550 lines
11 KiB
Plaintext
550 lines
11 KiB
Plaintext
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;do not edit this file to add support for new outfits.
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;create a new file in this folder, file name(s) should include an addon identifier such as bas_
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;profiles for all the vanilla outfits, based on their visuals, outfit descriptions and common sense
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;icon visuals and descriptions take priority over actor models because that's what the player actually sees 99 percent of the time, especially while deciding what to buy
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;BASE SECTIONS for outfits that are essentially the same model within the same class of outfits, with no pouch related flavor to them, edit these to easily affect all the ones that use these sections
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[jacket_base]; standard jackets
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mag_limit_small = 3
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mag_limit_medium = 2
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mag_limit_large = 0
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[medium_trenchcoat_base]; trenchcoats with description suggesting a butchered SEVA and a coat
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mag_limit_small = 4
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mag_limit_medium = 4
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mag_limit_large = 1
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[sunrise_base]; all the sunrise-type suits, they have no pouches
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mag_limit_small = 3
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mag_limit_medium = 3
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mag_limit_large = 0
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[ps5_base]; faction-equivalents of sunrise, no pouches
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mag_limit_small = 4
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mag_limit_medium = 3
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mag_limit_large = 0
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[specops_base]; berill is the standard military suit with tons of pouches, go-to medium outfit for a lot of combat
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mag_limit_small = 5
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mag_limit_medium = 5
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mag_limit_large = 2
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[sts_base]; merc type suits with decent amount of pouches
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mag_limit_small = 4
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mag_limit_medium = 4
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mag_limit_large = 1
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[lcs_base]; merc combat outfits, tons of pouches
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mag_limit_small = 5
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mag_limit_medium = 5
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mag_limit_large = 2
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[nbc_base]; nbc suits have a lot of pouches around the belt
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mag_limit_small = 4
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mag_limit_medium = 4
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mag_limit_large = 1
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[nbc_sts_base]; nbc suits based on sts vests
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mag_limit_small = 5
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mag_limit_medium = 5
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mag_limit_large = 1
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[ssp_base]; non-combat oriented ecolog suits
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mag_limit_small = 3
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mag_limit_medium = 2
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mag_limit_large = 0
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[sspm_base]; M variants of the ecolog suits, slightly more combat oriented
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mag_limit_small = 4
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mag_limit_medium = 2
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mag_limit_large = 0
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[seva_base]; regular SEVA suits similar to the loner one
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mag_limit_small = 4
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mag_limit_medium = 3
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mag_limit_large = 0
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[seva_sts_base]; SEVA suits based on sts vests
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mag_limit_small = 4
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mag_limit_medium = 4
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mag_limit_large = 1
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[skat_base]; SKAT-9 is supposed to be top tier military suit for deep raids, has pouches
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mag_limit_small = 6
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mag_limit_medium = 6
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mag_limit_large = 2
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[iba_base]; IBAz suits, heavy, combat oriented but no visible pouches
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mag_limit_small = 4
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mag_limit_medium = 4
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mag_limit_large = 1
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[exolight_base]; almost none of the exosuits have any visible pouches, but let's not make them lag behind the SKAT too much, exolights can utilize the combat backpack bonus
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mag_limit_small = 5
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mag_limit_medium = 5
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mag_limit_large = 2
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[exo_base]; no visible pouches except bandit one
