Divergent/mods/Semi-Radiant AI/gamedata/configs/scripts/military/mil_smart_terrain_7_7_smart...

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[beh@general]
;sound_idle = state
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = walk
walk_anim = walk
jog_anim = walk
run_anim = walk
delay_anim = guard
gather_items_enabled = true
help_wounded_enabled = true
corpse_detection_enabled = true
meet = meet@general
wounded = wounded@ignore
use_camp = false
path_end = loop
[beh@combat]:beh@general
walk_dist = 25
jog_dist = 220
wait_anim = patrol
walk_anim = patrol
jog_anim = patrol
run_anim = patrol
sound_idle = state
[beh@campfire]:beh@general
turn_on_campfire = true
sound_idle = state
[beh@sleep]:beh@general
gather_items_enabled = false
corpse_detection_enabled = false
meet = no_meet
[meet@general]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
snd_on_use = {!dist_to_actor_le(3)} nil
meet_on_talking = false
[wounded@ignore]
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
; =======================
; ------------- DAY ---------------
; =======================
; ------------- 59
; (guard 2 center near building entrance)
[logic@mil_7_7_xcvb_day_1]
active = beh@day_1
suitable = {!surge_started !is_night} true
prior = 59
[beh@day_1]:beh@combat
pt1 = 20000, guard | pos: -13.3, -7.4097, -25.2 look: -10.8081, -8.6259, -25.1873
; (guard 3 in building)
[logic@mil_7_7_xcvb_day_2]
active = beh@day_2
suitable = {!surge_started !is_night} true
prior = 59
[beh@day_2]:beh@combat
pt1 = 20000, guard | pos: -18.2, -3.1049, -23.8 look: -21.5051, -4.1143, -23.8754
pt2 = 20000, guard | pos: -21.7, -2.9892, -32.2 look: -21.6533, -4.1134, -28.3412
; ------------- 58
; (guard 4 in building)
[logic@mil_7_7_xcvb_day_3]
active = beh@day_3
suitable = {!surge_started !is_night} true
prior = 58
[beh@day_3]:beh@combat
pt1 = 20000, guard | pos: -21, -3.1049, -16.1 look: -20.9217, -4.1134, -21.3365
; (guard 1 center near building)
[logic@mil_7_7_xcvb_day_4]
active = beh@day_4
suitable = {!surge_started !is_night} true
prior = 58
[beh@day_4]:beh@combat
pt1 = 60000, guard | pos: -18.2, -6.9041, -11.9 look: -17.3416, -8.393, -8.2788
pt2 = 20000, smoking_stand | pos: -18.2, -6.9041, -11.9 look: -17.3416, -8.393, -8.2788
; (patrol 2 behind building)
[logic@mil_7_7_xcvb_day_5]
active = beh@day_5
suitable = {!surge_started !is_night} true
prior = 58
[beh@day_5]:beh@combat
walk_anim = walk
pt1 = 60000, fold_arms | pos: -30.1, -5.9165, -11.9 look: -26.8714, -7.2131, -11.7256
pt2 = 20000, wait | pos: -37.1, -5.8442, -30.8 look: -33.938, -6.7462, -32.8513
; (campfire 1)
[logic@mil_7_7_xcvb_day_6]
active = animpoint@day_6
suitable = {!surge_started !is_night} true
prior = 58
[animpoint@day_6]
cover_name = mil_smart_terrain_7_7_animpoint_kamp3
use_camp = true
turn_on_campfire = true
; (campfire 2)
[logic@mil_7_7_xcvb_day_7]
active = animpoint@day_7
suitable = {!surge_started !is_night} true
prior = 58
[animpoint@day_7]
cover_name = mil_smart_terrain_7_7_animpoint_kamp4
use_camp = true
turn_on_campfire = true
; ------------- 57
; (campfire 3)
[logic@mil_7_7_xcvb_day_8]
active = animpoint@day_8
suitable = {!surge_started !is_night} true
prior = 57
[animpoint@day_8]
cover_name = mil_smart_terrain_7_7_animpoint_kamp5
use_camp = true
turn_on_campfire = true
; (tower)
[logic@mil_7_7_xcvb_day_10]
active = beh@day_10
suitable = {!surge_started !is_night =guard_has_rifle} true
prior = 57
[beh@day_10]:beh@combat
walk_anim = walk
pt1 = 20000, ward | pos: -67.9, 1.4664, -27.3 look: -66.6249, 0.4295, -26.3863
; (patrol 1 center near building)
[logic@mil_7_7_xcvb_day_11]
active = beh@day_11
suitable = {!surge_started !is_night} true
prior = 57
[beh@day_11]:beh@combat
pt1 = 20000, guard | pos: -7.7, -7.8624, -26.6 look: -7.5073, -8.8724, -23.3589
pt2 = 20000, guard | pos: -7, -7.855, -3.5 look: -6.8059, -8.8717, -8.3505
; ------------- 56
; (campfire 4)
[logic@mil_7_7_xcvb_day_12]
active = animpoint@day_12
suitable = {!surge_started !is_night} true
prior = 56
[animpoint@day_12]
cover_name = mil_smart_terrain_7_7_animpoint_kamp1
use_camp = true
turn_on_campfire = true
; (campfire 5)
[logic@mil_7_7_xcvb_day_13]
active = animpoint@day_13
suitable = {!surge_started !is_night} true
prior = 56
