Divergent/mods/Personal Adjustable Waypoint/gamedata/configs/ui/map_spots_paw.xml

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<!-- ======================================================================
Personal Adjustable Waypoint
Author: Catspaw (CatspawMods @ ModDB)
Updated: 20230830
===========================================================================
Mapspot icon includes and runtime asset definitions
========================================================================-->
#include "ui\map_spots_paw_pins.xml"
#include "ui\map_spots_paw_patches.xml"
#include "ui\map_spots_paw_bwhr.xml"
#include "ui\map_spots_paw_npcs.xml"
#include "ui\map_spots_paw_bodies.xml"
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<!-- Cartography Mode icon for smart terrain -->
<paw_pin_magnifier32>
<level_map spot="paw_pin_magnifier32_spot"/>
<mini_map spot="paw_pin_magnifier32_spot"/>
</paw_pin_magnifier32>
<paw_pin_magnifier32_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_magnifier32</texture>
</paw_pin_magnifier32_spot>
<!-- Cartography Mode icon for pings, opaque and semi-transparent -->
<paw_ping ttl="5">
<level_map spot="paw_ping_spot"/>
<mini_map spot="paw_ping_spot"/>
</paw_ping>
<paw_ping_spot width="12" height="12" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_ping_spot_alpha</texture>
</paw_ping_spot>
<paw_ping_alpha50 ttl="5">
<level_map spot="paw_ping_spot"/>
<mini_map spot="paw_ping_spot"/>
</paw_ping_alpha50>
<paw_ping_alpha50_spot width="12" height="12" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_ping_spot_alpha</texture>
</paw_ping_alpha50_spot>
<paw_task_default ttl="15" hint="disable_hint" location_level="-1">
<level_map spot="paw_task_default_spot"/>
</paw_task_default>
<paw_task_default_spot x="-8" y="-40" width="39" height="39" stretch="1" light_anim="new_task_highlight_00" light_anim_cyclic="1" la_texture="1" xform_anim="new_task_highlight_xform" xform_anim_cyclic="1" alignment="c" location_level="-1">
<texture color="blue">ui_pda2_stask_last_01a</texture>
</paw_task_default_spot>
<!-- Vanilla icons -->
<!-- These are given new names to avoid conflict with vanilla scripts that key off of the mapspot ID -->
<paw_stash_green>
<level_map spot="paw_stash_green_spot"/>
<mini_map spot="paw_stash_green_spot"/>
</paw_stash_green>
<paw_stash_green_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>paw_vanilla_stash_icon_green</texture>
</paw_stash_green_spot>
<paw_stash_white>
<level_map spot="paw_stash_white_spot"/>
<mini_map spot="paw_stash_white_spot"/>
</paw_stash_white>
<paw_stash_white_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>paw_vanilla_stash_icon_white</texture>
</paw_stash_white_spot>
<paw_stash_purple>
<level_map spot="paw_stash_purple_spot"/>
<mini_map spot="paw_stash_purple_spot"/>
</paw_stash_purple>
<paw_stash_purple_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>paw_vanilla_stash_icon_purple</texture>
</paw_stash_purple_spot>
<paw_stash_red>
<level_map spot="paw_stash_red_spot"/>
<mini_map spot="paw_stash_red_spot"/>
</paw_stash_red>
<paw_stash_red_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>paw_vanilla_stash_icon_red</texture>
</paw_stash_red_spot>
<paw_stash_backpack>
<level_map spot="paw_stash_backpack_spot"/>
<mini_map spot="paw_stash_backpack_spot"/>
</paw_stash_backpack>
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<paw_stash_backpack_spot width="11" height="11" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>paw_backpack_stash_icon_green64</texture>
</paw_stash_backpack_spot>
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<paw_stash_gold>
<level_map spot="paw_stash_gold_spot"/>
<mini_map spot="paw_stash_gold_spot"/>
</paw_stash_gold>
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<paw_stash_gold_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>paw_vanilla_stash_icon_gold</texture>
</paw_stash_gold_spot>