59 lines
2.1 KiB
Plaintext
59 lines
2.1 KiB
Plaintext
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function on_xml_read()
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RegisterScriptCallback("on_xml_read", function(xml_file_name, xml_obj)
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if xml_file_name == [[ui\ui_inventory.xml]]
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or xml_file_name == [[ui\ui_inventory_16.xml]]
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or xml_file_name == [[ui\ui_inventory_21.xml]]
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or xml_file_name == [[ui\actor_menu_state_info_htsp.xml]]
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or xml_file_name == [[ui\actor_menu_state_info_htsp_16.xml]]
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or xml_file_name == [[ui\actor_menu_state_info_htsp_21.xml]]
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or xml_file_name == [[ui\actor_menu_state_info_hts_alt.xml]]
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or xml_file_name == [[ui\actor_menu_state_info_hts_alt_16.xml]]
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or xml_file_name == [[ui\actor_menu_state_info_hts_alt_21.xml]]
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then
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local opt_bars = ui_mcm and ui_mcm.get("efp_ui/main_settings/use_alt_stats_bars") or ui_inventory.color_settings.use_alt_stats_bars
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local str_bars = ui_inventory.ui_rework_support.str_bars_lst[ opt_bars ]
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local bar_type
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for name,_ in pairs(ui_inventory.stat_colors) do
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if name == "health" then
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bar_type = name
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elseif name == "hunger"
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or name == "thirst"
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or name == "sleep"
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then
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if xml_file_name == [[ui\ui_inventory.xml]]
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or xml_file_name == [[ui\ui_inventory_16.xml]]
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or xml_file_name == [[ui\ui_inventory_21.xml]]
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then
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bar_type = "hts"
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elseif xml_file_name == [[ui\actor_menu_state_info_htsp.xml]]
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or xml_file_name == [[ui\actor_menu_state_info_htsp_16.xml]]
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or xml_file_name == [[ui\actor_menu_state_info_htsp_21.xml]]
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then
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bar_type = "hts_power"
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else
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bar_type = "progress"
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end
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else
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bar_type = "progress"
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end
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local tex_bar_bg = string.format( "ui_inGame2_inventory_%s_bar%s_bg" , bar_type , str_bars )
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local tex_bar = string.format( "ui_inGame2_inventory_%s_bar%s" , bar_type , str_bars )
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local res = xml_obj:query("equipment > actor_state_info > "..name.."_sensor > state_progress > texture")
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if res[1] then
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local el = res[1]
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xml_obj:setText(el, tex_bar_bg)
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end
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local res = xml_obj:query("equipment > actor_state_info > "..name.."_sensor > state_progress > progress > texture")
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if res[1] then
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local el = res[1]
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xml_obj:setText(el, tex_bar)
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end
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end
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end
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end)
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end
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