Divergent/mods/M82 Reanimation/gamedata/configs/mod_system_m82a2_reanimatio...

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2024-03-17 20:18:03 -04:00
![wpn_m82]
icons_texture = ui\ui_icon_m82a2
inv_grid_x = 0
inv_grid_y = 0
cam_relax_speed = 5.5
cam_dispersion = 7.5
cam_dispersion_inc = 5.5
snd_reload = weapons\librarian_m82\reload
snd_reload_empty = weapons\librarian_m82\reload_empty
snd_reload_misfire = weapons\librarian_m82\unjam
![wpn_m82_hud]
item_orientation = 0, 0, 0
aim_hud_offset_pos = -0.091941, 0.00669, -0.046958
aim_hud_offset_pos_16x9 = -0.091941, 0.00669, -0.046958
aim_hud_offset_rot = -0.016582, -0.002076, 0
aim_hud_offset_rot_16x9 = -0.016582, -0.002076, 0
hands_orientation = 0.0052, -0.001869, -0.008003
hands_orientation_16x9 = 0.0052, -0.001869, -0.008003
hands_position = -0.01413, -0.000202, 0.014588
hands_position_16x9 = -0.01413, -0.000202, 0.014588
lowered_hud_offset_pos = 0.101655, -0.017995, -0.027677
lowered_hud_offset_pos_16x9 = 0.101655, -0.017995, -0.027677
lowered_hud_offset_rot = 0.088759, -0.797014, 0.09623
lowered_hud_offset_rot_16x9 = 0.088759, -0.797014, 0.09623
anm_hide = m82_hand_holster, m82_idle
anm_idle = m82_hand_idle, m82_idle
anm_idle_aim = m82_hand_idle_aim, m82_idle
anm_idle_aim_moving = m82_hand_moving, m82_idle, 0.75
anm_idle_aim_moving_crouch = m82_hand_moving, m82_idle, 0.7
anm_idle_moving = m82_hand_moving, m82_idle
anm_idle_sprint = m82_hand_sprint, m82_idle
anm_reload = m82_hand_reload, m82_reload
anm_reload_empty = m82_hand_reload_empty, m82_reload_empty
anm_reload_misfire = m82_hand_unjam, m82_unjam
anm_shots = m82_hand_shoot, m82_shoot
anm_shots_variant1 = m82_hand_shoot1, m82_shoot
anm_shots_aim = m82_hand_shoot_aim, m82_shoot
anm_show = m82_hand_draw, m82_idle
anm_hide_jammed = m82_hand_holster, m82_idle_jam
anm_idle_jammed = m82_hand_idle, m82_idle_jam
anm_idle_aim_jammed = m82_hand_idle_aim, m82_idle_jam
anm_idle_aim_moving_jammed = m82_hand_moving, m82_idle_jam, 0.75
anm_idle_aim_moving_crouch_jammed = m82_hand_moving, m82_idle_jam, 0.7
anm_idle_moving_jammed = m82_hand_moving, m82_idle_jam
anm_idle_sprint_jammed = m82_hand_sprint, m82_idle_jam
anm_show_jammed = m82_hand_draw, m82_idle_jam
shell_bone = bullet
shell_point = 0, 0, 0