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mag_limit_small = 5
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mag_limit_medium = 5
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mag_limit_large = 2
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[nosorog_base]; no visible pouches
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mag_limit_small = 5
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mag_limit_medium = 5
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mag_limit_large = 2
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;INDIVIDUAL SECTIONS for ALL suits in the game, edit them to affect specific suits of your choice, categories as in debug mode
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;LIGHT OUTFITS
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[banditmerc_outfit]:lcs_base
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[cs_light_novice_outfit]; plenty of visible, but small pouches
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mag_limit_small = 4
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mag_limit_medium = 2
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mag_limit_large = 0
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[cs_light_outfit]; plenty of visible regular pouches
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mag_limit_small = 4
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mag_limit_medium = 3
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mag_limit_large = 0
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[merc_scout_outfit]; light lcs suit
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mag_limit_small = 4
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mag_limit_medium = 4
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mag_limit_large = 1
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[merc_fighter_outfit]; another light lcs
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mag_limit_small = 4
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mag_limit_medium = 4
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mag_limit_large = 1
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[stalker_predator_outfit]:sunrise_base
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[trenchcoat_outfit]; a coat should have some additional pockets on the inside
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mag_limit_small = 4
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mag_limit_medium = 3
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mag_limit_large = 1
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[army_outfit]; pretty much a light berill, plenty of space for mags
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mag_limit_small = 4
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mag_limit_medium = 4
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mag_limit_large = 1
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;jackets
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[novice_outfit]:jacket_base
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[cs_novice_outfit]:jacket_base
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[dolg_novice_outfit]:jacket_base
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[svoboda_novice_outfit]:jacket_base
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[bandit_novice_outfit]:jacket_base
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[bandit_novice_outfit_alt]:jacket_base
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[redline_novice_outfit]:jacket_base
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[novice_outfit_tourist]:jacket_base
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[novice_outfit_camo]; outfit descr suggests it's a combat oriented custom jacket
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mag_limit_small = 4
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mag_limit_medium = 3
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mag_limit_large = 1
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;MEDIUM OUTFITS
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;medium trenchcoats
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[trenchcoat_brown_outfit]:medium_trenchcoat_base
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[trenchcoat_green_outfit]:medium_trenchcoat_base
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[greh_trenchcoat_outfit]:medium_trenchcoat_base
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[trenchcoat_dolg_brown_outfit]:medium_trenchcoat_base
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[trenchcoat_freedom_brown_outfit]:medium_trenchcoat_base
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[monolith_trenchcoat_outfit]; the one outlier, stats of the medium suits but description of a light trenchcoat
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mag_limit_small = 4
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mag_limit_medium = 3
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mag_limit_large = 1
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;sunrise
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[stalker_outfit]:sunrise_base
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[stalker_graphite_outfit]:sunrise_base
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[stalker_autumn_outfit]:sunrise_base
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[stalker_bear_outfit]:sunrise_base
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[stalker_salamander_outfit]:sunrise_base
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[stalker_drought_outfit]:sunrise_base
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[stalker_tigerstripe_outfit]:sunrise_base
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[ecolog_guard_outfit]:sunrise_base
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[cs_stalker_outfit]:sunrise_base
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[wastelander_outfit]:sunrise_base
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;ps5
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[dolg_outfit]:ps5_base
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[dolg_scout_outfit]:ps5_base
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[dolg_red_outfit]:ps5_base
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[svoboda_heavy_outfit_2]:ps5_base
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[bandit_ps5_outfit]:ps5_base
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[greh_ps5_outfit]:ps5_base
