462 lines
21 KiB
Plaintext
462 lines
21 KiB
Plaintext
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[up_sect_firsta_usp]
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cost = 1570
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value = +10
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rpm = +20
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inv_weight = +0.07
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[up_sect_firstc_usp]
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cost = 2820
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value = -10
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cam_dispersion = -0.118
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cam_dispersion_inc = 0.0 ;-0.126
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cam_step_angle_horz = -0.10
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inv_weight = +0.09
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[up_sect_firstd_usp]
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cost = 1960
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value = +20
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bullet_speed = +60
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fire_distance = +35
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fire_dispersion_base = -0.05
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inv_weight = +0.12
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[up_sect_firste_usp]
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cost = 5680
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fire_modes = 1, -1
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rpm = +250
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cam_dispersion = -0.059
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cam_dispersion_inc = 0.0 ;-0.063
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cam_step_angle_horz = -0.05
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inv_weight = +0.09
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[up_sect_secona_usp]
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cost = 1820
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value = +10
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bullet_speed = +30
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inv_weight = +0.08
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[up_sect_seconc_usp]
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cost = 1760
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value = +15
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rpm = +30
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inv_weight = +0.1
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[up_sect_second_usp]
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cost = 1870
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value = +15
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condition_shot_dec = -0.0002
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condition_queue_shot_dec = -0.0002
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misfire_start_prob = -0.0015
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misfire_end_prob = -0.015
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inv_weight = +0.16
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[up_sect_secone_usp]
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cost = 2640
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value = +20
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rpm = +40
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inv_weight = +0.09
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[up_sect_thirda_usp]
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cost = 1630
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value = +10
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condition_shot_dec = -0.00015
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condition_queue_shot_dec = -0.00015
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misfire_start_prob = -0.001
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misfire_end_prob = -0.01
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inv_weight = +0.14
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[up_sect_thirdc_usp]
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cost = 1940
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value = +15
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crosshair_inertion = -0.75
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PDM_disp_base = -0.25
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PDM_disp_vel_factor = -0.35
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PDM_disp_accel_factor = -0.35
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inv_weight = -0.08
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[up_sect_thirdd_usp]
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cost = 3120
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value = -10
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cam_dispersion = -0.118
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cam_dispersion_inc = 0.0 ;-0.126
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cam_step_angle_horz = -0.10
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inv_weight = +0.06
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[up_sect_thirde_usp]
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cost = 3560
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value = -10
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cam_dispersion = -0.118
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cam_dispersion_inc = 0.0 ;-0.126
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cam_step_angle_horz = -0.10
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inv_weight = +0.08
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[up_sect_fourta_usp]
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cost = 1760
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value = +10
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fire_dispersion_base = -0.04
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inv_weight = +0.06
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[up_sect_fourtc_usp]
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cost = 2340
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value = +15
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condition_shot_dec = -0.0002
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condition_queue_shot_dec = -0.0002
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misfire_start_prob = -0.0015
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misfire_end_prob = -0.015
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inv_weight = +0.13
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[up_sect_fourte_usp]
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cost = 2320
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value = +30
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fire_dispersion_base = -0.12
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inv_weight = +0.11
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[up_sect_fiftha_usp]
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cost = 1580
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silencer_status = 2
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silencer_name = wpn_sil_45
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silencer_x = 84
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silencer_y = -14
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snd_silncer_shot = wpn_45_1_sil_upgraded
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inv_weight = +0.05
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;----------------------------------------------------------------------------------------------------------------------
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[up_firsta_usp]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_usp
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section = up_sect_firsta_usp
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_a1_name
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description = st_up_zatp_a1_descr
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icon = ui_inGame2_upgrade_UDP_compact_1
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[up_firstc_usp]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_usp
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section = up_sect_firstc_usp
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_b6_name
