Divergent/mods/WA2000 Reanimation/gamedata/configs/items/weapons/w_wa2000.ltx

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2024-03-17 20:18:03 -04:00
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[wpn_wa2000]:identity_immunities,weapon_probability,default_weapon_params,wpn_wa2000_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\wa2000"
scheduled = off
cform = skeleton
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 64
inv_grid_y = 70
inv_name = st_wpn_wa2000
inv_name_short = st_wpn_wa2000
description = st_wpn_wa2000_descr
kind = w_sniper
inv_weight = 7.65
cost = 90000
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_wa2000_hud
visual = dynamics\weapons\wpn_wa2000\wpn_wa2000.ogf
position = -0.026, -0.130, 0
orientation = 0, 0, 0
fire_point = 0, 0.195, 0.777
fire_point2 = 0, 0.195, 0.777
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 8
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
shell_point = 0, 0.129, 0.192
shell_dir = 0, 0, 0.4
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 1750
upgr_icon_y = 400
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_current = 10
ammo_elapsed = 0
ammo_limit = 10
ammo_mag_size = 6
startup_ammo = 10
scope_status = 1
scope_dynamic_zoom = on
scope_name = wpn_addon_scope
scope_texture = wpn_crosshair_mark4
scope_x = 49
scope_y = 7
scope_zoom_factor = 10
silencer_name = wpn_addon_silencer
silencer_status = 0
silencer_x = 281
silencer_y = 17
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = amik\weapons\smoke_particles\silencer_smoke_particles_00
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 1.0, 1.0, 1.0, 1.0
hit_type = fire_wound
fire_distance = 1200
bullet_speed = 840
rpm = 45
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.3
reload_dof = 0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9
fire_dispersion_base = 0.1
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.0055
misfire_end_condition = 0.1
misfire_end_prob = 0.07
condition_queue_shot_dec = 0.0055
condition_shot_dec = 0.0055
cam_return = 1
cam_relax_speed = 4.5
cam_dispersion = 2.5
cam_dispersion_frac = 1.0
cam_dispersion_inc = 2.5
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.25
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 0.75
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.8
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.65
PDM_disp_accel_factor = 3.0
PDM_disp_base = 1.3
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.0
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 0.75
holder_range_modifier = 2.00
min_radius = 50
max_radius = 90
hit_probability_gd_novice = 1.0
hit_probability_gd_stalker = 1.0
hit_probability_gd_veteran = 1.0
hit_probability_gd_master = 1.0
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
snd_reload = weapons\librarian_wa2k\reload
snd_reload_empty = weapons\librarian_wa2k\reload_empty
snd_reload_misfire = weapons\librarian_wa2k\unjam
[wpn_wa2000_hud]:hud_base
item_visual = anomaly_weapons\wpn_wa2000\wpn_wa2000_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = -0.0482, -0.000801, -0.008539
hands_orientation_16x9 = -0.0482, -0.000801, -0.008539
hands_position = -0.013067, 0.017923, 0.009749
hands_position_16x9 = -0.013067, 0.017923, 0.009749
aim_hud_offset_pos = -0.10485, -0.004192, -0.081033
aim_hud_offset_pos_16x9 = -0.10485, -0.004192, -0.081033
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.095869, -0.024198, 0.014087
lowered_hud_offset_pos_16x9 = 0.095869, -0.024198, 0.014087
lowered_hud_offset_rot = 0.101423, -0.80112, 0.122058
lowered_hud_offset_rot_16x9 = 0.101423, -0.80112, 0.122058
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = wa2k_hand_holster, wa2k_idle
anm_idle = wa2k_hand_idle, wa2k_idle
anm_idle_aim = wa2k_hand_idle_aim, wa2k_idle
anm_idle_aim_moving = wa2k_hand_moving, wa2k_idle, 0.75
anm_idle_aim_moving_crouch = wa2k_hand_moving, wa2k_idle, 0.7
anm_idle_moving = wa2k_hand_moving, wa2k_idle
anm_idle_sprint = wa2k_hand_sprint, wa2k_idle, 1.1
anm_reload = wa2k_hand_reload, wa2k_reload
anm_reload_empty = wa2k_hand_reload_empty, wa2k_reload_empty
anm_reload_misfire = wa2k_hand_unjam, wa2k_unjam
anm_shots = wa2k_hand_shoot, wa2k_shoot
anm_show = wa2k_hand_draw, wa2k_idle
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.037, 0.063, 0.118
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = -0.011, 0.073565, 0.659957
fire_point2 = 0, -0.008, 0.408