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;berill
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[specops_outfit]:specops_base
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[specops_bandit_outfit]:specops_base
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[specops_merc_outfit]:specops_base
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[specops_dolg_outfit]:specops_base
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[svoboda_heavy_outfit]:specops_base
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;sts
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[merc_sun_outfit]:sts_base
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[merc_wolven_outfit]:sts_base
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[bandit_sun_outfit]:sts_base
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[svoboda_light_outfit]:sts_base
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[monolith_outfit]:sts_base
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[isg_outfit]:sts_base
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[isg_camo_outfit]:sts_base
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;lcs
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[merc_outfit]:lcs_base
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[merc_sunset_outfit]:lcs_base
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[renegademerc_outfit]:lcs_base
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[greh_armored_outfit]:lcs_base
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[greh_armored_camo_outfit]:lcs_base
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[isg_lcs_outfit]:lcs_base
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[isg_lcs_camo_outfit]:lcs_base
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[isg_lcs_urban_outfit]:lcs_base
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[merc_jackal_outfit]:lcs_base
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[merc_coyote_outfit]; descr says improved jackal with better weight distribution, icon shows more pouches
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mag_limit_small = 6
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mag_limit_medium = 6
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mag_limit_large = 2
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;nbc
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[nbc_outfit]:nbc_base
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[cs_nbc_outfit]:nbc_base
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[nbc_merc_outfit]:nbc_base
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[nbc_dolg_outfit]:nbc_base
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[bandit_nbc_outfit]:nbc_sts_base
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[monolith_nbc_outfit]:nbc_sts_base
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[nbc_freedom_outfit]:nbc_sts_base
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;ssp
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[ecolog_outfit_yello]:ssp_base
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[ecolog_outfit_orange]:ssp_base
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[ecolog_outfit_white]:ssp_base
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[ecolog_outfit_green]:sspm_base
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[ecolog_outfit_red]:sspm_base
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[ecolog_outfit_blue]:sspm_base
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;seva
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[scientific_outfit]:seva_base
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[cs_scientific_outfit]:seva_base
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[cs_scientific_outfit_good]:seva_base
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[merc_scientific_outfit]:seva_base
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[svoboda_scientific_outfit]:seva_base
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[bandit_scientific_dark_outfit]:seva_base
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[monolith_scientific_light_outfit]:seva_base
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[dolg_scientific_outfit]:seva_base
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[dolg_scientific_wood_outfit]:seva_base
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[dolg_scientific_red_outfit]:seva_base
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[renegade_scientific_outfit]:seva_sts_base
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[isg_scientific_outfit]:seva_sts_base
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[monolith_scientific_outfit]:seva_sts_base
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[bandit_scientific_outfit]:seva_sts_base
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[merc_combat_scientific_outfit]:seva_sts_base
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[merc_scientific_armored_outfit]:seva_sts_base
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[merc_ace_outfit]:seva_sts_base
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[hybrid_outfit]; the seva-like duckling, has some visible pouches
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mag_limit_small = 4
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mag_limit_medium = 4
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mag_limit_large = 0
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;medium uniques
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[cs_medium_outfit]; decent amount of pouches
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mag_limit_small = 4
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mag_limit_medium = 4
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mag_limit_large = 1
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[dolg_voin_outfit]; weird non vanilla model with lots of pouches
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mag_limit_small = 5
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mag_limit_medium = 5
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mag_limit_large = 2
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[nomad_outfit]; another odd model, plenty of pouches
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mag_limit_small = 4
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mag_limit_medium = 4
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mag_limit_large = 1
