60_holster
snd_empty = weapons\_dryfire\556_dry_2
snd_reload = weapons\m60\m60_reload
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\m203\M203_reload
snd_switch = weapons\groza_switch, 1.0, 0.5
snd_bore = $no_sound
snd_shoot = wpn_m60_snd_shoot
snd_shoot_actor = wpn_m60_snd_shoot_actor
;--------------------------------------
[wpn_m79_sounds]:base_sounds ;-->
snd_draw = weapons\generic_draw
snd_holster = weapons\shotgun_holster
snd_shoot = weapons\_gunfire\mono\ugl_1
snd_empty = weapons\_dryfire\gl_dry
snd_reload = weapons\m79\m79_reload
snd_reload_1 = weapons\m79\m79_reload
snd_bore = $no_sound
snd_open_weapon = $no_sound
snd_add_cartridge = weapons\m79\m79_reload
snd_close_weapon = $no_sound
;--------------------------------------
[wpn_m249_sounds]:wpn_m4_sounds
snd_draw = weapons\generic_draw
snd_holster = weapons\rifle_holster
snd_empty = weapons\_dryfire\556_dry_1
snd_reload = weapons\m249\m249_reload
snd_reload_empty = weapons\m249\m249_reload
snd_bore = $no_sound
snd_shoot = wpn_m249_snd_shoot
snd_shoot_actor = wpn_m249_snd_shoot_actor
;--------------------------------------
[wpn_mp7_sounds]:base_sounds
snd_draw = weapons\mp7\mp7_draw
snd_holster = weapons\pistol_holster
snd_shoot = wpn_mp5_snd_shoot
snd_shoot_actor = wpn_mp5_snd_shoot_actor
snd_silncer_shot = wpn_smg9_snd_silenced
snd_silncer_shot_actor = wpn_smg9_snd_silenced_actor
snd_empty = weapons\_dryfire\smg45_dry
snd_reload = weapons\mp7\mp7_reload
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_bore = weapons\no_sound
;--------------------------------------
[wpn_famas_sounds]:wpn_lr300_sounds
snd_draw = weapons\generic\rifle_draw
snd_holster = weapons\generic\generic_holster
snd_empty = weapons\_dryfire\556_dry_2
snd_reload = weapons\famas\famas_reload
snd_switch = weapons\groza_switch
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\l85_grenload
snd_bore = weapons\draw_silent
snd_bore1 = weapons\mp5_bore
snd_shoot = wpn_famas_snd_shoot
snd_shoot_actor = wpn_famas_snd_shoot_actor
;--------------------------------------
[wpn_mp443_sounds]:base_sounds
snd_draw = weapons\generic\pistol_draw
snd_holster = weapons\generic\pistol_holster
snd_empty = weapons\_dryfire\9_dry_1
snd_reload = weapons\pm\pm_reload
snd_reload_empty = weapons\pm\pm_reload_empty
snd_close = weapons\generic_close
snd_shoot = wpn_mp443_snd_shoot
snd_shoot_actor = wpn_mp443_snd_shoot_actor
snd_silncer_shot = wpn_9_2_snd_silenced
snd_silncer_shot_actor = wpn_9_2_snd_silenced_actor
snd_reload = weapons\grach\grach_reload
snd_reload_empty = weapons\grach\grach_reload_empty
snd_reload_misfire = weapons\tt33\tt33_unjam
;--------------------------------------
[wpn_mp5_sounds]:base_sounds
snd_draw = weapons\mp5\mp5_draw
snd_holster = weapons\pistol_holster
snd_empty = weapons\_dryfire\smg9_dry
snd_reload = weapons\mp5\mp5_reload
snd_reload_empty = weapons\mp5\mp5_reload_empty
snd_bore = $no_sound
snd_shoot = wpn_mp5_snd_shoot
snd_shoot_actor = wpn_mp5_snd_shoot_actor
snd_silncer_shot = wpn_smg9_snd_silenced
snd_silncer_shot_actor = wpn_smg9_snd_silenced_actor
[wpn_mp5sd_sounds]:wpn_mp5_sounds
snd_reload = weapons\mp5\mp5sd_reload
snd_reload_empty = weapons\mp5\mp5sd_reload
snd_shoot = wpn_smg9_snd_silenced
snd_shoot_actor = wpn_smg9_snd_silenced_actor
snd_silncer_shot = wpn_smg9_snd_silenced
snd_silncer_shot_actor = wpn_smg9_snd_silenced_actor
;--------------------------------------
[wpn_vz61_sounds]:base_sounds
