Divergent/mods/Semi-Radiant AI/gamedata/configs/scripts/escape/esc_smart_terrain_5_9_smart...

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[beh@general]
;sound_idle = state
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = walk
walk_anim = walk
jog_anim = walk
run_anim = walk
delay_anim = guard
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
meet = no_meet
wounded = wounded@ignore
use_camp = false
[meet@general]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
snd_on_use = {!dist_to_actor_le(3)} nil
meet_on_talking = false
[wounded@ignore]
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
; =======================
; ------- DAY and NIGHT -------
; =======================
[logic@esc_5_9_xcvb_day_1]
active = walker@day_1
suitable = {!surge_started} true
prior = 57
[walker@day_1]
path_walk = comander_walk
path_look = comander_look
[logic@esc_5_9_xcvb_day_2]
active = beh@day_2
suitable = {!surge_started} true
prior = 59
[beh@day_2]:beh@general
pt1 = 20000, guard | pos: 7, 3.5726, 72.8 look: 14.4971, 2.4153, 62.778
path_end = loop
meet = meet@general
[logic@esc_5_9_xcvb_day_3]
active = beh@day_3
suitable = {!surge_started} true
prior = 58
[beh@day_3]:beh@general
pt1 = 20000, guard | pos: -4.2, 3.6478, 92.4 look: 7.1118, 3.0143, 104.0844
path_end = loop
meet = meet@general