290 lines
6.0 KiB
Plaintext
290 lines
6.0 KiB
Plaintext
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; 9x18
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[ammo_9x18_fmj]:ammo_base ; surplus PST
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name = ammo_new_9x18_fmj
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k_hit = 1
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k_ap = 0.06
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k_imp = 0.3
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cost = 450
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[ammo_9x18_fmj_bad]:ammo_9x18_fmj; +P
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name = ammo_new_9x18_plus
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k_hit = 1.3
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k_ap = 0.0625
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k_imp = 0.4
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impair = 1.25
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cost = 900
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recoil = 1.2
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dg_ammo = ammo_9x18_fmj
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dg_chance = 0.3
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[ammo_9x18_pmm]:ammo_base ; HP hunting
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name = ammo_new_9x18_hp
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k_hit = 1
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k_ap = 0.049
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k_imp = 0.3
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k_hp = 1.5
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cost = 550
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special = hp
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[ammo_9x18_pmm_bad]:ammo_9x18_pmm; SP7 JHP
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name = ammo_new_9x18_sp7
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k_hit = 1.05
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k_ap = 0.069
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k_imp = 0.4
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k_hp = 1.65
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varma = 1.15
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impair = 1.25
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cost = 1216
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special = varma
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dg_ammo = ammo_9x18_pmm
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dg_chance = 0.3
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[ammo_9x18_ap]:ammo_base ; 7N15 AP
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name = ammo_new_9x18_ap
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k_hit = 0.95
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k_ap = 0.135
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k_imp = 0.3
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k_pen = 0.3
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cost = 840
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dg_ammo = ammo_9x18_fmj
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dg_chance = 0.5
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[ammo_9x18_ap_bad]:ammo_9x18_ap; 7N16 PMM, modern AP
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name = ammo_new_9x18_7n25
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k_hit = 0.8
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k_ap = 0.2
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k_pen = 0.4
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impair = 1.25
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cost = 1450
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recoil = 1.05
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dg_ammo = ammo_9x18_ap
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dg_chance = 0.6
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special = ambush
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; 9x19
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[ammo_9x19_fmj]:ammo_base ; standard FMJ
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name = ammo_new_9x19_fmj
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k_hit = 1
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k_ap = 0.095
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k_imp = 0.35
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cost = 600
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[ammo_9x19_fmj_bad]:ammo_9x19_fmj; +P+
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name = ammo_new_9x19_plus
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k_hit = 1.2
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k_ap = 0.11
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k_imp = 0.5
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impair = 1.25
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cost = 1125
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recoil = 1.3
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dg_ammo = ammo_9x19_fmj
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dg_chance = 0.3
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[ammo_9x19_pbp]:ammo_base ; JHP
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name = ammo_new_9x19_pbp
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k_hit = 1
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k_ap = 0.055
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k_imp = 0.35
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k_hp = 1.6
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cost = 750
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special = hp
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[ammo_9x19_pbp_bad]:ammo_9x19_pbp; JSP +P
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handler = arti_handlers.disruptor
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name = ammo_new_9x19_pbps
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k_hit = 1.2
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k_ap = 0.099
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k_imp = 0.5
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k_hp = 1.1
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flinch = 1
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impair = 1.1
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cost = 1759
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recoil = 1.3
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special = flinch
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dg_ammo = ammo_9x19_pbp
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dg_chance = 0.35
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[ammo_9x19_ap]:ammo_base ; 7N21 overpressure
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name = ammo_new_9x19_ap
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k_hit = 0.9
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k_pen = 0.4
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k_ap = 0.195
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k_imp = 0.4
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cost = 1350
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dg_ammo = ammo_9x19_fmj
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dg_chance = 0.6
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[ammo_9x19_ap_bad]:ammo_9x19_ap ; 7N31 overpressure AP
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name = ammo_new_9x19_7n31
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k_hit = 0.85
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k_ap = 0.225
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k_pen = 0.5
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k_imp = 0.4
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impair = 1.25
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cost = 2250
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recoil = 1.05
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dg_ammo = ammo_9x19_ap
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dg_chance = 0.7
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[ammo_11.43x23_fmj]:ammo_base ; FMJ
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handler = arti_handlers.head_disruptor
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name = ammo_new_11.43x23_fmj
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k_hit = 1.3
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k_ap = 0.09
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k_imp = 0.45
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cost = 800
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special = headstun
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[ammo_11.43x23_fmj_bad]:ammo_11.43x23_fmj; +P
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name = ammo_new_11.43x23_fmjs
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k_hit = 1.1
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k_ap = 0.175
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k_imp = 0.5
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impair = 1.15
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cost = 1300
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recoil = 1.15
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dg_ammo = ammo_11.43x23_fmj