snd_empty = weapons\_dryfire\smg9_dry
snd_shoot = wpn_kiparis_snd_shoot
snd_shoot_actor = wpn_kiparis_snd_shoot_actor
snd_silncer_shot = wpn_smg9_snd_silenced
snd_silncer_shot_actor = wpn_smg9_snd_silenced_actor
snd_draw = weapons\vz61\vz61_draw
snd_holster = weapons\vz61\vz61_holster
snd_reload = weapons\vz61\vz61_reload
snd_reload_empty = weapons\vz61\vz61_reload_empty
snd_reload_misfire = weapons\vz61\vz61_unjam
snd_switch_mode = weapons\generic\switch_mode
;--------------------------------------
[wpn_ump45_sounds]:wpn_mp5_sounds
snd_shoot = wpn_ump_snd_shoot
snd_shoot_actor = wpn_ump_snd_shoot_actor
snd_silncer_shot = wpn_smg45_snd_silenced
snd_silncer_shot_actor = wpn_smg45_snd_silenced_actor
snd_reload = weapons\ump45\ump45_reload
snd_reload_empty = weapons\ump45\ump45_reload_empty
;--------------------------------------
[wpn_bizon_sounds]:wpn_mp5_sounds
snd_reload = weapons\bizon\bizon_reload
snd_reload_empty = weapons\bizon\bizon_reload
snd_shoot = wpn_bizon_snd_shoot
snd_shoot_actor = wpn_bizon_snd_shoot_actor
snd_silncer_shot = wpn_smg9_snd_silenced
snd_silncer_shot_actor = wpn_smg9_snd_silenced_actor
;--------------------------------------
[wpn_p90_sounds]:wpn_mp5_sounds
snd_reload = weapons\p90\p90_reload
snd_reload_empty = weapons\p90\p90_reload
snd_shoot = wpn_p90_snd_shoot
snd_shoot_actor = wpn_p90_snd_shoot_actor
snd_silncer_shot = wpn_smg45_snd_silenced
snd_silncer_shot_actor = wpn_smg45_snd_silenced_actor
;--------------------------------------
[wpn_pp2000_sounds]:wpn_mp5_sounds
snd_shoot = wpn_pp2000_snd_shoot
snd_shoot_actor = wpn_pp2000_snd_shoot_actor
snd_reload = weapons\pp2000\pp2000_reload
snd_reload_empty = weapons\pp2000\pp2000_reload
;--------------------------------------
[wpn_pkm_sounds]:base_sounds
snd_draw = weapons\pkm\pkm_draw
snd_holster = weapons\pkm\pkm_holster
snd_empty = weapons\_dryfire\76239_dry
snd_reload = weapons\pkm\pkm_reload
snd_shoot = wpn_pkm_snd_shoot
snd_shoot_actor = wpn_pkm_snd_shoot_actor
;--------------------------------------
[wpn_pm_sounds]:base_sounds
snd_draw = weapons\pm\pm_draw
snd_holster = weapons\pm\pm_holster
snd_empty = weapons\_dryfire\9_dry
snd_reload = weapons\pm\pm_reload
snd_reload_empty = weapons\pm\pm_reload_empty
snd_reload_misfire = weapons\pm\pm_unjam
snd_close = weapons\pm\pm_close
snd_shoot = wpn_pm_snd_shoot
snd_shoot_actor = wpn_pm_snd_shoot_actor
snd_silncer_shot = wpn_pb_snd_silenced
snd_silncer_shot_actor = wpn_pb_snd_silenced_actor
[wpn_oc33_sounds]:wpn_pm_sounds
snd_reload = weapons\oc33\oc33_reload
snd_reload_empty = weapons\oc33\oc33_reload
;--------------------------------------
[wpn_aps_sounds]:wpn_pm_sounds
snd_shoot = wpn_aps_snd_shoot
snd_shoot_actor = wpn_aps_snd_shoot_actor
snd_silncer_shot = wpn_9_2_snd_silenced
snd_silncer_shot_actor = wpn_9_2_snd_silenced_actor
snd_reload = weapons\aps\aps_reload
snd_reload_empty = weapons\aps\aps_reload_empty
snd_draw = weapons\aps\aps_draw
snd_holster = weapons\aps\aps_holster
snd_reload_misfire = weapons\aps\aps_unjam
snd_switch_mode = weapons\generic\switch_mode
;--------------------------------------
[wpn_protecta_sounds]:base_sounds
snd_draw = weapons\protecta\protecta_draw
snd_holster = weapons\shotgun_holster
snd_shoot = wpn_usas12_snd_shoot
snd_shoot_actor = wpn_usas12_snd_shoot_actor
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\toz34_reload
snd_shoot_duplet = weapons\toz34_shoot_both
snd_open_weapon = $no_sound
