Divergent/mods/New Levels/gamedata/configs/scripts/promzona/redemption_6_freedom_logic.ltx

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[beh@general]
behavior_state = beh_move
target = waypoint
walk_dist = 10
jog_dist = 500
walk_anim = patrol
jog_anim = assault
gather_items_enabled = false
help_wounded_enabled = true
corpse_detection_enabled = false
meet = no_meet
wounded = nil
use_camp = false
path_end = loop
turn_on_campfire = false
post_combat_time = 0, 0
[meet@general]
close_anim = wait
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=dist_to_actor_le(5)} true, false
snd_on_use = {!dist_to_actor_le(5)} nil
allow_break = false
trade_enable = false
[meet@stalker]
close_anim = wait
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=dist_to_actor_le(12) +redemption_6_stage_2 -redemption_6_stalker_talked} self, false
snd_on_use = {!dist_to_actor_le(12)} nil
allow_break = false
trade_enable = false
meet_dialog = {+redemption_6_stage_2 -redemption_6_stalker_talked} redemption_storyline_6_stalker
[logic@freedom_1]
suitable = {!surge_started =check_npc_name(redemption_task_6_freedom_captain) =check_squad_name(redemption_task_6_freedom_squad)} true
active = beh@freedom_1_stay
prior = 59
[beh@freedom_1_stay]:beh@general
meet = meet@general
pt1 = 5000, hide | pos: -153.3, -27.6538, 184.8 look: -155.7453, -28.6534, 182.5725
[logic@freedom_2]
suitable = {!surge_started =check_npc_name(freedom_4) =check_squad_name(redemption_task_6_freedom_squad)} true
active = beh@freedom_2_stay
prior = 58
[beh@freedom_2_stay]:beh@general
pt1 = 5000, hide_rac | pos: -154, -27.6538, 187.6 look: -156.9902, -28.649, 185.4429
[logic@freedom_3]
suitable = {!surge_started =check_npc_name(freedom) =check_squad_name(redemption_task_6_freedom_squad)} true
active = beh@freedom_3_stay
prior = 57
[beh@freedom_3_stay]:beh@general
pt1 = 5000, hide | pos: -150.5, -27.6538, 182 look: -147.6668, -28.6493, 180.1205
[logic@freedom_4]
suitable = {!surge_started =check_npc_name(freedom) =check_squad_name(redemption_task_6_freedom_squad)} true
active = beh@freedom_4_stay
prior = 57
[beh@freedom_4_stay]:beh@general
pt1 = 5000, binocular | pos: -154.7, -27.6538, 191.8 look: -152.0611, -28.653, 193.8262
[logic@stalker_5]
suitable = {!surge_started =check_npc_name(stalker) =check_squad_name(redemption_task_6_freedom_squad)} true
active = beh@stalker_5_stay
prior = 58
[beh@stalker_5_stay]:beh@general
meet = meet@stalker
pt1 = 5000, hide | pos: -151.2, -27.6538, 184.1 look: -154.5455, -28.6497, 181.8258