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dg_chance = 0.6
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[ammo_11.43x23_hydro]:ammo_base ; HP
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handler = arti_handlers.varmageddon
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name = ammo_new_11.43x23_hp
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k_hit = 1.2
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k_ap = 0.069
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k_imp = 0.45
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k_hp = 1.75
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flinch_head = 1
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cost = 1000
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special = hp
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[ammo_11.43x23_hydro_bad]:ammo_11.43x23_hydro; RIP
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handler = arti_handlers.rip
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name = ammo_new_11.43x23_hydro
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k_hit = 0.75
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k_ap = 0.069
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k_imp = 0.45
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k_hp = 3
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impair = 1.3
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cost = 1669
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special = rip
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dg_ammo = ammo_11.43x23_hydro
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dg_chance = 0.7
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[ammo_357_hp_mag]:ammo_base ; standard HP
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handler = arti_handlers.head_disruptor
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name = ammo_new_357_hp
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k_hit = 1.35
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k_hp = 1.6
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k_imp = 0.6
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k_ap = 0.125
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cost = 1430
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special = hp
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[ammo_357_hp_mag_bad]:ammo_357_hp_mag; handload JFP
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handler = arti_handlers.headshot
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name = ammo_new_357_jfp
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k_hit = 1.4
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k_ap = 0.199
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k_imp = 0.6
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k_hp = 1.1
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cost = 2235
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recoil = 1.15
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special = head
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dg_ammo = ammo_357_hp_mag
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dg_chance = 0.4
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[ammo_7.62x25_p]:ammo_base ; p
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name = ammo_new_7.62x25_p
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k_hit = 1
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k_imp = 0.4
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k_ap = 0.14
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cost = 650
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[ammo_7.62x25_p_bad]:ammo_7.62x25_p; pst
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name = ammo_new_7.62x25_ps
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k_hit = 1
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k_ap = 0.165
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cost = 1120
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recoil = 1.05
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dg_ammo = ammo_7.62x25_p
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dg_chance = 0.4
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[ammo_7.62x25_ps]:ammo_base ; hp
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name = ammo_new_7.62x25_hp
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k_hit = 1
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k_ap = 0.075
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k_imp = 0.4
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k_hp = 1.5
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cost = 940
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special = hp
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[ammo_7.62x25_ps_bad]:ammo_7.62x25_ps; acid
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handler = arti_handlers.acid_damage
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i_handler = ballistic_handlers.particle
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i_particle = artefact\\effects\\af_acidic_idle_color
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name = ammo_new_7.62x25_cor
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k_hit = 1
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k_ap = 0.149
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k_hp = 1
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impair = 1.5
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cost = 2700
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special = acid
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dg_ammo = ammo_7.62x25_ps
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dg_chance = 0.7
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[ammo_5.7x28_ss190]:ammo_base ; cheapshit
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name = ammo_new_5.7x28_fmj
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k_hit = 0.85
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k_ap = 0.15
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k_imp = 0.3
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k_pen = 0.5
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cost = 740
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[ammo_5.7x28_ss190_bad]:ammo_5.7x28_ss190; ss190
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name = ammo_new_5.7x28_ss190
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k_hit = 0.75
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k_ap = 0.225
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k_pen = 0.7
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cost = 2200
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dg_ammo = ammo_5.7x28_ss190
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dg_chance = 0.6
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[ammo_5.7x28_ss195]:ammo_base ; ss195 hp
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name = ammo_new_5.7x28_ss195
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k_hit = 1
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k_ap = 0.1
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k_imp = 0.3
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k_hp = 1.4
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cost = 1275
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special = hp
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[ammo_5.7x28_ss195_bad]:ammo_5.7x28_ss195 ; chaos
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handler = arti_handlers.chaos_damage
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name = ammo_new_5.7x28_chaos
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k_hit = 0.8
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k_ap = 0.175
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k_hp = 1
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k_pen = 0.5
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cost = 3125
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special = chaos
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dg_ammo = ammo_5.7x28_ss190
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dg_chance = 0.7
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[ammo_9x18_fmj_verybad]:ammo_9x18_fmj_bad
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[ammo_9x18_pmm_verybad]:ammo_9x18_pmm_bad
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[ammo_9x18_ap_verybad]:ammo_9x18_ap_bad
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[ammo_9x19_fmj_verybad]:ammo_9x19_fmj_bad
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[ammo_9x19_pbp_verybad]:ammo_9x19_pbp_bad
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[ammo_9x19_ap_verybad]:ammo_9x19_ap_bad
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[ammo_5.7x28_ss190_verybad]:ammo_5.7x28_ss190_bad
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[ammo_5.7x28_ss195_verybad]:ammo_5.7x28_ss195_bad
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[ammo_7.62x25_p_verybad]:ammo_7.62x25_p_bad
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[ammo_7.62x25_ps_verybad]:ammo_7.62x25_ps_bad
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[ammo_11.43x23_fmj_verybad]:ammo_11.43x23_fmj_bad
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[ammo_11.43x23_hydro_verybad]:ammo_11.43x23_hydro_bad
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[ammo_357_hp_mag_verybad]:ammo_357_hp_mag_bad
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