snd_add_cartridge = weapons\protecta\protecta_load
snd_close_weapon = $no_sound
;--------------------------------------
[wpn_sig220_sounds]:base_sounds
snd_draw = weapons\sig220\sig220_draw
snd_holster = weapons\pistol_holster
snd_empty = weapons\_dryfire\9_dry
snd_reload = weapons\sig220\sig220_reload
snd_reload_empty = weapons\sig220\sig220_reload_empty
snd_close = weapons\sig220\sig220_close
snd_shoot = wpn_p226_snd_shoot
snd_shoot_actor = wpn_p226_snd_shoot_actor
snd_silncer_shot = wpn_45_snd_silenced
snd_silncer_shot_actor = wpn_45_snd_silenced_actor
;--------------------------------------
[wpn_saiga_sounds]:wpn_ak_sounds
snd_holster = weapons\shotgun_holster
snd_shoot = wpn_saiga_snd_shoot
snd_shoot_actor = wpn_saiga_snd_shoot_actor
snd_reload = weapons\saiga\saiga_reload
snd_reload_misfire = weapons\saiga\saiga_unjam
snd_reload_empty = weapons\saiga\saiga_reload_empty
snd_switch_mode = weapons\generic\switch_mode
snd_silncer_shot = wpn_dmr_snd_silenced
snd_silncer_shot_actor = wpn_dmr_snd_silenced_actor
;--------------------------------------
[wpn_spas12_sounds]:base_sounds
snd_draw = weapons\spas12\spas12_draw
snd_holster = weapons\shotgun_holster
snd_shoot = wpn_spas_snd_shoot
snd_shoot_actor = wpn_spas_snd_shoot_actor
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\spas12\spas12_insertshell
snd_bore = $no_sound
snd_open_weapon = $no_sound
snd_add_cartridge = weapons\spas12\spas12_insertshell
snd_close_weapon = weapons\spas12\spas12_pump
;--------------------------------------
[wpn_usas12_sounds]:base_sounds
snd_draw = weapons\spas12\spas12_draw
snd_holster = weapons\shotgun_holster
snd_shoot = wpn_usas12_snd_shoot
snd_shoot_actor = wpn_usas12_snd_shoot_actor
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\usas12\usas12_reload
snd_bore = $no_sound
;--------------------------------------
[wpn_m95_sounds]:base_sounds ;-->
snd_draw = weapons\m95\m95_draw
snd_holster = weapons\m95\m95_holster
snd_shoot = wpn_m95_snd_shoot
snd_shoot_actor = wpn_m95_snd_shoot_actor
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\m95\m95_reload
[wpn_as50_sounds]:wpn_m95_sounds ;-->
snd_reload = weapons\as50\as50_reload
;--------------------------------------
[wpn_m98b_sounds]:base_sounds
snd_draw = weapons\m98b\m98b_draw
snd_holster = weapons\m98b\m98b_holster
snd_shoot = wpn_m98_snd_shoot
snd_shoot_actor = wpn_m98_snd_shoot_actor
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\m98b\m98b_reload
snd_silncer_shot = wpn_big_snd_silenced
snd_silncer_shot_actor = wpn_big_snd_silenced_actor
;--------------------------------------
[wpn_trg_sounds]:wpn_m98b_sounds
snd_draw = weapons\generic\rifle_draw_03
snd_holster = weapons\generic\rifle_holster_02
snd_shoot = wpn_trg_snd_shoot
snd_shoot_actor = wpn_trg_snd_shoot_actor
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\trg\trg42_reload
snd_close = weapons\generic_close
snd_bore = weapons\draw_silent
snd_bore1 = weapons\draw_silent
snd_silncer_shot = wpn_big_snd_silenced
snd_silncer_shot_actor = wpn_big_snd_silenced_actor
;--------------------------------------
[wpn_sako_sounds]:base_sounds
snd_draw = weapons\generic\eastern_draw
snd_holster = weapons\generic\generic_holster
snd_empty = weapons\_dryfire\76239_dry
snd_reload = weapons\sako\sako_reload
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\gp25_reload
snd_switch = weapons\draw_silent
snd_bore = weapons\draw_silent
snd_shoot = wpn_sako_snd_shoot
