Divergent/mods/More Melee Features/gamedata/configs/mod_system_zzBarryMeleeRewo...

280 lines
13 KiB
Plaintext
Raw Permalink Normal View History

2024-03-17 20:18:03 -04:00
;--------------------------------------------------------------------------------------------AXE---------------------
![wpn_axe]:!wpn_axe_sounds
visual = dynamics\weapons\heavy_melee\wpn_axe.ogf
hud_fov = 0.5
icons_texture = ui\heavy_melee_icons
description = st_axe2_descr
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 4
inv_grid_y = 0
position = 0.07, 0.05, 0
orientation = 0, 90, -90
hit_power = 3.4
hit_power_2 = 3.1
hit_impulse = 13.5
hit_impulse_2 = 1.5
snd_draw = weapons\new_axe\heavy_draw
snd_holster = weapons\new_axe\heavy_holster
snd_shoot = $no_sound
snd_shoot1 = $no_sound
snd_shoot2 = $no_sound
;Sounds Handled In Scripts
scripted_snd_attack = weapons\new_axe\axe_swing, true
scripted_snd_attack_variant1 = weapons\new_axe\axe_swing_var1, true
scripted_snd_attack_variant2 = weapons\new_axe\axe_swing_var2, true
scripted_snd_attack2 = weapons\new_axe\heavy_overhead_swing, true
![wpn_axe_hud]
item_visual = anomaly_weapons\wpn_axe\wpn_axe_hud
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = -0.5, 1, 10
hands_orientation_16x9 = -0.5, 1, 10
hands_position = -0.001529, -0.168825, 0.198185
hands_position_16x9 = -0.001529, -0.168825, 0.198185
lowered_hud_offset_pos = 0.150546, -0.440668, 0.134398
lowered_hud_offset_pos_16x9 = 0.150546, -0.440668, 0.134398
lowered_hud_offset_rot = -0.603039, -1.149442, -0.738433
lowered_hud_offset_rot_16x9 = -0.603039, -1.149442, -0.738433
anm_attack = barry_axe_light_hands
anm_attack2 = barry_axe_heavy_hands
anm_hide = barry_axe_holster_hands
anm_idle = barry_axe_idle_hands
anm_idle_aim = barry_axe_idle_hands
anm_idle_moving = barry_axe_walk_hands
anm_idle_sprint = barry_axe_sprint_hands
anm_show = barry_axe_draw_hands
anm_show_empty = barry_axe_draw_hands
anm_bore = barry_axe_inspect_hands
; Custom Animation Types Handled In Scripts
anm_attack_variant1 = barry_axe_light_hands_alt1
anm_attack_variant2 = barry_axe_light_hands_alt2
anm_1h_show = barry_axe_1h_draw_hands
; Transition/Intermediate Animations
anm_walk2sprint = barry_axe_transition_hands
anm_sprint2walk = barry_axe_transition_hands_alt
; Transition Definitions
ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1
ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1
;------------------------------------------------------------------------------------------SHARP-SHOVEL-----------------------
![wpn_axe2]:!wpn_axe_sounds
visual = dynamics\weapons\heavy_melee\sharp_shovel.ogf
description = st_shovel_sharp_descr
inv_name = st_shovel_sharp
inv_name_short = st_shovel_sharp
icons_texture = ui\heavy_melee_icons
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 4
cost = 260
inv_weight = 1.54
position = -0.01, 0.6, 0.024
orientation = 0, 180, 0
hit_power = 6.4
hit_power_2 = 48
condition_queue_shot_dec = 15
condition_shot_dec = 15
repair_type = none
hud = wpn_axe2_hud
snd_draw = weapons\new_axe\heavy_draw
snd_holster = weapons\new_axe\heavy_holster
snd_shoot = $no_sound
snd_shoot1 = $no_sound
snd_shoot2 = $no_sound
;Sounds Handled In Scripts
scripted_snd_attack = weapons\new_axe\axe_swing, true
scripted_snd_attack_variant1 = weapons\new_axe\axe_swing_var1, true
scripted_snd_attack_variant2 = weapons\new_axe\axe_swing_var2, true
scripted_snd_attack2 = weapons\new_axe\heavy_overhead_swing, true
![wpn_axe2_hud]
item_visual = anomaly_weapons\wpn_shovel\wpn_shovel_sharp_hud
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = -0.5, 1, 10
hands_orientation_16x9 = -0.5, 1, 10
hands_position = -0.001529, -0.168825, 0.198185
hands_position_16x9 = -0.001529, -0.168825, 0.198185
lowered_hud_offset_pos = 0.019067, -0.358889, 0.069541
lowered_hud_offset_pos_16x9 = 0.019067, -0.358889, 0.069541
lowered_hud_offset_rot = -0.892271, -0.538412, -0.263826
lowered_hud_offset_rot_16x9 = -0.892271, -0.538412, -0.263826
anm_attack = barry_shovel_light_hands
anm_attack2 = barry_shovel_heavy_hands
anm_hide = barry_shovel_holster_hands
anm_idle = barry_shovel_idle_hands
anm_idle_aim = barry_shovel_idle_hands
anm_idle_moving = barry_shovel_walk_hands
anm_idle_sprint = barry_shovel_sprint_hands
anm_show = barry_shovel_draw_hands
anm_show_empty = barry_shovel_draw_hands
anm_bore = barry_shovel_inspect_hands
; Custom Animation Types Handled In Scripts
anm_attack_variant1 = barry_shovel_light_hands_alt1
