Divergent/mods/JSRS Sound Mod/gamedata/configs/items/weapons/upgrades/w_usp45_up.ltx

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[up_sect_firsta_usp]
cost = 1570
value = +10
rpm = +20
inv_weight = +0.07
[up_sect_firstc_usp]
cost = 2820
value = -10
cam_dispersion = -0.118
cam_dispersion_inc = 0.0 ;-0.126
cam_step_angle_horz = -0.10
inv_weight = +0.09
[up_sect_firstd_usp]
cost = 1960
value = +20
bullet_speed = +60
fire_distance = +35
fire_dispersion_base = -0.05
inv_weight = +0.12
[up_sect_firste_usp]
cost = 5680
fire_modes = 1, -1
rpm = +250
cam_dispersion = -0.059
cam_dispersion_inc = 0.0 ;-0.063
cam_step_angle_horz = -0.05
inv_weight = +0.09
[up_sect_secona_usp]
cost = 1820
value = +10
bullet_speed = +30
inv_weight = +0.08
[up_sect_seconc_usp]
cost = 1760
value = +15
rpm = +30
inv_weight = +0.1
[up_sect_second_usp]
cost = 1870
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0015
misfire_end_prob = -0.015
inv_weight = +0.16
[up_sect_secone_usp]
cost = 2640
value = +20
rpm = +40
inv_weight = +0.09
[up_sect_thirda_usp]
cost = 1630
value = +10
condition_shot_dec = -0.00015
condition_queue_shot_dec = -0.00015
misfire_start_prob = -0.001
misfire_end_prob = -0.01
inv_weight = +0.14
[up_sect_thirdc_usp]
cost = 1940
value = +15
crosshair_inertion = -0.75
PDM_disp_base = -0.25
PDM_disp_vel_factor = -0.35
PDM_disp_accel_factor = -0.35
inv_weight = -0.08
[up_sect_thirdd_usp]
cost = 3120
value = -10
cam_dispersion = -0.118
cam_dispersion_inc = 0.0 ;-0.126
cam_step_angle_horz = -0.10
inv_weight = +0.06
[up_sect_thirde_usp]
cost = 3560
value = -10
cam_dispersion = -0.118
cam_dispersion_inc = 0.0 ;-0.126
cam_step_angle_horz = -0.10
inv_weight = +0.08
[up_sect_fourta_usp]
cost = 1760
value = +10
fire_dispersion_base = -0.04
inv_weight = +0.06
[up_sect_fourtc_usp]
cost = 2340
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0015
misfire_end_prob = -0.015
inv_weight = +0.13
[up_sect_fourte_usp]
cost = 2320
value = +30
fire_dispersion_base = -0.12
inv_weight = +0.11
[up_sect_fiftha_usp]
cost = 1580
silencer_status = 2
silencer_name = wpn_sil_45
silencer_x = 84
silencer_y = -14
snd_silncer_shot = wpn_45_1_sil_upgraded
inv_weight = +0.05
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_usp]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_usp
section = up_sect_firsta_usp
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_UDP_compact_1
[up_firstc_usp]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_usp
section = up_sect_firstc_usp
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b6_name
description = st_up_zatp_b6_descr
icon = ui_inGame2_upgrade_UDP_compact_2
[up_firstd_usp]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_usp
section = up_sect_firstd_usp
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b8_name
description = st_up_zatp_b8_descr
icon = ui_inGame2_upgrade_UDP_compact_3
[up_firste_usp]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_usp
property = prop_autofire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c6_name
description = st_up_zatp_c6_descr
icon = ui_inGame2_upgrade_UDP_compact_4
[up_secona_usp]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_usp
section = up_sect_secona_usp
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a1_name
description = st_up_barp_a1_descr
icon = ui_inGame2_upgrade_UDP_compact_5
[up_seconc_usp]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_usp
section = up_sect_seconc_usp
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b3_name
description = st_up_barp_b3_descr
icon = ui_inGame2_upgrade_UDP_compact_6
[up_second_usp]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_usp
section = up_sect_second_usp
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_UDP_compact_7
[up_secone_usp]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_usp
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_UDP_compact_8
[up_thirda_usp]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_usp
section = up_sect_thirda_usp
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_a1_name
description = st_up_stvp_a1_descr
icon = ui_inGame2_upgrade_UDP_compact_9
[up_thirdc_usp]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_usp
section = up_sect_thirdc_usp
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b5_name
description = st_up_stvp_b5_descr
icon = ui_inGame2_upgrade_UDP_compact_10
[up_thirdd_usp]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_usp
section = up_sect_thirdd_usp
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_UDP_compact_11
[up_thirde_usp]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_thirde_usp
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_c2_name
description = st_up_stvp_c2_descr
icon = ui_inGame2_upgrade_UDP_compact_12
[up_fourta_usp]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_usp
section = up_sect_fourta_usp
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_a1_name
description = st_up_usmp_a1_descr
icon = ui_inGame2_upgrade_UDP_compact_13
[up_fourtc_usp]
scheme_index = 1, 6
known = 1
effects = up_gr_fourtef_usp
section = up_sect_fourtc_usp
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b5_name
description = st_up_usmp_b5_descr
icon = ui_inGame2_upgrade_UDP_compact_14
[up_fourte_usp]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_fourte_usp
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_c1_name
description = st_up_usmp_c1_descr
icon = ui_inGame2_upgrade_UDP_compact_15
[up_fiftha_usp]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_usp
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_usp]
elements = up_firsta_usp
[up_gr_firstcd_usp]
elements = up_firstc_usp, up_firstd_usp
[up_gr_firstef_usp]
elements = up_firste_usp
[up_gr_seconab_usp]
elements = up_secona_usp
[up_gr_seconcd_usp]
elements = up_seconc_usp, up_second_usp
[up_gr_seconef_usp]
elements = up_secone_usp
[up_gr_thirdab_usp]
elements = up_thirda_usp
[up_gr_thirdcd_usp]
elements = up_thirdc_usp, up_thirdd_usp
[up_gr_thirdef_usp]
elements = up_thirde_usp
[up_gr_fourtab_usp]
elements = up_fourta_usp
[up_gr_fourtcd_usp]
elements = up_fourtc_usp
[up_gr_fourtef_usp]
elements = up_fourte_usp
[up_gr_fifthab_usp]
elements = up_fiftha_usp