snd_shoot_actor = wpn_sako_snd_shoot_actor
;--------------------------------------
[wpn_sv98_sounds]:base_sounds
snd_draw = weapons\sv98\sv98_draw
snd_holster = weapons\sniper_holster
snd_shoot = weapons\sv98\sv98_shoot
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\sv98\sv98_reload
snd_shoot = wpn_sv98_snd_shoot
snd_shoot_actor = wpn_sv98_snd_shoot_actor
snd_silncer_shot = wpn_big_snd_silenced
snd_silncer_shot_actor = wpn_big_snd_silenced_actor
;--------------------------------------
[wpn_svd_sounds]:base_sounds
snd_draw = weapons\svd\svd_draw
snd_holster = weapons\sniper_holster
snd_empty = weapons\_dryfire\dmr_dry
snd_reload = weapons\svd\svd_reload
snd_shoot = wpn_svd_snd_shoot
snd_shoot_actor = wpn_svd_snd_shoot_actor
snd_silncer_shot = wpn_big_snd_silenced
snd_silncer_shot_actor = wpn_big_snd_silenced_actor
;--------------------------------------
[wpn_mosin_sounds]:wpn_svd_sounds
snd_draw = weapons\svd\svd_draw
snd_holster = weapons\sniper_holster
snd_empty = weapons\_dryfire\sniper_dry
snd_reload_misfire = weapons\mosin\mosin_unjam
snd_reload = weapons\mosin\mosin_reload
snd_shoot = wpn_mosin_snd_shoot
snd_shoot_actor = wpn_mosin_snd_shoot_actor
;--------------------------------------
[wpn_svt40_sounds]:base_sounds
snd_draw = weapons\svd\svd_draw
snd_holster = weapons\sniper_holster
snd_empty = weapons\_dryfire\dmr_dry_2
snd_reload = weapons\svt40\svt40_reload
snd_reload_empty = weapons\svt40\svt40_reload_empty
snd_reload_misfire = weapons\svt40\svt40_unjam
snd_shoot = wpn_svt40_snd_shoot
snd_shoot_actor = wpn_svt40_snd_shoot_actor
snd_silncer_shot = wpn_dmr_snd_silenced
snd_silncer_shot_actor = wpn_dmr_snd_silenced_actor
;--------------------------------------
[wpn_type63_sounds]:wpn_svt40_sounds
snd_draw = weapons\type63\type63_draw
snd_reload = weapons\type63\type63_reload
snd_shoot = wpn_type63_snd_shoot
snd_shoot_actor = wpn_type63_snd_shoot_actor
snd_silncer_shot = wpn_dmr_snd_silenced
snd_silncer_shot_actor = wpn_dmr_snd_silenced_actor
;--------------------------------------
[wpn_sks_sounds]:base_sounds
snd_draw = weapons\sks\sks_draw
snd_holster = weapons\sniper_holster
snd_empty = weapons\_dryfire\dmr_dry_2
snd_reload = weapons\sks\sks_reload
snd_reload_empty = weapons\sks\sks_reload_full
snd_reload_misfire = weapons\sks\sks_unjam
snd_close = weapons\generic_close
snd_shoot = wpn_sks_snd_shoot
snd_shoot_actor = wpn_sks_snd_shoot_actor
;--------------------------------------
[wpn_svu_sounds]:base_sounds
snd_draw = weapons\svu\svu_draw
snd_holster = weapons\sniper_holster
snd_empty = weapons\_dryfire\dmr_dry
snd_reload = weapons\svu\svu_reload
snd_reload_empty = weapons\svu\svu_reload_empty
snd_shoot = wpn_svd_snd_shoot
snd_shoot_actor = wpn_svd_snd_shoot_actor
snd_silncer_shot = wpn_big_snd_silenced
snd_silncer_shot_actor = wpn_big_snd_silenced_actor
;--------------------------------------
[wpn_tt33_sounds]:wpn_colt1911_sounds
snd_draw = weapons\generic\pistol_draw
snd_holster = weapons\generic\pistol_holster
snd_shoot = wpn_tt33_snd_shoot
snd_shoot_actor = wpn_tt33_snd_shoot_actor
snd_reload = weapons\tt33\tt33_reload
snd_reload_empty = weapons\tt33\tt33_reload_empty
snd_reload_misfire = weapons\tt33\tt33_unjam
;--------------------------------------
[wpn_toz34_sounds]:base_sounds
snd_draw = weapons\toz34\toz34_draw
snd_holster = weapons\shotgun_holster
snd_shoot = wpn_toz34_snd_shoot
snd_shoot_actor = wpn_toz34_snd_shoot_actor
