27 lines
758 B
Plaintext
27 lines
758 B
Plaintext
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![animpoint@stand]
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on_info2 = {=trader_sleep_time} beh@xcvb_sleep
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[beh@xcvb_sleep]
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;sound_idle = state
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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wait_anim = walk
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walk_anim = walk
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jog_anim = walk
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run_anim = walk
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delay_anim = guard
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path_end = loop
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on_info = {!trader_sleep_time} animpoint@stand
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meet = no_meet
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combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = {=is_warfare} false, true
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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pt1 = 20000, drunk_sit_ass | pos: -77, -10.3094, 36.4 look: -77.0602, -11.3288, 35.2133
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