48 lines
1.2 KiB
Plaintext
48 lines
1.2 KiB
Plaintext
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[logic@agr_u_bloodsucker_2] :-- test
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active = mob_home@2
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suitable = {=target_squad_name(agr_u_bloodsucker_2_squad)} true
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suitable = {=target_squad_name(simulation_zombie_blind)} true
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suitable = {=target_squad_name(simulation_snork_2_3)} true
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monster_job = true
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prior = 200
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on_death = death
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[mob_home@1]
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path_home = home
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home_min_radius = 2
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home_max_radius = 5
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on_info = %=play_sound(red_bloodsucker_growl)% mob_home@2
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out_restr = agr_u_bloodsucker_rest
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[mob_home@2]
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path_home = home
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home_min_radius = 2
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home_max_radius = 5
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out_restr = agr_u_bloodsucker_rest
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;[logic@agr_u_bloodsucker_2]
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;active = mob_walker@invis
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;suitable = {=target_squad_name(agr_u_bloodsucker_2_squad)} true
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;monster_job = true
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;prior = 200
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;on_death = death
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;[mob_walker@invis]
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;path_walk = walk
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;path_look = look
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;state = invis
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;braindead = false
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;actor_friendly = false
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;npc_friendly = true
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;on_info = {=dist_to_actor_le(5)} %=play_sound(red_bloodsucker_growl)% mob_walker@vis
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;out_restr = agru_bloodsucker_out_restr
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;[mob_walker@vis]
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;path_walk = walk
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;path_look = look
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;state = vis
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;npc_friendly = true
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;on_info = {=dist_to_actor_ge(5)} mob_walker@invis
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;out_restr = agru_bloodsucker_out_restr
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