Divergent/mods/RG6 Reanimation/gamedata/configs/items/weapons/w_rg6.ltx

192 lines
7.9 KiB
Plaintext
Raw Normal View History

2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_rg-6]:zero_immunities,weapon_probability,default_weapon_params,wpn_rg-6_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 2
$spawn = "weapons\rg-6"
scheduled = off
cform = skeleton
class = WP_RG6
slot = 2
animation_slot = 10
ef_main_weapon_type = 4
ef_weapon_type = 12
hand_dependence = 1
single_handed = 0
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 36
inv_grid_y = 32
inv_name = st_wpn_rg6
inv_name_short = st_wpn_rg6
description = st_wpn_rg6_descr
kind = w_explosive
inv_weight = 6.2
cost = 38850
weapon_class = heavy_weapon
hud = wpn_rg-6_hud
visual = dynamics\weapons\wpn_rg6\wpn_rg6.ogf
position = -0.026, -0.111, 0.
orientation = 0, 0, 0
fire_point = 0.0, 0.120, 0.452
fire_point2 = 0.0, 0.120, 0.452
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.15
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgr_icon_x = 900
upgr_icon_y = 900
upgr_icon_width = 250
upgr_icon_height = 100
tri_state_reload = on
ammo_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
ammo_current = 10
ammo_elapsed = 0
ammo_limit = 60
ammo_mag_size = 6
startup_ammo = 0
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
grenade_launcher_status = 0
launch_speed = 76
hit_impulse = 150
hit_power = 0.75, 0.75, 0.75, 0.75
hit_type = fire_wound
fire_distance = 500
bullet_speed = 76
rpm = 150
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
reload_dof = 0.0, 0.5, 5, 1.3
control_inertion_factor = 1.0f
crosshair_inertion = 8.3
fire_dispersion_base = 0.76
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.001
misfire_start_condition = 0.7 ; 0.86
misfire_start_prob = 0.004
misfire_end_condition = 0.14
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.009
condition_shot_dec = 0.009
cam_relax_speed = 7.0
cam_dispersion = 3.02
cam_dispersion_frac = 0.1
cam_dispersion_inc = 3.02
cam_max_angle = 50
cam_max_angle_horz = 50
cam_step_angle_horz = 3.9
PDM_disp_accel_factor = 2.9
PDM_disp_base = 0.95
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.9
cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 172
kill_msg_width = 68
kill_msg_height = 30
snd_reload = weapons\librarian_rg6\reload_loop
snd_open_weapon = weapons\librarian_rg6\reload_start
snd_close_weapon = weapons\librarian_rg6\reload_end
snd_add_cartridge = weapons\librarian_rg6\reload_loop
; snd_reload_misfire = weapons\librarian_rg6\unjam
snd_shoot = weapons\librarian_rg6\shoot
[wpn_rg-6_hud]:hud_base
item_visual = anomaly_weapons\wpn_rg6\wpn_rg6_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
aim_hud_offset_pos = -0.111355, -0.022745, -0.054007
aim_hud_offset_pos_16x9 = -0.111355, -0.022745, -0.054007
aim_hud_offset_rot = -0.115059, 0.060377, -0.134671
aim_hud_offset_rot_16x9 = -0.115059, 0.060377, -0.134671
hands_orientation = 4.8912, 5.274737, -7.055736
hands_orientation_16x9 = 4.8912, 5.274737, -7.055736
hands_position = -0.02288, -0.001283, 0.09359
hands_position_16x9 = -0.02288, -0.001283, 0.09359
lowered_hud_offset_pos = 0.08707, -0.047317, -0.054355
lowered_hud_offset_pos_16x9 = 0.08707, -0.047317, -0.054355
lowered_hud_offset_rot = -0.009067, -0.789548, 0.1
lowered_hud_offset_rot_16x9 = -0.009067, -0.789548, 0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_open = rg6_hand_reload_start, rg6_reload_start
anm_add_cartridge = rg6_hand_reload_loop, rg6_reload_loop
anm_close = rg6_hand_reload_end, rg6_reload_end
; anm_reload_misfire = rg6_hand_unjam, rg6_unjam
anm_hide = rg6_hand_holster, rg6_idle
anm_idle = rg6_hand_idle, rg6_idle
anm_idle_aim = rg6_hand_idle_aim, rg6_idle
anm_idle_aim_moving = rg6_hand_moving, rg6_idle, 0.75
anm_idle_aim_moving_crouch = rg6_hand_moving, rg6_idle, 0.7
anm_idle_moving = rg6_hand_moving, rg6_idle
anm_idle_sprint = rg6_hand_sprint, rg6_idle, 1.1
anm_shots = rg6_hand_shoot, rg6_shoot
anm_show = rg6_hand_draw, rg6_idle
; anm_hide_jammed = rg6_hand_holster, rg6_idle_jam
; anm_idle_jammed = rg6_hand_idle, rg6_idle_jam
; anm_idle_aim_jammed = rg6_hand_idle_aim, rg6_idle_jam
; anm_idle_moving_jammed = rg6_hand_moving, rg6_idle_jam
; anm_idle_sprint_jammed = rg6_hand_sprint, rg6_idle_jam
; anm_show_jammed = rg6_hand_draw, rg6_idle_jam
; anm_shots_jammed = rg6_hand_shoot, rg6_shoot_jam
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.3