Divergent/mods/Semi-Radiant AI/gamedata/configs/scripts/military/mil_smart_terrain_7_8_smart...

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2024-03-17 20:18:03 -04:00
[beh@general]
;sound_idle = state
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = walk
walk_anim = walk
jog_anim = walk
run_anim = walk
delay_anim = guard
gather_items_enabled = true
help_wounded_enabled = true
corpse_detection_enabled = true
meet = meet@general
wounded = wounded@ignore
use_camp = false
path_end = loop
[beh@combat]:beh@general
walk_dist = 25
jog_dist = 220
wait_anim = patrol
walk_anim = patrol
jog_anim = patrol
run_anim = patrol
sound_idle = state
[beh@campfire]:beh@general
turn_on_campfire = true
sound_idle = state
[beh@sleep]:beh@general
gather_items_enabled = false
corpse_detection_enabled = false
meet = no_meet
[meet@general]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
snd_on_use = {!dist_to_actor_le(3)} nil
meet_on_talking = false
[wounded@ignore]
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
; =======================
; ------------- DAY ---------------
; =======================
; ------------- 59
; (guard 1 entrance)
[logic@mil_7_8_xcvb_day_1]
active = beh@day_1
suitable = {!surge_started !is_night} true
prior = 59
[beh@day_1]:beh@combat
pt1 = 20000, guard | pos: -9.8, -5.1252, 81.9 look: -8.6988, -6.0535, 87.464
; (guard 2 entrance)
[logic@mil_7_8_xcvb_day_2]
active = beh@day_2
suitable = {!surge_started !is_night} true
prior = 59
[beh@day_2]:beh@combat
pt1 = 60000, ward | pos: -2.8, -5.1117, 81.9 look: -7.0365, -6.1812, 91.0019
pt2 = 20000, smoking_stand | pos: -2.8, -5.1117, 81.9 look: -7.0365, -6.1812, 91.0019
; (guard 3 entrance sniper)
[logic@mil_7_8_xcvb_day_3]
active = beh@day_3
suitable = {!surge_started !is_night =guard_has_rifle} true
prior = 59
[beh@day_3]:beh@combat
pt1 = 40000, threat_heli | pos: -16.8, 9.9481, 72.1 look: -17.9478, -5.0219, 112.8278
pt2 = 15000, binocular | pos: -16.8, 9.9481, 72.1 look: -17.9478, -5.0219, 112.8278
; ------------- 58
; (guard down the road 1)
[logic@mil_7_8_xcvb_day_4]
active = beh@day_4
suitable = {!surge_started !is_night} true
prior = 58
[beh@day_4]:beh@combat
pt1 = 20000, guard | pos: -11.9, -11.6599, 140 look: -18.9581, -12.716, 141.985
pt2 = 20000, guard | pos: -7, -5.0914, 87.5 look: -7.2454, -6.1708, 90.818
; (patrol 1 bridge)
[logic@mil_7_8_xcvb_day_5]
active = beh@day_5
suitable = {!surge_started !is_night} true
prior = 58
[beh@day_5]:beh@combat
pt1 = 20000, guard | pos: -9.8, -5.1614, 67.2 look: -6.8445, -6.1284, 71.6312
pt2 = 20000, guard | pos: -9.8, -5.1614, 26.6 look: -5.5972, -6.1765, 26.723
; (patrol 2 bridge tower) (pt2 and pt4 are mid)
[logic@mil_7_8_xcvb_day_6]
active = beh@day_6
suitable = {!surge_started !is_night =guard_has_rifle} true
prior = 58
[beh@day_6]:beh@combat
pt1 = 20000, guard | pos: -11.9, 1.1086, 35.7 look: -11.2926, 0.0931, 36.6489
pt2 = 1, guard | pos: -18.2, 1.1521, 35 look: -18.1765, 0.1255, 32.7932
pt3 = 20000, guard | pos: -18.2, 1.1199, 30.8 look: -18.6474, 0.0897, 29.6275
