185 lines
5.0 KiB
Plaintext
185 lines
5.0 KiB
Plaintext
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--[[
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Tronex (Some code changes from Rezy)
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2021/5/11
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Minimap: Stalker Counter (a workaround for Blackgrowl)
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(if you find out why default counter doesn't show, contact Tronex)
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This script reads the original zone_map.xml, so you can customize how counter looks like from there
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You just need to control the X and Y from here because it's a bit wonky
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--]]
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local radius = 50 --[meters] count stalkers within this distance from player
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local X = -217 -- for counter X position on HUD
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local Y = -105 -- for counter Y position on HUD
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local X_16 = -900 -- for counter X position on HUD
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local Y_16 = -595 -- for counter Y position on HUD
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local X_21 = -152 -- for counter X position on HUD
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local Y_21 = -105 -- for counter Y position on HUD
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local enable_contact_sound = false -- Enables/Disables the "Contact Sound" effect, which happens when any contact is in the minimap, just like in ShoC.
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local enable_contact_offline = false -- [MUST HAVE ABOVE ENABLED] Makes it so the "Contact Sound" is separated, high-pitch noise will work when there's contact and the low-pitch will work when the contact is lost.
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HUD = nil
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function activate_hud()
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RegisterScriptCallback("on_console_execute",on_console_execute)
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RegisterScriptCallback("actor_on_net_destroy",actor_on_net_destroy)
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RegisterScriptCallback("GUI_on_show",update_hud)
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RegisterScriptCallback("GUI_on_hide",update_hud)
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if HUD == nil then
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HUD = UIStalkerCounter()
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get_hud():AddDialogToRender(HUD)
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end
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HUD:Refresh()
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end
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function deactivate_hud()
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if HUD ~= nil then
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get_hud():RemoveDialogToRender(HUD)
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HUD = nil
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end
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UnregisterScriptCallback("on_console_execute",on_console_execute)
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UnregisterScriptCallback("actor_on_net_destroy",actor_on_net_destroy)
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UnregisterScriptCallback("GUI_on_show",update_hud)
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UnregisterScriptCallback("GUI_on_hide",update_hud)
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end
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function update_hud()
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if HUD ~= nil then
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HUD:Refresh()
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end
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end
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function actor_on_net_destroy()
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if HUD ~= nil then
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get_hud():RemoveDialogToRender(HUD)
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HUD = nil
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end
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end
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function on_option_change()
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local state = ui_options.get("video/hud/show_minimap")
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if state and (not HUD) then
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activate_hud()
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elseif (not state) and HUD then
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deactivate_hud()
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end
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end
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function on_console_execute(name)
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if name == "hud_draw" and HUD then
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HUD:Refresh()
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end
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end
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function on_game_start()
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RegisterScriptCallback("on_option_change",on_option_change)
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if (ui_options.get("video/hud/show_minimap") == false) then
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return
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end
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local function actor_on_first_update()
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activate_hud()
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RegisterScriptCallback("on_console_execute",on_console_execute)
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end
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RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
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end
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local prev_cnt = 0
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----------------------------------------------------
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class "UIStalkerCounter" (CUIScriptWnd)
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function UIStalkerCounter:__init() super()
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self._tmr = time_global()
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self:InitControls()
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end
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function UIStalkerCounter:__finalize()
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end
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function UIStalkerCounter:InitControls()
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local xml = CScriptXmlInit()
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xml:ParseFile("zone_map.xml")
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self.dialog = xml:InitStatic("minimap:background", self)
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self.dialog:SetTextureColor( GetARGB(0,0,0,0) ) -- invisible
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self.dialog:Show(false)
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self.counter_dialog = xml:InitStatic("minimap:static_counter", self.dialog)
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self.counter = xml:InitTextWnd("minimap:static_counter:text_static", self.counter_dialog)
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-- I'm not sure yet how axis are calculated for minimap, it uses different method in engine
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-- until then, we can just do it the old way
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local pos = self.counter_dialog:GetWndPos()
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local dwWdwH = device().width / device().height
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if (dwWdwH > 1.8) then
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pos.x = X_21
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pos.y = Y_21
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elseif (dwWdwH > 1.34) then
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pos.x = X_16
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pos.y = Y_16
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else
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pos.x = X
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pos.y = Y
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end
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self.counter_dialog:SetWndPos(pos)
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end
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function UIStalkerCounter:Clear()
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self.counter:SetText("")
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self.counter_dialog:Show(false)
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end
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function UIStalkerCounter:Refresh()
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self:Clear()
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-- show only if HUD is drawn
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if (not main_hud_shown()) then
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return
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end
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-- counter online stalkers within defined range
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local cnt = 0
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local pos = db.actor:position()
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for i=1,#db.OnlineStalkers do
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local id = db.OnlineStalkers[i]
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local obj = db.storage[id] and db.storage[id].object or level.object_by_id(id)
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if obj and obj:alive() and (pos:distance_to(obj:position()) <= radius) then
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cnt = cnt + 1
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if (prev_cnt < cnt) and enable_contact_sound then
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sound = enable_contact_offline and "detectors\\contact_2" or ("detectors\\contact_" .. math.random(2))
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xr_effects.play_snd(db.actor, nil, {[1] = sound})
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end
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end
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end
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if (prev_cnt > cnt) and enable_contact_sound and enable_contact_offline then
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xr_effects.play_snd(db.actor, nil, {[1] = "detectors\\contact_1"})
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end
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-- show number if count is bigger than 1
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prev_cnt = cnt
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self.counter_dialog:Show(true)
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self.counter:SetText(cnt)
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self.dialog:Show(cnt > 0)
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end
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function UIStalkerCounter:Update()
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local tg = time_global()
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if self._tmr >= tg then
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return
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else
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self._tmr = tg + 1000
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end
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self:Refresh()
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CUIScriptWnd.Update(self)
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end
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