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\toz34\toz34_reload
snd_shoot_duplet = wpn_toz34_snd_shoot
snd_shoot_1 = wpn_toz34_snd_shoot
snd_reload_1 = weapons\toz34\toz34_reload_one
[wpn_toz34_obrez_sounds]:wpn_toz34_sounds
snd_reload = weapons\toz34\toz34_reload_obrez
snd_reload_1 = weapons\toz34\toz34_reload_one_obrez
;--------------------------------------
[wpn_usp_sounds]:base_sounds
snd_draw = weapons\usp\usp_draw
snd_holster = weapons\pistol_holster
snd_empty = weapons\_dryfire\45_dry
snd_reload = weapons\usp\usp_reload
snd_reload_empty = weapons\usp\usp_reload_empty
snd_close = weapons\usp\usp_close
snd_shoot = wpn_usp_snd_shoot
snd_shoot_actor = wpn_usp_snd_shoot_actor
snd_silncer_shot = wpn_45_snd_silenced
snd_silncer_shot_actor = wpn_45_snd_silenced_actor
;--------------------------------------
[wpn_fnp45_sounds]:wpn_usp_sounds
snd_shoot = wpn_fnp_snd_shoot
snd_shoot_actor = wpn_fnp_snd_shoot_actor
snd_draw = weapons\fnp45\fnp45_draw
snd_reload = weapons\fnp45\fnp45_reload
snd_reload_empty = weapons\fnp45\fnp45_reload_empty
;--------------------------------------
[wpn_val_sounds]:base_sounds
snd_draw = weapons\val\val_draw
snd_holster = weapons\rifle_holster
snd_shoot = weapons\val\val_shoot
snd_empty = weapons\_dryfire\dmr_dry_1
snd_reload = weapons\vintorez\vintorez_reload
snd_switch_mode = weapons\generic\switch_mode
snd_shoot = wpn_val_snd_shoot
snd_shoot_actor = wpn_val_snd_shoot_actor
snd_silncer_shot = wpn_val_snd_shoot
snd_silncer_shot_actor = wpn_val_snd_shoot_actor
[wpn_vihr_sounds]:wpn_val_sounds
snd_shoot = wpn_9a91_snd_shoot
snd_shoot_actor = wpn_9a91_snd_shoot_actor
snd_reload = weapons\vihr\vihr_reload
snd_reload_empty = weapons\vihr\vihr_reload_empty
snd_shoot = wpn_vihr_snd_shoot
snd_shoot_actor = wpn_vihr_snd_shoot_actor
snd_switch_mode = weapons\generic\switch_mode
snd_draw = weapons\vihr\vihr_draw
snd_holster = weapons\vihr\vihr_holster
[wpn_vintorez_sounds]:wpn_val_sounds
snd_draw = weapons\vintorez\vintorez_draw
snd_holster = weapons\rifle_holster
snd_reload = weapons\vintorez\vintorez_reload
snd_reload_misfire = weapons\vintorez\vintorez_unjam
[wpn_vintorez_nimble_sounds]:wpn_val_sounds
snd_draw = weapons\vintorez\vintorez_nimble_draw
snd_holster = weapons\vintorez\vintorez_nimble_holster
;--------------------------------------
[wpn_vityaz_sounds]:wpn_mp5_sounds
snd_shoot = wpn_vityaz_snd_shoot
snd_shoot_actor = wpn_vityaz_snd_shoot_actor
snd_draw = weapons\mp5\mp5_draw
snd_holster = weapons\pistol_holster
snd_empty = weapons\_dryfire\smg9_dry
snd_reload = weapons\vityaz\vityaz_reload
;--------------------------------------
[wpn_vssk_sounds]:wpn_svd_sounds
snd_draw = weapons\vintorez\vintorez_draw
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\vssk\vssk_reload, 0.7
snd_shoot = wpn_vssk_snd_silenced
snd_shoot_actor = wpn_vssk_snd_silenced_actor
snd_silncer_shot = wpn_vssk_snd_silenced
snd_silncer_shot_actor = wpn_vssk_snd_silenced_actor
;--------------------------------------
[wpn_9a91_sounds]:wpn_val_sounds
snd_reload = weapons\9a91\9a91_reload
snd_reload_empty = weapons\9a91\9a91_reload_empty
snd_reload_misfire = weapons\9a91\9a91_unjam
snd_switch_mode = weapons\generic\switch_mode
snd_draw = weapons\val\val_draw
snd_holster = weapons\rifle_holster
snd_shoot = wpn_9a91_snd_shoot
snd_shoot_actor = wpn_9a91_snd_shoot_actor
snd_silncer_shot = wpn_smg9_snd_silenced
snd_silncer_shot_actor = wpn_smg9_snd_silenced_actor