pt4 = 1, guard | pos: -12.6, 1.1137, 30.1 look: -11.7019, 0.107, 31.1694
; ------------- 57
; (guard down the road 2)
[logic@mil_7_8_xcvb_day_7]
active = beh@day_7
suitable = {!surge_started !is_night} true
prior = 57
[beh@day_7]:beh@combat
pt1 = 20000, guard | pos: -19.6, -16.5274, 161 look: -27.2639, -17.2454, 160.3794
; (guard down the road 3)
[logic@mil_7_8_xcvb_day_8]
active = beh@day_8
suitable = {!surge_started !is_night} true
prior = 57
[beh@day_8]:beh@combat
pt1 = 20000, guard | pos: -12.6, -17.3282, 172.9 look: -12.0802, -19.0527, 183.9963
; =======================
; ------------ NIGHT -------------
; =======================
; ------------- 59
; (guard 1 entrance)
[logic@mil_7_8_xcvb_night_1]
active = beh@night_1
suitable = {!surge_started =is_night} true
prior = 59
[beh@night_1]:beh@combat
pt1 = 20000, guard | pos: -9.8, -5.1252, 81.9 look: -8.6988, -6.0535, 87.464
; (guard 2 entrance)
[logic@mil_7_8_xcvb_night_2]
active = beh@night_2
suitable = {!surge_started =is_night} true
prior = 59
[beh@night_2]:beh@combat
pt1 = 60000, ward | pos: -2.8, -5.1117, 81.9 look: -7.0365, -6.1812, 91.0019
pt2 = 20000, smoking_stand | pos: -2.8, -5.1117, 81.9 look: -7.0365, -6.1812, 91.0019
; ------------- 58
; (guard 3 entrance sniper)
[logic@mil_7_8_xcvb_night_3]
active = beh@night_3
suitable = {!surge_started =is_night =guard_has_rifle} true
prior = 58
[beh@night_3]:beh@combat
pt1 = 40000, threat_heli | pos: -16.8, 9.9481, 72.1 look: -17.9478, -5.0219, 112.8278
pt2 = 15000, binocular | pos: -16.8, 9.9481, 72.1 look: -17.9478, -5.0219, 112.8278
; (sleep 1)
[logic@mil_7_8_xcvb_night_4]
active = beh@night_4
suitable = {!surge_started =is_night} true
prior = 58
[beh@night_4]:beh@sleep
pt1 = 20000, sleep | pos: 9.1, -6.2139, 13.3 look: 10.3236, -7.3228, 13.1886
; (sleep 2) (sit)
[logic@mil_7_8_xcvb_night_5]
active = beh@night_5
suitable = {!surge_started =is_night} true
prior = 58
[beh@night_5]:beh@sleep
pt1 = 20000, drunk_sit_ass | pos: 15.4, -6.285, 20.3 look: 15.8663, -7.3045, 18.3581
; ------------- 57
; (sleep 3)
[logic@mil_7_8_xcvb_night_6]
active = beh@night_6
suitable = {!surge_started =is_night} true
prior = 57
[beh@night_6]:beh@sleep
pt1 = 20000, sleep | pos: 9.1, -6.1462, 20.3 look: 6.7914, -7.262, 20.1939
; (sleep 4)
[logic@mil_7_8_xcvb_night_7]
active = beh@night_7
suitable = {!surge_started =is_night} true
prior = 57
[beh@night_7]:beh@sleep
pt1 = 20000, drunk_sit_ass | pos: 14, -6.2895, 16.8 look: 15.8697, -7.3105, 16.9416
; (patrol 1 bridge)
[logic@mil_7_8_xcvb_night_8]
active = beh@night_8
suitable = {!surge_started =is_night} true
prior = 57
[beh@night_8]:beh@combat
pt1 = 20000, guard | pos: -9.8, -5.1614, 67.2 look: -6.8445, -6.1284, 71.6312
pt2 = 20000, guard | pos: -6.3, -7.8624, -23.1 look: -6.3645, -8.8768, -20.6853
; ------------- 56
; (guard down the road 1)
[logic@mil_7_8_xcvb_night_9]
active = beh@night_9
suitable = {!surge_started =is_night} true
prior = 56
[beh@night_9]:beh@combat
pt1 = 20000, guard | pos: -11.9, -11.6599, 140 look: -18.9581, -12.716, 141.985
pt2 = 20000, guard | pos: -7, -5.0914, 87.5 look: -7.2454, -6.1708, 90.818