Divergent/mods/Western Goods/gamedata/configs/scripts/western_goods_dunn_lynn.ltx

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2024-03-17 20:18:03 -04:00
;;====================================================================================================================;;
;; ;;
;; Original Author(s) : NLTP_ASHES ;;
;; Edited : N/A ;;
;; Date : 12/11/2023 ;;
;; License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) ;;
;; ;;
;; NPC logic config file used for Dunn Lynn. ;;
;; ;;
;;====================================================================================================================;;
;;====================================================================================================================;;
;;==================| Logic Extension (GhenTuong's xr_logic_ex.script) |==============================================;;
;;====================================================================================================================;;
[section@squad]
target@base = ds2_lager_st
[section@logic]
logic@dunn_lynn
;;====================================================================================================================;;
;;==================| Logic |=========================================================================================;;
;;====================================================================================================================;;
[logic@dunn_lynn]
suitable = {=check_npc_name(stalker_dunn_lynn)} true
active = beh@stand
relationship = neutral
net_spawn = pt1
;;====================================================================================================================;;
;;==================| Scheme |========================================================================================;;
;;====================================================================================================================;;
[beh@general]
behavior_state = beh_move
target = waypoint
invulnerable = true
before_hit = invulnerable
meet = meet@base
use_camp = true
turn_on_campfire = true
path_end = loop
[beh@stand]:beh@general
pt1 = 88860000, guard | pos:-188.3874206543,0.27924370765686,-151.80142211914 look:-188.39450782351,0.27924370765686,-152.79586738348
;;====================================================================================================================;;
;;==================| Meet |==========================================================================================;;
;;====================================================================================================================;;
[meet@base]
close_snd_hello = meet_hello
close_snd_bye = nil
close_anim = nil
close_victim = nil
close_distance = 0
far_anim = nil
far_victim = nil
far_distance = 0
meet_on_talking = false
use = true