;--------------------------------------
[wpn_vsk94_sounds]:wpn_val_sounds
snd_reload = weapons\9a91\9a91_reload
snd_reload_empty = weapons\9a91\9a91_reload_empty
snd_reload_misfire = weapons\9a91\9a91_unjam
snd_switch_mode = weapons\generic\switch_mode
snd_draw = weapons\val\val_draw
snd_holster = weapons\rifle_holster
;--------------------------------------
[wpn_wa2000_sounds]:base_sounds
snd_draw = weapons\generic_draw
snd_holster = weapons\sniper_holster
snd_shoot = wpn_wa2000_snd_shoot
snd_shoot_actor = wpn_wa2000_snd_shoot_actor
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\wa2000\wa2000_reload
;--------------------------------------
[wpn_walther_sounds]:base_sounds
snd_draw = weapons\walther\walther_draw
snd_holster = weapons\pistol_holster
snd_empty = weapons\_dryfire\9_dry_1
snd_reload = weapons\walther\walther_reload
snd_reload_empty = weapons\walther\walther_reload_empty
snd_close = weapons\walther\walther_close
snd_shoot = wpn_glock_snd_shoot
snd_shoot_actor = wpn_glock_snd_shoot_actor
snd_silncer_shot = wpn_9_1_snd_silenced
snd_silncer_shot_actor = wpn_9_1_snd_silenced_actor
;--------------------------------------
[wpn_winchester1300_sounds]:base_sounds
snd_shoot = wpn_winchester_snd_shoot
snd_shoot_actor = wpn_winchester_snd_shoot_actor
snd_close_weapon = weapons\toz194\toz194_draw
snd_reload_misfire = weapons\remington870\remington870_unjam
snd_bore = weapons\remington870\remington870_unjam
snd_open_weapon = weapons\generic\rifle_historic_draw
snd_empty = weapons\w1300\w1300_empty
snd_reload = weapons\toz34_reload
snd_shoot_duplet = wpn_winchester1300_snd_shoot_duplet
snd_add_cartridge = weapons\w1300\w1300_load
snd_draw = weapons\toz194\toz194_draw
snd_holster = weapons\shotgun_holster
;--------------------------------------
[wpn_mossberg_sounds]:wpn_winchester1300_sounds
snd_shoot = wpn_mossberg_snd_shoot
snd_shoot_actor = wpn_mossberg_snd_shoot_actor
snd_empty = weapons\_dryfire\sniper_dry
snd_close_weapon = weapons\toz194\toz194_draw
snd_reload_misfire = weapons\remington870\remington870_unjam
snd_bore = weapons\remington870\remington870_unjam
snd_reload = weapons\mossberg\mossberg_reload
snd_open_weapon = $no_sound
snd_add_cartridge = weapons\mossberg\mossberg_reload
snd_draw = weapons\toz194\toz194_draw
snd_holster = weapons\shotgun_holster
;--------------------------------------
[wpn_toz194_sounds]:wpn_winchester1300_sounds
snd_shoot = wpn_toz194_snd_shoot
snd_shoot_actor = wpn_toz194_snd_shoot_actor
snd_draw = weapons\toz194\toz194_draw
snd_holster = weapons\shotgun_holster
snd_reload = weapons\toz194\toz194_shell
snd_close_weapon = weapons\toz194\toz194_draw
snd_reload_misfire = weapons\remington870\remington870_unjam
snd_bore = weapons\remington870\remington870_unjam
snd_open_weapon = weapons\generic\rifle_historic_draw
snd_add_cartridge = weapons\toz194\toz194_shell
snd_close_weapon = weapons\toz194\toz194_draw
;--------------------------------------
[wpn_remington870_sounds]:wpn_winchester1300_sounds
snd_shoot = wpn_870_snd_shoot
snd_shoot_actor = wpn_870_snd_shoot_actor
snd_close_weapon = weapons\toz194\toz194_draw
snd_reload_misfire = weapons\remington870\remington870_unjam
snd_bore = weapons\remington870\remington870_unjam
snd_draw = weapons\toz194\toz194_draw
snd_holster = weapons\shotgun_holster
;--------------------------------------
[wpn_mp133_sounds]:wpn_winchester1300_sounds
snd_draw = weapons\mp133\mp133_draw