[animpoint@day_13]
cover_name = mil_smart_terrain_7_7_animpoint_kamp2
use_camp = true
turn_on_campfire = true
; (campfire 6)
[logic@mil_7_7_xcvb_day_14]
active = animpoint@day_14
suitable = {!surge_started !is_night} true
prior = 56
[animpoint@day_14]
cover_name = mil_smart_terrain_7_7_animpoint_kamp21
use_camp = true
turn_on_campfire = true
; =======================
; ------------ NIGHT -------------
; =======================
; ------------- 59
; (guard 2 center near building entrance)
[logic@mil_7_7_xcvb_night_1]
active = beh@night_1
suitable = {!surge_started =is_night} true
prior = 59
[beh@night_1]:beh@combat
pt1 = 20000, guard | pos: -13.3, -7.4097, -25.2 look: -10.8081, -8.6259, -25.1873
; (guard 3 in building)
[logic@mil_7_7_xcvb_night_2]
active = beh@night_2
suitable = {!surge_started =is_night} true
prior = 59
[beh@night_2]:beh@combat
pt1 = 20000, guard | pos: -18.2, -3.1049, -23.8 look: -21.5051, -4.1143, -23.8754
pt2 = 20000, guard | pos: -21.7, -2.9892, -32.2 look: -21.6533, -4.1134, -28.3412
; ------------- 58
; (sleep 1)
[logic@mil_7_7_xcvb_night_3]
active = beh@night_3
suitable = {!surge_started =is_night} true
prior = 58
[beh@night_3]:beh@sleep
pt1 = 20000, drunk_sit_ass | pos: 54.6, -7.0739, 15.4 look: 57.229, -8.045, 13.8701
; (sleep 2)
[logic@mil_7_7_xcvb_night_4]
active = beh@night_4
suitable = {!surge_started =is_night} true
prior = 58
[beh@night_4]:beh@sleep
pt1 = 20000, sleep | pos: 55.3, -6.9944, 20.3 look: 53.1146, -8.0908, 20.3171
; (campfire 1)
[logic@mil_7_7_xcvb_night_5]
active = animpoint@night_5
suitable = {!surge_started =is_night} true
prior = 58
[animpoint@night_5]
cover_name = mil_smart_terrain_7_7_animpoint_kamp3
use_camp = true
turn_on_campfire = true
; (campfire 2)
[logic@mil_7_7_xcvb_night_6]
active = animpoint@night_6
suitable = {!surge_started =is_night} true
prior = 58
[animpoint@night_6]
cover_name = mil_smart_terrain_7_7_animpoint_kamp13
use_camp = true
turn_on_campfire = true
; ------------- 57
; (campfire 3)
[logic@mil_7_7_xcvb_night_7]
active = animpoint@night_7
suitable = {!surge_started =is_night} true
prior = 57
[animpoint@night_7]
cover_name = mil_smart_terrain_7_7_animpoint_kamp5
use_camp = true
turn_on_campfire = true
; (patrol 1 center near building)
[logic@mil_7_7_xcvb_night_8]
active = beh@night_8
suitable = {!surge_started =is_night =guard_has_rifle} true
prior = 57
[beh@night_8]:beh@combat
pt1 = 20000, guard | pos: -7, -7.855, -48.3 look: -6.9577, -8.8717, -44.822
pt2 = 1, guard | pos: -83.3, -11.9584, -45.5 look: -87.0122, -12.9693, -40.6048
pt3 = 20000, guard | pos: -87.5, -11.9522, 0.7 look: -83.5177, -12.8066, 1.0883
pt4 = 1, guard | pos: -86.8, -11.9584, -43.4 look: -84.0581, -12.9696, -45.1008
; (guard 4 in building)
[logic@mil_7_7_xcvb_night_9]
active = beh@night_9
suitable = {!surge_started =is_night} true
prior = 57
[beh@night_9]:beh@combat
pt1 = 20000, guard | pos: -21, -3.1049, -16.1 look: -20.9217, -4.1134, -21.3365
; (sleep 3)
[logic@mil_7_7_xcvb_night_10]
active = beh@night_10
suitable = {!surge_started =is_night} true
prior = 57
[beh@night_10]:beh@sleep
pt1 = 20000, lay_on_bed | pos: 60.9, -7.0486, 20.3 look: 60.8854, -8.0504, 21.4921
; ------------- 56
; (campfire 4)
[logic@mil_7_7_xcvb_night_11]
active = animpoint@night_11
suitable = {!surge_started =is_night} true
prior = 56
[animpoint@night_11]
cover_name = mil_smart_terrain_7_7_animpoint_kamp1
use_camp = true
turn_on_campfire = true
; (campfire 5)
[logic@mil_7_7_xcvb_night_12]
active = animpoint@night_12
suitable = {!surge_started =is_night} true
prior = 56
[animpoint@night_12]
cover_name = mil_smart_terrain_7_7_animpoint_kamp2
use_camp = true
turn_on_campfire = true
; (campfire 6)
[logic@mil_7_7_xcvb_night_13]
active = animpoint@night_13
suitable = {!surge_started =is_night} true
prior = 56
[animpoint@night_13]
cover_name = mil_smart_terrain_7_7_animpoint_kamp21
use_camp = true
turn_on_campfire = true
; (guard 1 center near building)
[logic@mil_7_7_xcvb_night_14]
active = beh@night_14
suitable = {!surge_started =is_night} true
prior = 56
[beh@night_14]:beh@combat
pt1 = 60000, guard | pos: -18.2, -6.9041, -11.9 look: -17.3416, -8.393, -8.2788
pt2 = 20000, smoking_stand | pos: -18.2, -6.9041, -11.9 look: -17.3416, -8.393, -8.2788