anm_attack_variant2 = barry_shovel_light_hands_alt2
anm_1h_show = barry_shovel_draw_1h_hands
; Transition/Intermediate Animations
anm_walk2sprint = none
anm_sprint2walk = none
; Transition Definitions
ts_pattern_walk2sprint = none
ts_pattern_sprint2walk = none
shell_bone = wpn_body
shell_point = 0, 0, 0
fire_bone = knife
fire_point = 0.004500, 0.062500, -0.178499
freelook_z_offset_mul = 0.9
;-------------------------------------------------------------------------------------SLEDGE-HAMMER----------------------------
![wpn_axe3]:!wpn_axe_sounds
visual = dynamics\weapons\heavy_melee\wpn_sledge.ogf
hud_fov = 0.5
description = st_sledge_hammer_descr
inv_name = st_sledge_hammer
inv_name_short = st_sledge_hammer
icons_texture = ui\heavy_melee_icons
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 4
inv_grid_y = 2
hit_power = 3.4
hit_power_2 = 4.8
hit_impulse = 25.5
hit_impulse_2 = 1.5
position = -0.05, 0.1, 0.05
orientation = 0, 90, 0
snd_draw = weapons\new_axe\heavy_draw
snd_holster = weapons\new_axe\heavy_holster
snd_shoot = $no_sound
snd_shoot1 = $no_sound
snd_shoot2 = $no_sound
;Sounds Handled In Scripts
scripted_snd_attack = weapons\new_axe\axe_swing, true
scripted_snd_attack_variant1 = weapons\new_axe\axe_swing_var1, true
scripted_snd_attack_variant2 = weapons\new_axe\axe_swing_var2, true
scripted_snd_attack2 = weapons\new_axe\heavy_overhead_swing_sledge, true
![wpn_axe3_hud]
item_visual = anomaly_weapons\wpn_sledge_hammer\wpn_sledge_hud
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 6.3614, -4.82933, 9.645867
hands_orientation_16x9 = 6.3614, -4.82933, 9.645867
hands_position = 0.001152, -0.127219, 0.102892
hands_position_16x9 = 0.001152, -0.127219, 0.102892
lowered_hud_offset_pos = 0.155134, -0.378376, 0.095714
lowered_hud_offset_pos_16x9 = 0.155134, -0.378376, 0.095714
lowered_hud_offset_rot = -0.603039, -1.149442, -0.738433
lowered_hud_offset_rot_16x9 = -0.603039, -1.149442, -0.738433
anm_attack = barry_axe_light_hands
anm_attack2 = barry_axe_heavy_hands
anm_hide = barry_axe_holster_hands
anm_idle = barry_axe_idle_hands
anm_idle_aim = barry_axe_idle_hands
anm_idle_moving = barry_axe_walk_hands
anm_idle_sprint = barry_axe_sprint_hands
anm_show = barry_axe_draw_hands
anm_show_empty = barry_axe_draw_hands
anm_bore = barry_sledge_inspect_hands
; Custom Animation Types Handled In Scripts
anm_attack_variant1 = barry_axe_light_hands_alt1
anm_attack_variant2 = barry_axe_light_hands
anm_1h_show = barry_axe_1h_draw_hands
; Transition/Intermediate Animations
anm_walk2sprint = barry_axe_transition_hands
anm_sprint2walk = barry_axe_transition_hands_alt
; Transition Definitions
ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1
ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1
;-----------------------------------------------------------------------------------OLD-SHOVEL---------------------------
![shovel_old]
icons_texture = ui\heavy_melee_icons
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 2
;-----------------------------------------------------------------------------------MILI-SHOVEL--------------------------
![shovel_mili]
visual = dynamics\equipments\trade\mili_shovel.ogf
icons_texture = ui\heavy_melee_icons
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 0
;---------------------------------------------------------------------------------MMF-OLD-SHOVEL---------------------------
[mmf_shovel_old]:wpn_axe2
visual = dynamics\equipments\trade\shovel.ogf
description = st_shovel_old_descr
inv_name = st_shovel_old
inv_name_short = st_shovel_old
icons_texture = ui\heavy_melee_icons
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 2
hit_power = 1.6
hit_power_2 = 0.525, 0.525, 0.525, 0.525
hit_power_critical_2 = 0.75, 0.75, 0.75, 0.75
hud = mmf_shovel_old_hud
[mmf_shovel_old_hud]:wpn_axe2_hud
item_visual = anomaly_weapons\wpn_shovel\wpn_shovel_hud
;---------------------------------------------------------------------------------MMF-MILI-SHOVEL--------------------------
[mmf_shovel_mili]:wpn_axe2
visual = dynamics\equipments\trade\mili_shovel.ogf
description = st_shovel_mili_descr
inv_name = st_shovel_mili
inv_name_short = st_shovel_mili
icons_texture = ui\heavy_melee_icons
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 0
hit_power = 1.6
hit_power_2 = 0.525, 0.525, 0.525, 0.525
hit_power_critical_2 = 0.75, 0.75, 0.75, 0.75
hud = mmf_shovel_mili_hud
[mmf_shovel_mili_hud]:wpn_axe2_hud
item_visual = anomaly_weapons\wpn_shovel\wpn_shovel_mili_hud