Divergent/mods/SVD Reanimation/gamedata/configs/items/weapons/w_svd.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_svd]:identity_immunities,weapon_probability,default_weapon_params,wpn_svd_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd"
scheduled = off
cform = skeleton
parent_section = wpn_svd
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 44
inv_grid_y = 10
inv_name = st_wpn_svd
inv_name_short = st_wpn_svd
description = st_wpn_svd_descr
kind = w_sniper
inv_weight = 3.91
cost = 40550
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_svd_hud
visual = dynamics\weapons\wpn_svd\wpn_svd.ogf
position = -0.026, -0.077, 0.00
orientation = 0, 0, 0
fire_point = 0.0, 0.129, 0.942
fire_point2 = 0.0, 0.129, 0.942
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\762x54
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 1750
upgr_icon_y = 200
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 10
scopes = 1p29, kobra, ps01
scope_status = 0
scope_name = wpn_addon_scope
scope_x = 44
scope_y = -3
scope_zoom_factor = 0
silencer_name = wpn_sil_kzrzp
silencer_status = 0
silencer_x = 273
silencer_y = 15
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 1.1, 1.1, 1.1, 1.1
hit_type = fire_wound
fire_distance = 1100
bullet_speed = 820
rpm = 300
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9.3
fire_dispersion_base = 0.092
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.91
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0040
condition_shot_dec = 0.0040
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 2.78
cam_dispersion_frac = 1.1
cam_dispersion_inc = 2.78
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.8
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 0.75
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.97
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.65
PDM_disp_accel_factor = 3.05
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.05
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
snd_reload = weapons\librarian_svd\reload
snd_reload_empty = weapons\librarian_svd\reload_empty
snd_reload_misfire = weapons\librarian_svd\unjam
snd_draw = weapons\librarian_svd\draw
snd_holster = weapons\librarian_svd\holster
[wpn_svd_hud]:hud_base
item_visual = anomaly_weapons\wpn_svd\wpn_svd_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 0.3498, 0.732087, -0.866556
hands_orientation_16x9 = 0.3498, 0.732087, -0.866556
hands_position = -0.019946, 0.0037, -0.061045
hands_position_16x9 = -0.019946, 0.0037, -0.061045
aim_hud_offset_pos = -0.072739, 0.034484, -0.038205
aim_hud_offset_pos_16x9 = -0.072739, 0.034484, -0.038205
aim_hud_offset_rot = 0.011584, 0.00687, -0.008757
aim_hud_offset_rot_16x9 = 0.011584, 0.00687, -0.008757
lowered_hud_offset_pos = 0.052328, -0.003764, 0.011738
lowered_hud_offset_pos_16x9 = 0.052328, -0.003764, 0.011738
lowered_hud_offset_rot = 0.132619, -0.607364, 0.004409
lowered_hud_offset_rot_16x9 = 0.132619, -0.607364, 0.004409
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = svd_hand_holster, svd_idle
anm_hide_empty = svd_hand_holster, svd_idle_empty
anm_idle = svd_hand_idle, svd_idle
anm_idle_aim = svd_hand_idle_aim, svd_idle
anm_idle_aim_empty = svd_hand_idle_aim, svd_idle_empty
anm_idle_aim_moving = svd_hand_moving, svd_idle, 0.75
anm_idle_aim_moving_crouch = svd_hand_moving, svd_idle, 0.75
anm_idle_aim_moving_crouch_empty = svd_hand_moving, svd_idle_empty, 0.75
anm_idle_aim_moving_empty = svd_hand_moving, svd_idle_empty, 0.75
anm_idle_empty = svd_hand_idle, svd_idle_empty
anm_idle_moving = svd_hand_moving, svd_idle, 0.75
anm_idle_moving_crouch = svd_hand_moving, svd_idle, 0.75
anm_idle_moving_crouch_empty = svd_hand_moving, svd_idle, 0.75
anm_idle_moving_empty = svd_hand_moving, svd_idle_empty, 0.75
anm_idle_sprint = svd_hand_sprint, svd_idle, 1.3
anm_idle_sprint_empty = svd_hand_sprint, svd_idle_empty, 1.3
anm_reload = svd_hand_reload, svd_reload
anm_reload_empty = svd_hand_reload_empty, svd_reload_empty
anm_reload_misfire = svd_hand_unjam, svd_unjam
anm_shot_l = svd_hand_shoot, svd_shoot_last
anm_shots = svd_hand_shoot, svd_shoot
anm_show = svd_hand_draw, svd_idle
anm_show_empty = svd_hand_draw, svd_idle_empty
anm_shots_aim = svd_hand_shoot, svd_shoot
anm_shots_aim_l = svd_hand_shoot, svd_shoot_last
anm_hide_jammed = svd_hand_holster, svd_idle_jam
anm_idle_jammed = svd_hand_idle, svd_idle_jam
anm_idle_aim_jammed = svd_hand_idle_aim, svd_idle_jam
anm_idle_aim_moving_jammed = svd_hand_moving, svd_idle_jam, 0.75
anm_idle_aim_moving_crouch_jammed = svd_hand_moving, svd_idle_jam, 0.75
anm_idle_moving_jammed = svd_hand_moving, svd_idle_jam, 0.75
anm_idle_moving_crouch_jammed = svd_hand_moving, svd_idle_jam, 0.75
anm_idle_sprint_jammed = svd_hand_sprint, svd_idle_jam, 1.3
anm_show_jammed = svd_hand_draw, svd_idle_jam
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.45
;------------------------------------------------------------------------------------------------
[wpn_svd_1p29]:wpn_svd
