Divergent/mods/Redone Collection/gamedata/scripts/redone_endless_val_night_mu...

31 lines
877 B
Plaintext
Raw Permalink Normal View History

function actor_on_first_update()
local pool = {
["val_endless_night_spawn_01"] = {
pos = vector():set(-58.37699508667, -0.39553779363632, -374.03778076172),
smart = "val_smart_terrain_3_0",
},
["val_endless_night_spawn_02"] = {
pos = vector():set(-134.28462219238, -1.4056015014648, -330.41253662109),
smart = "val_smart_terrain_5_8",
},
["val_endless_night_spawn_03"] = {
pos = vector():set(-47.002891540527, -3.0274252891541, -145.11131286621),
smart = "val_smart_terrain_6_5",
}
}
for sec,v in pairs(pool) do
local se = get_story_se_item(sec)
if not (se) then
local pos = v.pos
local vid = level.vertex_id(pos)
local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
se = alife():create(sec,pos,vid,gid)
end
end
end
function on_game_start()
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
end