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[travel_outfit]; nbc like belt with tons of pouches
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mag_limit_small = 4
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mag_limit_medium = 4
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mag_limit_large = 1
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;HEAVY OUTFITS
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;skat
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[military_outfit]:skat_base
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[military_merc_outfit]:skat_base
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[military_bandit_outfit]:skat_base
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[military_monolit_outfit]:skat_base
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[military_freedom_outfit]:skat_base
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[military_sky_outfit]:skat_base
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[dolg_heavy_outfit]:skat_base
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[dolg_heavy_redline_outfit]:skat_base
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[dolg_pantsir_outfit]; pseudo SKAT, described as somewhat worse
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mag_limit_small = 5
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mag_limit_medium = 5
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mag_limit_large = 2
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;iba
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[light_loner_outfit]:iba_base
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[light_monolit_outfit]:iba_base
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[light_dolg_outfit]:iba_base
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[light_freedom_outfit]:iba_base
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[light_voen_outfit]:iba_base
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[light_merc_outfit]:iba_base
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[light_isg_outfit]:iba_base
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;exolight
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[exolight_outfit]:exolight_base
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[military_exolight_outfit]:exolight_base
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[isg_exolight_outfit]:exolight_base
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[cs_exolight_outfit]:exolight_base
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[monolith_exolight_outfit]:exolight_base
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[merc_exolight_outfit]:exolight_base
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[bandit_exolight_outfit]:exolight_base
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[dolg_exolight_outfit]:exolight_base
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[svoboda_exolight_outfit]:exolight_base
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[exo_wood_outfit]:exolight_base
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[exo_merc_grass_outfit]:exolight_base
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[exo_merc_urban_outfit]:exolight_base
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[exo_merc_wood_outfit]:exolight_base
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[exo_dolg_outfit]:exolight_base
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[exo_dolg_wood_outfit]:exolight_base
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[exo_dolg_urban_outfit]:exolight_base
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[exo_dolg_red_outfit]:exolight_base
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[freedom_exo_vineleaf_outfit]:exolight_base
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;exo
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[exo_outfit]:exo_base
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[cs_exo_outfit]:exo_base
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[ecolog_exo_outfit]:exo_base
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[svoboda_exo_outfit]:exo_base
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[monolith_exo_outfit]:exo_base
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[renegade_exo_outfit]:exo_base
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[greh_exo_outfit]:exo_base
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[military_exo_outfit]:exo_base
|
||
|
|
||
|
[isg_exo_outfit]:exo_base
|
||
|
|
||
|
[merc_exo_outfit]:exo_base
|
||
|
|
||
|
[dolg_exo_outfit]:exo_base
|
||
|
|
||
|
[bandit_exo_outfit]; the icon has what seems to be some pouches on the chestpiece, even if the model doesn't reflect it, a weak exo overall, could use some love
|
||
|
mag_limit_small = 6
|
||
|
mag_limit_medium = 6
|
||
|
mag_limit_large = 2
|
||
|
|
||
|
|
||
|
;nosorog
|
||
|
|
||
|
[dolg_nosorog_outfit]:nosorog_base
|
||
|
|
||
|
[monolith_nosorog_outfit]:nosorog_base
|
||
|
|
||
|
[merc_nosorog_outfit]:nosorog_base
|
||
|
|
||
|
[freedom_nosorog_outfit]:nosorog_base
|
||
|
|
||
|
[army_nosorog_outfit]:nosorog_base
|
||
|
|
||
|
[isg_nosorog_outfit]:nosorog_base
|
||
|
|
||
|
|
||
|
;proto exo
|
||
|
;they get pretty random so they are sharing sections with the non-exoframe variants
|
||
|
|
||
|
[military_proto_exo_outfit]:skat_base
|
||
|
|
||
|
[dolg_heavy_proto_exo_outfit]:skat_base
|
||
|
|
||
|
[isg_proto_exo_outfit]:sts_base
|
||
|
|
||
|
[svoboda_light_proto_exo_outfit]:sts_base
|
||
|
|
||
|
[monolith_proto_exo_outfit]:sts_base
|
||
|
|
||
|
[dolg_proto_exo_outfit]:ps5_base
|
||
|
|
||
|
[stalker_proto_exo_outfit]:sunrise_base
|
||
|
|
||
|
[cs_stalker_proto_exo_outfit]:sunrise_base
|
||
|
|
||
|
[ecolog_proto_exo_outfit]; seems to have some small pouches, but as an ecolog suit it's not really properly combat oriented
|
||
|
mag_limit_small = 4
|
||
|
mag_limit_medium = 3
|
||
|
mag_limit_large = 0
|
||
|
|
||
|
|
||
|
;heavy uniques
|
||
|
|
||
|
[cs_heavy_outfit]; tons of pouches all over this armor
|
||
|
mag_limit_small = 6
|
||
|
mag_limit_medium = 6
|
||
|
mag_limit_large = 2
|
||
|
|
||
|
[merc_nighthunter_outfit]; sts suit considered heavy for whatever reason
|
||
|
mag_limit_small = 4
|
||
|
mag_limit_medium = 4
|
||
|
mag_limit_large = 2
|
||
|
|
||
|
[dolg_specops_red_outfit]; again heavy for no reason, icon and descr suggest it's a berill, but model is just a PS5
|
||
|
mag_limit_small = 5
|
||
|
mag_limit_medium = 5
|
||
|
mag_limit_large = 2
|