1icon_layer = 1p29
1icon_layer_x = 58
1icon_layer_y = 8
inv_weight = 4.71
hud = wpn_svd_1p29_hud
visual = dynamics\weapons\wpn_svd\wpn_svd_1p29.ogf
scope_status = 1
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_svd_1p29_hud]:wpn_svd_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_1p29_hud.ogf
aim_hud_offset_pos = -0.076046, 0.003537, 0.012736
aim_hud_offset_pos_16x9 = -0.076046, 0.003537, 0.012736
aim_hud_offset_rot = 0.011584, 0.00687, -0.008757
aim_hud_offset_rot_16x9 = 0.011584, 0.00687, -0.008757
;------------------------------------------------------------------------------------------------
[wpn_svd_ps01]:wpn_svd
1icon_layer = ps01
1icon_layer_x = 33
1icon_layer_y = 9
inv_weight = 4.51
hud = wpn_svd_pso1_hud
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_svd_pso1_hud]:wpn_svd_hud
aim_hud_offset_pos = -0.065538, 0.016621, -0.019634
aim_hud_offset_pos_16x9 = -0.065538, 0.016621, -0.019634
aim_hud_offset_rot = 0.011584, 0.00687, -0.008757
aim_hud_offset_rot_16x9 = 0.011584, 0.00687, -0.008757
;------------------------------------------------------------------------------------------------
[wpn_svd_kobra]:wpn_svd
1icon_layer = kobra
1icon_layer_x = 64
1icon_layer_y = 10
inv_weight = 4.32
hud = wpn_svd_kobra_hud
visual = dynamics\weapons\wpn_svd\wpn_svd_kobra.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_svd_kobra_hud]:wpn_svd_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_kobra_hud.ogf
aim_hud_offset_pos = -0.072948, 0.010156, -0.01131
aim_hud_offset_pos_16x9 = -0.072948, 0.010156, -0.01131
aim_hud_offset_rot = 0.011584, 0.00687, -0.008757
aim_hud_offset_rot_16x9 = 0.011584, 0.00687, -0.008757
;------------------------------------------------------------------------------------------------
;-- Custom
;------------------------------------------------------------------------------------------------
[wpn_svd_custom]:wpn_svd
parent_section = wpn_svd_custom
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 44
inv_grid_y = 12
inv_name = st_wpn_svd_custom
inv_name_short = st_wpn_svd_custom
cost = 45360
hud = wpn_svd_sk1_hud
visual = dynamics\weapons\wpn_svd\wpn_svd_sk1.ogf
installed_upgrades = up_fourta_svd
rpm = 305
fire_dispersion_base = 0.08
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.004
misfire_end_condition = 0.09
misfire_end_prob = 0.03
condition_queue_shot_dec = 0.0038
condition_shot_dec = 0.0038
[wpn_svd_sk1_hud]:wpn_svd_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_svd_custom_1p29]:wpn_svd_custom
1icon_layer = 1p29
1icon_layer_x = 58
1icon_layer_y = 8
inv_weight = 4.71
hud = wpn_svd_1p29_sk1_hud
visual = dynamics\weapons\wpn_svd\wpn_svd_1p29_sk1.ogf
scope_status = 1
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_svd_1p29_sk1_hud]:wpn_svd_1p29_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_1p29_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_svd_custom_kobra]:wpn_svd_custom
1icon_layer = kobra
1icon_layer_x = 64
1icon_layer_y = 10
inv_weight = 4.32
hud = wpn_svd_kobra_sk1_hud
visual = dynamics\weapons\wpn_svd\wpn_svd_kobra_sk1.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_svd_kobra_sk1_hud]:wpn_svd_kobra_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_kobra_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_svd_custom_ps01]:wpn_svd_custom
1icon_layer = ps01
1icon_layer_x = 33
1icon_layer_y = 9
inv_weight = 4.51
hud = wpn_svd_pso1_sk1_hud
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_svd_pso1_sk1_hud]:wpn_svd_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Nimble
;------------------------------------------------------------------------------------------------
[wpn_svd_nimble]:wpn_svd
$spawn = "weapons\wpn_svd_nimble"
parent_section = wpn_svd_nimble
inv_grid_x = 44
inv_grid_y = 18
inv_name = st_wpn_svd_nimble
description = st_wpn_svd_nimble_descr
inv_weight = 5.143
cost = 55880
hud = wpn_svd_nimble_hud
visual = dynamics\weapons\wpn_svd\wpn_svd_nimble.ogf
upgrades = up_gr_firstab_svd_nimble, up_gr_seconab_svd_nimble, up_gr_thirdab_svd_nimble, up_gr_fourtab_svd_nimble, up_gr_fourtcd_svd_nimble, up_gr_fourtef_svd_nimble
scopes = none
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_1p59
scope_zoom_factor = 10
silencer_name = wpn_sil_kzrzp
silencer_status = 2
silencer_x = 273
silencer_y = 15
hit_impulse = 45
;hit_power = 0.82, 0.82, 0.82, 0.82
hit_type = fire_wound
fire_distance = 1400
bullet_speed = 893
rpm = 250
rpm_empty_click = 200
fire_dispersion_base = 0.071
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.005
misfire_end_condition = 0.09
misfire_end_prob = 0.07
condition_queue_shot_dec = 0.0045
condition_shot_dec = 0.0045
[wpn_svd_nimble_hud]:wpn_svd_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_nimble_hud
attach_place_idx = 0
zoom_hide_crosshair = true
aim_hud_offset_pos = -0.079346, 0.00346, -0.038276
aim_hud_offset_pos_16x9 = -0.079346, 0.00346, -0.038276
aim_hud_offset_rot = -0.001005, 0.024251, -0.008757
aim_hud_offset_rot_16x9 = -0.001005, 0.024251, -0.008757