snd_shoot = wpn_mp133_snd_shoot
snd_shoot_actor = wpn_mp133_snd_shoot_actor
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\mp133\mp133_reload_end
snd_shoot_duplet = weapons\mp133\mp133_shoot
snd_add_cartridge = weapons\mp133\mp133_reload
snd_close_weapon = weapons\mp133\mp133_reload_end
;--------------------------------------
[wpn_mp153_sounds]:wpn_spas12_sounds
snd_draw = weapons\mp153\mp153_draw
snd_holster = weapons\shotgun_holster
snd_shoot = wpn_mp153_snd_shoot
snd_shoot_actor = wpn_mp153_snd_shoot_actor
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\mp153\mp153_insertshell
snd_bore = $no_sound
snd_open_weapon = $no_sound
snd_add_cartridge = weapons\mp153\mp153_insertshell
snd_close_weapon = $no_sound
;--------------------------------------
[wpn_hk416_sounds]:wpn_m4_sounds
snd_shoot = wpn_416_snd_shoot
snd_shoot_actor = wpn_416_snd_shoot_actor
snd_reload = weapons\hk416\hk416_reload
snd_reload_empty = weapons\hk416\hk416_reload
snd_switch = weapons\hk416\hk416_switch, 1.0, 0.5
snd_reload_grenade = weapons\m203\M203_reload3
;--------------------------------------
[wpn_sr25_sounds]:wpn_m4_sounds
snd_shoot = wpn_sr25_snd_shoot
snd_shoot_actor = wpn_sr25_snd_shoot_actor
snd_silncer_shot = wpn_dmr_snd_silenced
snd_silncer_shot_actor = wpn_dmr_snd_silenced_actor
snd_empty = weapons\_dryfire\dmr_dry_2
[wpn_hk417_sounds]:wpn_sr25_sounds
snd_draw = weapons\hk417\hk417_draw
snd_reload = weapons\hk417\hk417_reload
snd_reload_empty = weapons\hk417\hk417_reload
snd_empty = weapons\_dryfire\dmr_dry_2
;--------------------------------------
[wpn_xm8_sounds]:wpn_g36_sounds
snd_shoot = wpn_xm8_snd_shoot
snd_shoot_actor = wpn_xm8_snd_shoot_actor
snd_silncer_shot = wpn_556_snd_silenced
snd_silncer_shot_actor = wpn_556_snd_silenced_actor
snd_reload = weapons\xm8\xm8_reload
snd_silncer_shot = weapons\xm8\xm8_shoot_sil, 0.5
snd_reload_empty = weapons\xm8\xm8_reload
;--------------------------------------
[wpn_apb_sounds]:base_sounds
snd_draw = weapons\generic\pistol_draw
snd_holster = weapons\generic\pistol_holster
snd_empty = weapons\_dryfire\9_dry
snd_reload = weapons\apb\apb_reload
snd_close = weapons\generic_close
snd_shoot = wpn_aps_snd_shoot
snd_shoot_actor = wpn_aps_snd_shoot_actor
snd_silncer_shot = wpn_9_1_snd_silenced
snd_silncer_shot_actor = wpn_9_1_snd_silenced_actor
snd_bore = weapons\no_sound
snd_bore1 = weapons\no_sound
;--------------------------------------
;-- STCoP 3.0
[wpn_ash12_sounds]:wpn_vssk_sounds
snd_shoot = wpn_groza_snd_shoot
snd_shoot_actor = wpn_groza_snd_shoot_actor
snd_silncer_shot = wpn_ash12_snd_silenced
snd_silncer_shot_actor = wpn_ash12_snd_silenced_actor
snd_empty = weapons\_dryfire\sniper_dry
;--------------------------------------
[wpn_sig550_sounds]:base_sounds
snd_draw = weapons\sig550\sig550_draw
snd_holster = weapons\rifle_holster
snd_shoot = wpn_sg550_snd_shoot
snd_shoot_actor = wpn_sg550_snd_shoot_actor
snd_silncer_shot = wpn_556_snd_silenced
snd_silncer_shot_actor = wpn_556_snd_silenced_actor
snd_empty = weapons\_dryfire\556_dry_1
snd_reload = weapons\sig550\sig550_reload
snd_reload_empty = weapons\sig550\sig550_reload_empty
snd_shoot_grenade = weapons\_gunfire\mono\ugl_1
snd_reload_grenade = weapons\sig550\sig550_grenload
snd_switch = $no_sound
snd_bore = $no_sound
[wpn_sig550_sniper_sounds]:wpn_sig550_sounds
[wpn_sig552_sounds]:wpn_sig550_sounds
snd_reload = weapons\sig552\sig552_reload
