192 lines
7.9 KiB
Plaintext
192 lines
7.9 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_rg-6]:zero_immunities,weapon_probability,default_weapon_params,wpn_rg-6_sounds
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = on
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$prefetch = 2
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$spawn = "weapons\rg-6"
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scheduled = off
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cform = skeleton
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class = WP_RG6
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slot = 2
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animation_slot = 10
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ef_main_weapon_type = 4
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ef_weapon_type = 12
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hand_dependence = 1
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single_handed = 0
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 4
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inv_grid_x = 36
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inv_grid_y = 32
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inv_name = st_wpn_rg6
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inv_name_short = st_wpn_rg6
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description = st_wpn_rg6_descr
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kind = w_explosive
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inv_weight = 6.2
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cost = 38850
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weapon_class = heavy_weapon
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hud = wpn_rg-6_hud
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visual = dynamics\weapons\wpn_rg6\wpn_rg6.ogf
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position = -0.026, -0.111, 0.
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orientation = 0, 0, 0
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fire_point = 0.0, 0.120, 0.452
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fire_point2 = 0.0, 0.120, 0.452
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.15
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strap_orientation = -15, -9, 110
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
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light_color = 0.6, 0.5, 0.3
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light_range = 6.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgr_icon_x = 900
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upgr_icon_y = 900
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upgr_icon_width = 250
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upgr_icon_height = 100
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tri_state_reload = on
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ammo_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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ammo_current = 10
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ammo_elapsed = 0
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ammo_limit = 60
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ammo_mag_size = 6
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startup_ammo = 0
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scope_status = 0
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scope_zoom_factor = 0
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silencer_status = 0
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grenade_launcher_status = 0
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launch_speed = 76
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hit_impulse = 150
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hit_power = 0.75, 0.75, 0.75, 0.75
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hit_type = fire_wound
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fire_distance = 500
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bullet_speed = 76
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rpm = 150
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rpm_empty_click = 200
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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reload_dof = 0.0, 0.5, 5, 1.3
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control_inertion_factor = 1.0f
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crosshair_inertion = 8.3
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fire_dispersion_base = 0.76
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.001
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misfire_start_condition = 0.7 ; 0.86
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misfire_start_prob = 0.004
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misfire_end_condition = 0.14
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.009
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condition_shot_dec = 0.009
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cam_relax_speed = 7.0
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cam_dispersion = 3.02
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cam_dispersion_frac = 0.1
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cam_dispersion_inc = 3.02
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cam_max_angle = 50
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cam_max_angle_horz = 50
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cam_step_angle_horz = 3.9
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PDM_disp_accel_factor = 2.9
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PDM_disp_base = 0.95
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.9
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cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 172
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kill_msg_width = 68
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kill_msg_height = 30
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snd_reload = weapons\librarian_rg6\reload_loop
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snd_open_weapon = weapons\librarian_rg6\reload_start
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snd_close_weapon = weapons\librarian_rg6\reload_end
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snd_add_cartridge = weapons\librarian_rg6\reload_loop
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; snd_reload_misfire = weapons\librarian_rg6\unjam
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snd_shoot = weapons\librarian_rg6\shoot
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[wpn_rg-6_hud]:hud_base
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item_visual = anomaly_weapons\wpn_rg6\wpn_rg6_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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aim_hud_offset_pos = -0.111355, -0.022745, -0.054007
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aim_hud_offset_pos_16x9 = -0.111355, -0.022745, -0.054007
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aim_hud_offset_rot = -0.115059, 0.060377, -0.134671
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aim_hud_offset_rot_16x9 = -0.115059, 0.060377, -0.134671
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hands_orientation = 4.8912, 5.274737, -7.055736
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hands_orientation_16x9 = 4.8912, 5.274737, -7.055736
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hands_position = -0.02288, -0.001283, 0.09359
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hands_position_16x9 = -0.02288, -0.001283, 0.09359
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lowered_hud_offset_pos = 0.08707, -0.047317, -0.054355
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lowered_hud_offset_pos_16x9 = 0.08707, -0.047317, -0.054355
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lowered_hud_offset_rot = -0.009067, -0.789548, 0.1
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lowered_hud_offset_rot_16x9 = -0.009067, -0.789548, 0.1
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_open = rg6_hand_reload_start, rg6_reload_start
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anm_add_cartridge = rg6_hand_reload_loop, rg6_reload_loop
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anm_close = rg6_hand_reload_end, rg6_reload_end
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; anm_reload_misfire = rg6_hand_unjam, rg6_unjam
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anm_hide = rg6_hand_holster, rg6_idle
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anm_idle = rg6_hand_idle, rg6_idle
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anm_idle_aim = rg6_hand_idle_aim, rg6_idle
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anm_idle_aim_moving = rg6_hand_moving, rg6_idle, 0.75
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anm_idle_aim_moving_crouch = rg6_hand_moving, rg6_idle, 0.7
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anm_idle_moving = rg6_hand_moving, rg6_idle
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anm_idle_sprint = rg6_hand_sprint, rg6_idle, 1.1
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anm_shots = rg6_hand_shoot, rg6_shoot
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anm_show = rg6_hand_draw, rg6_idle
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; anm_hide_jammed = rg6_hand_holster, rg6_idle_jam
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; anm_idle_jammed = rg6_hand_idle, rg6_idle_jam
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; anm_idle_aim_jammed = rg6_hand_idle_aim, rg6_idle_jam
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; anm_idle_moving_jammed = rg6_hand_moving, rg6_idle_jam
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; anm_idle_sprint_jammed = rg6_hand_sprint, rg6_idle_jam
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; anm_show_jammed = rg6_hand_draw, rg6_idle_jam
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; anm_shots_jammed = rg6_hand_shoot, rg6_shoot_jam
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fire_bone = muzzle
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fire_bone2 = muzzle
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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freelook_z_offset_mul = 0.3
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