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description = st_up_zatp_b6_descr
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icon = ui_inGame2_upgrade_UDP_compact_2
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[up_firstd_usp]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_usp
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section = up_sect_firstd_usp
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_b8_name
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description = st_up_zatp_b8_descr
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icon = ui_inGame2_upgrade_UDP_compact_3
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[up_firste_usp]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_usp
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property = prop_autofire
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_c6_name
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description = st_up_zatp_c6_descr
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icon = ui_inGame2_upgrade_UDP_compact_4
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[up_secona_usp]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_usp
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section = up_sect_secona_usp
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_barp_a1_name
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description = st_up_barp_a1_descr
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icon = ui_inGame2_upgrade_UDP_compact_5
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[up_seconc_usp]
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scheme_index = 1, 2
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known = 1
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effects = up_gr_seconef_usp
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section = up_sect_seconc_usp
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_barp_b3_name
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description = st_up_barp_b3_descr
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icon = ui_inGame2_upgrade_UDP_compact_6
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[up_second_usp]
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scheme_index = 1, 3
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known = 1
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effects = up_gr_seconef_usp
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section = up_sect_second_usp
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_barp_b1_name
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description = st_up_barp_b1_descr
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icon = ui_inGame2_upgrade_UDP_compact_7
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[up_secone_usp]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_secone_usp
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_barp_c1_name
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description = st_up_barp_c1_descr
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icon = ui_inGame2_upgrade_UDP_compact_8
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[up_thirda_usp]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_usp
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section = up_sect_thirda_usp
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvp_a1_name
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description = st_up_stvp_a1_descr
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icon = ui_inGame2_upgrade_UDP_compact_9
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[up_thirdc_usp]
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scheme_index = 1, 4
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known = 1
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effects = up_gr_thirdef_usp
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section = up_sect_thirdc_usp
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvp_b5_name
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description = st_up_stvp_b5_descr
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icon = ui_inGame2_upgrade_UDP_compact_10
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[up_thirdd_usp]
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scheme_index = 1, 5
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known = 1
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effects = up_gr_thirdef_usp
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section = up_sect_thirdd_usp
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvp_b3_name
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description = st_up_stvp_b3_descr
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icon = ui_inGame2_upgrade_UDP_compact_11
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[up_thirde_usp]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_thirde_usp
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvp_c2_name
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description = st_up_stvp_c2_descr
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icon = ui_inGame2_upgrade_UDP_compact_12
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[up_fourta_usp]
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scheme_index = 0, 3
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known = 1
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effects = up_gr_fourtcd_usp
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section = up_sect_fourta_usp
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_usmp_a1_name
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description = st_up_usmp_a1_descr
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icon = ui_inGame2_upgrade_UDP_compact_13
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[up_fourtc_usp]
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scheme_index = 1, 6
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known = 1
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effects = up_gr_fourtef_usp
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section = up_sect_fourtc_usp
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_usmp_b5_name
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description = st_up_usmp_b5_descr
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icon = ui_inGame2_upgrade_UDP_compact_14
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[up_fourte_usp]
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scheme_index = 2, 3
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known = 1
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effects =
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section = up_sect_fourte_usp
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_usmp_c1_name
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description = st_up_usmp_c1_descr
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icon = ui_inGame2_upgrade_UDP_compact_15
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[up_fiftha_usp]
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scheme_index = 0, 4
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known = 1
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effects =
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section = up_sect_fiftha_usp
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property = prop_silencer
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
|
||
|
name = st_up_add_a1_name
|
||
|
description = st_up_add_a1_descr
|
||
|
icon = ui_inGame2_upgrade_Marta_14
|
||
|
|
||
|
|
||
|
|
||
|
;----------------------------------------------------------------------------------------------------------------------
|
||
|
[up_gr_firstab_usp]
|
||
|
elements = up_firsta_usp
|
||
|
|
||
|
[up_gr_firstcd_usp]
|
||
|
elements = up_firstc_usp, up_firstd_usp
|
||
|
|
||
|
[up_gr_firstef_usp]
|
||
|
elements = up_firste_usp
|
||
|
|
||
|
[up_gr_seconab_usp]
|
||
|
elements = up_secona_usp
|
||
|
|
||
|
[up_gr_seconcd_usp]
|
||
|
elements = up_seconc_usp, up_second_usp
|
||
|
|
||
|
[up_gr_seconef_usp]
|
||
|
elements = up_secone_usp
|
||
|
|
||
|
[up_gr_thirdab_usp]
|
||
|
elements = up_thirda_usp
|
||
|
|
||
|
[up_gr_thirdcd_usp]
|
||
|
elements = up_thirdc_usp, up_thirdd_usp
|
||
|
|
||
|
[up_gr_thirdef_usp]
|
||
|
elements = up_thirde_usp
|
||
|
|
||
|
[up_gr_fourtab_usp]
|
||
|
elements = up_fourta_usp
|
||
|
|
||
|
[up_gr_fourtcd_usp]
|
||
|
elements = up_fourtc_usp
|
||
|
|
||
|
[up_gr_fourtef_usp]
|
||
|
elements = up_fourte_usp
|
||
|
|
||
|
|
||
|
[up_gr_fifthab_usp]
|
||
|
elements = up_fiftha_usp
|