snd_reload_empty = weapons\sig552\sig552_reload
snd_shoot = wpn_sg552_snd_shoot
snd_shoot_actor = wpn_sg552_snd_shoot_actor
[wpn_fal_sounds]:base_sounds
snd_draw = weapons\sig550\sig550_draw
snd_holster = weapons\rifle_holster
snd_empty = weapons\_dryfire\76239_dry
snd_reload = weapons\fal\fal_reload
snd_shoot = wpn_fal_snd_shoot
snd_shoot_actor = wpn_fal_snd_shoot_actor
snd_silncer_shot = wpn_762_nato_snd_silenced
snd_silncer_shot_actor = wpn_762_nato_snd_silenced_actor
[wpn_fnc_sounds]:base_sounds
snd_draw = weapons\sig550\sig550_draw
snd_holster = weapons\rifle_holster
snd_empty = weapons\_dryfire\556_dry_1
snd_reload = weapons\ak101\ak101_reload
snd_shoot = wpn_fnc_snd_shoot
snd_shoot_actor = wpn_fnc_snd_shoot_actor
snd_silncer_shot = wpn_556_snd_silenced
snd_silncer_shot_actor = wpn_556_snd_silenced_actor
;--------------------------------------
[wpn_scar_sounds]:wpn_sig550_sounds
snd_reload = weapons\scar\scar_reload
snd_reload_empty = weapons\scar\scar_reload
snd_reload_grenade = weapons\m203\m203_reload2
snd_shoot = wpn_scar_snd_shoot
snd_shoot_actor = wpn_scar_snd_shoot_actor
snd_silncer_shot = wpn_762_nato_snd_silenced
snd_silncer_shot_actor = wpn_762_nato_snd_silenced_actor
;--------------------------------------
[wpn_fort500_sounds]:wpn_mossberg_sounds
;--------------------------------------
[wpn_m82_sounds]:base_sounds
snd_draw = weapons\m98b\m98b_draw
snd_holster = weapons\sniper_holster
snd_shoot = wpn_m82_snd_shoot
snd_shoot_actor = wpn_m82_snd_shoot_actor
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\m82\m82_reload_1
snd_close = weapons\generic_close
;--------------------------------------
[wpn_remington700_sounds]:base_sounds
snd_draw = weapons\lr300\lr300_draw
snd_holster = weapons\sniper_holster
snd_shoot = wpn_r700_snd_shoot
snd_shoot_actor = wpn_r700_snd_shoot_actor
snd_silncer_shot = wpn_big_snd_silenced
snd_silncer_shot_actor = wpn_big_snd_silenced_actor
snd_empty = weapons\_dryfire\556_dry
snd_reload = weapons\remington700\reload
snd_bore = $no_sound
[wpn_m24_sounds]:base_sounds ;--?
snd_draw = weapons\sv98\sv98_draw ;weapons\m24\m24_draw
snd_holster = weapons\sniper_holster ;weapons\generic\rifle_holster
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\m24\m24_reload
snd_close = weapons\generic_close
snd_bore = weapons\draw_silent
snd_bore1 = weapons\draw_silent
snd_shoot = wpn_m24_snd_shoot
snd_shoot_actor = wpn_m24_snd_shoot_actor
snd_silncer_shot = wpn_big_snd_silenced
snd_silncer_shot_actor = wpn_big_snd_silenced_actor
;--------------------------------------
[wpn_g43_sounds]:wpn_svt40_sounds
snd_draw = weapons\generic\rifle_draw
snd_holster = weapons\generic\rifle_historic_holster
snd_empty = weapons\generic\rifle_historic_empty, 0.7
snd_reload = weapons\g43\g43_reload
snd_close = weapons\g43\g43_close
snd_bore = weapons\g43\g43_draw_silent
snd_bore1 = weapons\g43\g43_bore
;--------------------------------------
[wpn_k98_sounds]:base_sounds
snd_draw = weapons\generic\rifle_historic_draw
snd_holster = weapons\generic\rifle_historic_holster
snd_shoot = wpn_k98_snd_shoot
snd_shoot_actor = wpn_k98_snd_shoot_actor
snd_empty = weapons\generic\rifle_historic_empty, 0.5
snd_reload = weapons\k98\kar98k_reload
snd_shoot_duplet = wpn_k98_snd_shoot
snd_open_weapon = weapons\k98\kar98k_reload_start
snd_add_cartridge = weapons\k98\kar98k_reload
snd_close_weapon = weapons\k98\kar98k_reload_end
snd_silncer_shot = wpn_k98_snd_silncer_shot