35 lines
882 B
Plaintext
35 lines
882 B
Plaintext
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[smart_terrain]
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squad_id = 17
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max_population = 1
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respawn_params = respawn@pri_b303
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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spawn_point = pri_b303_save_home
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[respawn@pri_b303] ;-- Type: faction {isg} = safezone\hideout
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spawn_isg@alpha
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;spawn_mutant_special
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[spawn_isg@alpha]
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spawn_squads = isg_sim_squad_alpha, isg_sim_squad_veteran
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spawn_num = {=actor_community(actor_monolith) +pri_b303_complete_end} 2,{=actor_community(actor_greh) +pri_b303_complete_end} 2,{+operation_afterglow +pri_b303_complete_end} 2, 0
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;[spawn_mutant_special]
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;spawn_squads = pri_b303_burer_squad
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;spawn_num = {!squad_name_exist(pri_b303_burer_squad) -pri_b303_burer_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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pri_b303_burer_01 = pripyat\pri_b303_burer_01.ltx
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