31 lines
835 B
Plaintext
31 lines
835 B
Plaintext
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function actor_on_first_update()
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local pool = {
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["trc_endless_night_spawn_01"] = {
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pos = vector():set(138.85020446777, 3.9266076087952, -124.36943054199),
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smart = "trc_sim_5",
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},
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["trc_endless_night_spawn_02"] = {
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pos = vector():set(198.9889831543, 10.085237503052, 163.07121276855),
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smart = "trc_sim_11",
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},
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["trc_endless_night_spawn_03"] = {
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pos = vector():set(-52.121494293213, 13.674411773682, 285.16284179688),
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smart = "trc_sim_17",
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}
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}
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for sec,v in pairs(pool) do
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local se = get_story_se_item(sec)
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if not (se) then
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local pos = v.pos
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local vid = level.vertex_id(pos)
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local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
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se = alife():create(sec,pos,vid,gid)
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end
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end
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
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end
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