Divergent/mods/Semi-Radiant AI/gamedata/configs/scripts/garbage/gar_smart_terrain_3_5_smart...

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[beh@general]
;sound_idle = state
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = walk
walk_anim = walk
jog_anim = walk
run_anim = walk
delay_anim = guard
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
meet = meet@general
wounded = wounded@ignore
use_camp = false
[meet@general]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
snd_on_use = {!dist_to_actor_le(3)} nil
meet_on_talking = false
[wounded@ignore]
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
; =======================
; ------------- DAY ---------------
; =======================
; guard east 1
[logic@gar_3_5_xcvb_day_1]
active = beh@day_1
suitable = {!surge_started !is_night} true
prior = 59
[beh@day_1]:beh@general
pt1 = 20000, guard | pos: -51.1, 1.421, 9.8 look: -44.7587, 0.4522, 10.4326
path_end = loop
gather_items_enabled = true
help_wounded_enabled = true
corpse_detection_enabled = true
; guard west 1
[logic@gar_3_5_xcvb_day_2]
active = beh@day_2
suitable = {!surge_started !is_night} true
prior = 59
[beh@day_2]:beh@general
pt1 = 20000, guard | pos: -121.8, 1.3454, 15.4 look: -150.2399, 0.3279, 10.0003
path_end = loop
gather_items_enabled = true
help_wounded_enabled = true
corpse_detection_enabled = true
; guard east sniper
[logic@gar_3_5_xcvb_day_3]
active = beh@day_3
suitable = {!surge_started !is_night =guard_has_sniper_rifle} true
prior = 58
[beh@day_3]:beh@general
pt1 = 20000, threat | pos: -58.1, 11.1728, 15.4 look: -0.5874, 0.4324, -10.2679
path_end = loop
; guard west sniper
[logic@gar_3_5_xcvb_day_4]
active = beh@day_4
suitable = {!surge_started !is_night =guard_has_sniper_rifle} true
prior = 58
[beh@day_4]:beh@general
pt1 = 20000, threat | pos: -110.6, 11.1728, 15.4 look: -154.3449, 0.1486, 4.4382
path_end = loop
; campfire 1
[logic@gar_3_5_xcvb_day_5]
active = animpoint@day_5
suitable = {!surge_started !is_night} true
prior = 57
[animpoint@day_5]
cover_name = gar_smart_terrain_3_5_animpoint_kamp2
use_camp = true
turn_on_campfire = true
; guard east second floor 1
[logic@gar_3_5_xcvb_day_6]
active = beh@day_6
suitable = {!surge_started !is_night =guard_has_rifle} true
prior = 57
[beh@day_6]:beh@general
pt1 = 20000, threat | pos: -44.8, 8.7836, 14.7 look: -12.0051, 0.3491, -5.142
path_end = loop
; guard west second floor 1
[logic@gar_3_5_xcvb_day_7]
active = walker@day_7
suitable = {!surge_started !is_night =guard_has_rifle} true
prior = 57
[walker@day_7]
path_walk = camper_2_walk
path_look = camper_2_look
; campfire 2
[logic@gar_3_5_xcvb_day_8]
active = animpoint@day_8
suitable = {!surge_started !is_night} true
prior = 56
[animpoint@day_8]
cover_name = gar_smart_terrain_3_5_animpoint_kamp4
use_camp = true
turn_on_campfire = true
; patrol east second floor
[logic@gar_3_5_xcvb_day_9]
active = beh@day_9
suitable = {!surge_started !is_night =guard_has_rifle} true
prior = 56
[beh@day_9]:beh@general
pt1 = 20000, guard | pos: -49, 5.4092, 18.9 look: -21.5267, 0.1068, -2.8867
pt2 = 20000, guard | pos: -48.3, 13.9932, 22.4 look: -11.7611, 0.2287, -2.8545
path_end = loop
wait_anim = guard
walk_anim = patrol
; guard west second floor 2
[logic@gar_3_5_xcvb_day_10]
active = walker@day_10
suitable = {!surge_started !is_night} true
prior = 56
[walker@day_10]
path_walk = camper_1_walk
path_look = camper_1_look
; patrol east
[logic@gar_3_5_xcvb_day_11]
active = beh@day_11
suitable = {!surge_started !is_night} true
prior = 55
[beh@day_11]:beh@general
pt1 = 20000, guard | pos: -78.4, 1.9611, 11.9 look: -73.1956, 0.9719, 12.0502
pt2 = 20000, guard | pos: -55.3, 1.4129, 14 look: -50.3338, 0.4172, 13.7154
path_end = loop
gather_items_enabled = true
help_wounded_enabled = true
corpse_detection_enabled = true
wait_anim = guard
walk_anim = patrol
; patrol west
[logic@gar_3_5_xcvb_day_12]
active = beh@day_12
suitable = {!surge_started !is_night} true
prior = 55
[beh@day_12]:beh@general
pt1 = 20000, guard | pos: -109.9, 1.7415, 7 look: -121.5709, 0.6213, 7.0045
pt2 = 20000, guard | pos: -109.9, 1.804, 13.3 look: -121.7849, 0.6212, 12.8587
path_end = loop
gather_items_enabled = true
help_wounded_enabled = true
corpse_detection_enabled = true
wait_anim = guard
walk_anim = patrol
[logic@gar_3_5_xcvb_day_13]
active = animpoint@day_13
suitable = {!surge_started !is_night} true
prior = 54
[animpoint@day_13]
cover_name = gar_smart_terrain_3_5_animpoint_kamp3
use_camp = true
