Divergent/mods/[DEV] Brotherhood/gamedata/configs/gameplay/character_desc_brotherhood_...

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<?xml version='1.0' encoding="windows-1251"?>
<xml>
--- medic Monolith ---
<specific_character id="ac_pri_medic_monolith" team_default = "1">
<name>ac_pri_medic_monolith_name</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="1" y="0">
</map_icon>
<bio></bio>
<class>ac_pri_medic_monolith</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<rank>9389</rank>
<reputation>2309</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_monolith\stalker_mo_head_1</visual>
<supplies>
[spawn] \n
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>jup_b19_freedom_yar_pripyat_healing</actor_dialog>
<actor_dialog>jup_b19_freedom_yar_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="ac_blue_winter" team_default="1">
<name>ac_blue_winter_name</name>
<icon>ui_inGame2_monolit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>ac_blue_winter</class>
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>18780</rank>
<money min="0" max="0" infinitive="0"/>
<reputation>2500</reputation>
<visual>actors\stalker_monolith\stalker_monolith_1</visual>
<supplies>
[spawn] \n
wpn_val = 1 \n
ammo_9x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>ac_blue_winter_0</actor_dialog>
<actor_dialog>ac_blue_winter_1</actor_dialog>
<actor_dialog>ac_blue_winter_2</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="ac_balthazar" team_default="1">
<name>ac_balthazar_name</name>
<icon>ui_inGame2_monolith_proto</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>ac_balthazar</class>
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>16730</rank>
<money min="0" max="0" infinitive="0"/>
<reputation>1000</reputation>
<visual>actors\stalker_monolith\stalker_monolith_4_proto</visual>
<supplies>
[spawn] \n
wpn_rpk74 \n
ammo_5.45x39_fmj = 3 \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="ac_melchior" team_default="1">
<name>ac_melchior_name</name>
<icon>ui_inGame2_monolit_3a</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>ac_melchior</class>
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>18030</rank>
<money min="0" max="0" infinitive="0"/>
<reputation>1000</reputation>
<visual>actors\stalker_monolith\stalker_monolith3a</visual>
<supplies>
[spawn] \n
wpn_val = 1 \n
ammo_9x39_ap = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="ac_caspar" team_default="1">
<name>ac_caspar_name</name>
<icon>ui_inGame2_monolit_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>ac_caspar</class>
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>16670</rank>
<money min="0" max="0" infinitive="0"/>
<reputation>1000</reputation>
<visual>actors\stalker_monolith\stalker_monolith3b</visual>
<supplies>
[spawn] \n
wpn_saiga12s = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>