Divergent/mods/Zone Customization Project/gamedata/scripts/smr_spawn_template.script

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template_cfg = {}
template_cfg_weights = {}
function get_template_config()
if next(template_cfg) == nil then
smr_debug.get_log().info("population/monsters", "Using preset %s ", smr_spawns_mcm.get_config("preset_file"))
template_cfg = load_template_config()
end
return template_cfg
end
function load_template_config()
local tcfg = {}
local msq = smr_pop.get_mutant_spawn_squads()
local ini = ini_file(smr_spawns_mcm.get_config("preset_file"))
local function itr(section)
local tmp = {}
template_cfg_weights[section] = 0
lc = ini:line_count(section)
for li=0,lc-1 do
local sq, weight = smr_utils.read_spawn_template_ln(ini, section, li)
local ss = str_explode(sq, "*")
if ss[2] and ss[3] then
local mini = ini_file("plugins\\zcp\\spawn_groups\\" .. ss[2] .. ".ltx")
for nk, nv in pairs(smr_utils.spawn_template_lines_to_table(mini, ss[3])) do
template_cfg_weights[section] = template_cfg_weights[section] + nv
tmp[nk] = nv
end
else
if smr_utils.table_has_value(msq, sq) then
tmp[sq] = weight
template_cfg_weights[section] = template_cfg_weights[section] + weight
end
end
end
if next(tmp) ~= nil then
tcfg[section] = tmp
end
end
ini:section_for_each(itr)
return tcfg
end
-- Weight code adapted from TheMrDemonized's "ZCP Kinda Balanced Spawns" (https://www.moddb.com/mods/stalker-anomaly/addons/zcp-balanced-spawns/)
function get_random_squad_for_smart(smart)
local tier = get_squad_tier()
local key = alife():level_name(game_graph():vertex(smart.m_game_vertex_id):level_id()) .. "_tier" .. tier .. "_monsters"
local mutant_table = get_template_config()[key]
if not mutant_table or next(mutant_table) == nil then
smr_debug.get_log().warn("population/monsters", "empty mutant table for %".. key)
return nil
end
local rand = math.random() * template_cfg_weights[key]
for mutant, weight in pairs(mutant_table) do
if (rand < weight) then
smr_debug.get_log().info("population/monsters", "got squad %s for section (roll: %s/%s) ".. key, mutant, rand, weight)
return mutant
end
rand = rand - weight
end
smr_debug.get_log().warn("population/monsters", "no weighted squad for section".. key)
return mutant_table[math.random(#mutant_table)]
end
function get_squad_tier()
local tier_1_fac = get_tier_factor(1)
local tier_2_fac = get_tier_factor(2)
local tier_3_fac = get_tier_factor(3)
local range = tier_1_fac + tier_2_fac + tier_3_fac
local rnd = math.random(0, range)
if rnd <= tier_1_fac then
return 1
elseif rnd <= tier_1_fac + tier_2_fac then
return 2
else
return 3
end
end
function get_tier_factor(tier)
return smr_spawns_mcm.get_config("preset_week".. actor_weeks_in_zone() .."_tier" .. tier)
end
function actor_weeks_in_zone()
if not db.actor then
return 0
end
local s_time = level.get_start_time()
local seconds = tonumber(game.get_game_time():diffSec(s_time))
local days = math.floor(((seconds/60)/60)/24)
weeks = math.floor(days/7)
if weeks > 3 then weeks = 3 end
return weeks
end