turn_on_campfire = true
[logic@gar_3_5_xcvb_day_14]
active = animpoint@day_14
suitable = {!surge_started !is_night} true
prior = 54
[animpoint@day_14]
cover_name = gar_smart_terrain_3_5_animpoint_kamp5
use_camp = true
turn_on_campfire = true
; =======================
; ------------ NIGHT -------------
; =======================
; guard east 1
[logic@gar_3_5_xcvb_night_1]
active = beh@night_1
suitable = {!surge_started =is_night} true
prior = 59
[beh@night_1]:beh@general
pt1 = 20000, guard | pos: -51.1, 1.421, 9.8 look: -44.7587, 0.4522, 10.4326
path_end = loop
gather_items_enabled = true
help_wounded_enabled = true
corpse_detection_enabled = true
; patrol west 1
[logic@gar_3_5_xcvb_night_2]
active = beh@night_2
suitable = {!surge_started =is_night} true
prior = 59
[beh@night_2]:beh@general
pt1 = 20000, guard | pos: -109.9, 1.7415, 7 look: -121.5709, 0.6213, 7.0045
pt2 = 20000, guard | pos: -109.9, 1.804, 13.3 look: -121.7849, 0.6212, 12.8587
path_end = loop
gather_items_enabled = true
help_wounded_enabled = true
corpse_detection_enabled = true
wait_anim = guard
walk_anim = patrol
; sleep 1 (left 1)
[logic@gar_3_5_xcvb_night_3]
active = beh@night_3
suitable = {!surge_started =is_night} true
prior = 58
[beh@night_3]:beh@general
pt1 = 20000, sleep | pos: -79.8, 4.9741, -3.5 look: -79.7095, 3.8809, -1.4164
path_end = loop
meet = no_meet
; sleep 2 (right)
[logic@gar_3_5_xcvb_night_4]
active = beh@night_4
suitable = {!surge_started =is_night} true
prior = 58
[beh@night_4]:beh@general
pt1 = 20000, drunk_sit_ass | pos: -104.3, 1.7968, 23.8 look: -104.2339, 0.7109, 21.6678
path_end = loop
meet = no_meet
; patrol east second floor 1
[logic@gar_3_5_xcvb_night_5]
active = beh@night_5
suitable = {!surge_started =is_night =guard_has_rifle} true
prior = 57
[beh@night_5]:beh@general
pt1 = 20000, guard | pos: -49, 5.4092, 18.9 look: -21.5267, 0.1068, -2.8867
pt2 = 20000, guard | pos: -48.3, 13.9932, 22.4 look: -11.7611, 0.2287, -2.8545
path_end = loop
wait_anim = guard
walk_anim = patrol
; guard west second floor 1
[logic@gar_3_5_xcvb_night_6]
active = walker@night_6
suitable = {!surge_started =is_night =guard_has_rifle} true
prior = 57
[walker@night_6]
path_walk = camper_2_walk
path_look = camper_2_look
; sleep 3 (left 2)
[logic@gar_3_5_xcvb_night_7]
active = beh@night_7
suitable = {!surge_started =is_night} true
prior = 56
[beh@night_7]:beh@general
pt1 = 20000, drunk_sit_ass | pos: -87.5, 5.0065, -2.8 look: -85.4908, 3.883, -1.9575
path_end = loop
meet = no_meet
; sleep 4 (middle 1)
[logic@gar_3_5_xcvb_night_8]
active = beh@night_8
suitable = {!surge_started =is_night} true
prior = 56
[beh@night_8]:beh@general
pt1 = 20000, sleep | pos: -98, 2.5785, 12.6 look: -98.0764, 1.6868, 11.0483
path_end = loop
meet = no_meet
; guard east second floor 1
[logic@gar_3_5_xcvb_night_9]
active = beh@night_9
suitable = {!surge_started =is_night =guard_has_rifle} true
prior = 56
[beh@night_9]:beh@general
pt1 = 20000, threat | pos: -44.8, 8.7836, 14.7 look: -12.0051, 0.3491, -5.142
path_end = loop
; guard west second floor 2
[logic@gar_3_5_xcvb_night_10]
active = walker@night_10
suitable = {!surge_started =is_night =guard_has_rifle} true
prior = 56
[walker@night_10]
path_walk = camper_1_walk
path_look = camper_1_look
; sleep 5 (middle 2)
[logic@gar_3_5_xcvb_night_11]
active = beh@night_11
suitable = {!surge_started =is_night} true
prior = 55
[beh@night_11]:beh@general
pt1 = 20000, sleep | pos: -91.7, 2.5812, 11.9 look: -91.6694, 1.7719, 11.0932
path_end = loop
meet = no_meet
; campfire 1
[logic@gar_3_5_xcvb_night_12]
active = animpoint@night_12
suitable = {!surge_started =is_night} true
prior = 55
[animpoint@night_12]
cover_name = gar_smart_terrain_3_5_animpoint_kamp2
use_camp = true
turn_on_campfire = true
; campfire 2
[logic@gar_3_5_xcvb_night_13]
active = animpoint@night_13
suitable = {!surge_started =is_night} true
prior = 55
[animpoint@night_13]
cover_name = gar_smart_terrain_3_5_animpoint_kamp3
use_camp = true
turn_on_campfire = true
; campfire 3
[logic@gar_3_5_xcvb_night_14]
active = animpoint@night_14
suitable = {!surge_started =is_night} true
prior = 55
[animpoint@night_14]
cover_name = gar_smart_terrain_3_5_animpoint_kamp4
use_camp = true
turn_on_campfire = true
; campfire 4
[logic@gar_3_5_xcvb_night_15]
active = animpoint@night_15
suitable = {!surge_started =is_night} true
prior = 55
[animpoint@night_15]
cover_name = gar_smart_terrain_3_5_animpoint_kamp5
use_camp = true
turn_on_campfire = true