Divergent/mods/Semi-Radiant AI/gamedata/configs/scripts/marsh/mar_smart_terrain_10_5_smar...

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[beh@general]
;sound_idle = state
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = walk
walk_anim = walk
jog_anim = walk
run_anim = walk
delay_anim = guard
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
meet = no_meet
wounded = wounded@ignore
use_camp = false
[meet@general]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
snd_on_use = {!dist_to_actor_le(3)} nil
meet_on_talking = false
[wounded@ignore]
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
; =======================
; ------------- DAY ---------------
; =======================
; patrol center
[logic@mar_10_5_xcvb_day_1]
active = walker@day_1
suitable = {!surge_started !is_night} true
prior = 59
[walker@day_1]
path_walk = walker_6_walk
path_look = walker_6_look
; minigun cover
[logic@mar_10_5_xcvb_day_2]
active = walker@day_2
suitable = {!surge_started !is_night} true
prior = 58
[walker@day_2]
path_walk = walker_4_walk
path_look = surge_7_walk
; guard 1
[logic@mar_10_5_xcvb_day_3]
active = walker@day_3
suitable = {!surge_started !is_night} true
prior = 57
[walker@day_3]
path_walk = guard_1_walk
path_look = guard_1_look
; guard 2
[logic@mar_10_5_xcvb_day_4]
active = walker@day_4
suitable = {!surge_started !is_night} true
prior = 57
[walker@day_4]
path_walk = guard_2_walk
path_look = guard_2_look
; guard 3
[logic@mar_10_5_xcvb_day_5]
active = walker@day_5
suitable = {!surge_started !is_night} true
prior = 57
[walker@day_5]
path_walk = guard_3_walk
path_look = guard_3_look
; patrol 1
[logic@mar_10_5_xcvb_day_6]
active = walker@day_6
suitable = {!surge_started !is_night} true
prior = 56
[walker@day_6]
path_walk = walker_1_walk
path_look = walker_1_look
; patrol 2
[logic@mar_10_5_xcvb_day_7]
active = walker@day_7
suitable = {!surge_started !is_night} true
prior = 56
[walker@day_7]
path_walk = walker_2_walk
path_look = walker_2_look
; guard center
[logic@mar_10_5_xcvb_day_8]
active = walker@day_8
suitable = {!surge_started !is_night} true
prior = 55
[walker@day_8]
path_walk = walker_5_walk
path_look = walker_5_look
; guard commander
[logic@mar_10_5_xcvb_day_9]
active = walker@day_9
suitable = {!surge_started !is_night} true
prior = 55
[walker@day_9]
path_walk = comander_walk
path_look = comander_look
def_state_standing = smoking_stand
; patrol house
[logic@mar_10_5_xcvb_day_10]
active = walker@day_10
suitable = {!surge_started !is_night} true
prior = 55
[walker@day_10]
path_walk = walker_3_walk
path_look = walker_3_look
; =======================
; ------------ NIGHT -------------
; =======================
; guard 1
[logic@mar_10_5_xcvb_night_1]
active = walker@night_1
suitable = {!surge_started =is_night} true
prior = 59
[walker@night_1]
path_walk = guard_1_walk
path_look = guard_1_look
; guard 2
[logic@mar_10_5_xcvb_night_2]
active = walker@night_2
suitable = {!surge_started =is_night} true
prior = 59
[walker@night_2]
path_walk = guard_2_walk
path_look = guard_2_look
; guard 3
[logic@mar_10_5_xcvb_night_3]
active = walker@night_3
suitable = {!surge_started =is_night} true
prior = 59
[walker@night_3]
path_walk = guard_3_walk
path_look = guard_3_look
; sleep 1 (sit)
[logic@mar_10_5_xcvb_night_4]
active = beh@night_4
suitable = {!surge_started =is_night} true
prior = 58
[beh@night_4]:beh@general
pt1 = 30000, sit_ass_drink_vodka | pos: 435.4, 4.3565, 264.6 look: 435.127, 3.5236, 260.1497
path_end = loop
help_wounded_enabled = true
meet = meet@general
turn_on_campfire = true
; sleep 2
[logic@mar_10_5_xcvb_night_5]
active = beh@night_5
suitable = {!surge_started =is_night} true
prior = 58
[beh@night_5]:beh@general
pt1 = 30000, sleep | pos: 432.6, 4.5149, 263.2 look: 436.6784, 3.3698, 263.7162
path_end = loop
; patrol house
[logic@mar_10_5_xcvb_night_6]
active = walker@night_6
suitable = {!surge_started =is_night} true
prior = 57
[walker@night_6]
path_walk = walker_3_walk
path_look = walker_3_look
; minigun cover
[logic@mar_10_5_xcvb_night_7]
active = walker@night_7
suitable = {!surge_started =is_night} true
prior = 57
[walker@night_7]
path_walk = walker_4_walk
path_look = surge_7_walk
def_state_standing = sit
; sleep 3
[logic@mar_10_5_xcvb_night_8]
active = beh@night_8
suitable = {!surge_started =is_night} true
prior = 56
[beh@night_8]:beh@general
pt1 = 30000, sleep | pos: 409.5, 4.503, 240.1 look: 409.9837, 3.5236, 236.5013
path_end = loop
; sleep 4
[logic@mar_10_5_xcvb_night_9]
active = beh@night_9
suitable = {!surge_started =is_night} true
prior = 56
[beh@night_9]:beh@general
pt1 = 30000, drunk_sit_ass | pos: 412.3, 4.5149, 238.7 look: 407.838, 3.3582, 238.7745
path_end = loop
turn_on_campfire = true
; patrol center
[logic@mar_10_5_xcvb_night_10]
active = walker@night_10
suitable = {!surge_started =is_night} true
prior = 55
[walker@night_10]
path_walk = walker_6_walk
path_look = walker_6_look
; sleep 5
[logic@mar_10_5_xcvb_night_11]
active = beh@night_11
suitable = {!surge_started =is_night} true
prior = 54
[beh@night_11]:beh@general
pt1 = 30000, sleep | pos: 435.4, 4.5239, 259.7 look: 432.8909, 3.454, 257.1245
path_end = loop
; patrol 1
[logic@mar_10_5_xcvb_night_12]
active = walker@night_12
suitable = {!surge_started =is_night} true
prior = 53
[walker@night_12]
path_walk = walker_1_walk
path_look = walker_1_look
; sleep 6
[logic@mar_10_5_xcvb_night_13]
active = beh@night_13
suitable = {!surge_started =is_night} true
prior = 52
[beh@night_13]:beh@general
pt1 = 30000, lay_on_bed | pos: 410.2, 4.5149, 236.6 look: 409.9215, 3.5095, 240.2922
path_end = loop
; patrol 2
[logic@mar_10_5_xcvb_night_14]
active = walker@night_14
suitable = {!surge_started =is_night} true
prior = 51
[walker@night_14]
path_walk = walker_2_walk
path_look = walker_2_look