Divergent/mods/[DEV] Brotherhood/gamedata/configs/gameplay/dialogs_brotherhood_ac.xml

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<?xml version="1.0" encoding="windows-1251" ?>
<game_dialogs>
<dialog id="ac_charon_0">
<has_info>atomic_crusader_start</has_info>
<dont_has_info>ac_charon_0_done</dont_has_info>
<phrase_list>
<phrase id="0">
<text>ac_charon_0_0</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>ac_charon_0_1</text>
<next>2</next>
<give_info>give_task_father_charon_quest_1_done</give_info>
<action>dialogs_brotherhood_ac.spawn_ac_blue_winter_init</action>
<action>dialogs_brotherhood_ac.spawn_ac_balthazar_init</action>
</phrase>
<phrase id="2">
<text>ac_charon_0_2</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>ac_charon_0_3</text>
<give_info>ac_charon_0_done</give_info>
</phrase>
</phrase_list>
</dialog>
<dialog id="ac_blue_winter_0">
<has_info>ac_charon_0_done</has_info>
<dont_has_info>ac_blue_winter_0_done</dont_has_info>
<phrase_list>
<phrase id="0">
<text>ac_blue_winter_0_0</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>ac_blue_winter_0_1</text>
<next>2</next>
<action>dialogs_brotherhood_ac.give_task_blue_winter_quest_1</action>
<action>dialogs_brotherhood_ac.transfer_money_to_actor_4000</action>
</phrase>
<phrase id="2">
<text>ac_blue_winter_0_2</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>ac_blue_winter_0_3</text>
<give_info>ac_blue_winter_0_done</give_info>
</phrase>
</phrase_list>
</dialog>
<dialog id="ac_blue_winter_1">
<has_info>ac_blue_winter_0_done</has_info>
<dont_has_info>ac_blue_winter_1_done</dont_has_info>
<phrase_list>
<phrase id="0">
<text>ac_blue_winter_1_0</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>ac_blue_winter_1_1</text>
<next>2</next>
<next>4</next>
<next>7</next>
</phrase>
<phrase id="2">
<precondition>dialogs_brotherhood_ac.is_it_night_22_3_no</precondition>
<text>ac_blue_winter_1_2</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>ac_blue_winter_1_3</text>
<next>6</next>
</phrase>
<phrase id="4">
<precondition>dialogs_brotherhood_ac.is_it_night_22_3_yes</precondition>
<text>ac_blue_winter_1_4</text>
<next>5</next>
</phrase>
<phrase id="5">
<text>ac_blue_winter_1_5</text>
<next>9</next>
</phrase>
<phrase id="6">
<text>ac_blue_winter_1_6</text>
<action>dialogs_brotherhood_ac.set_time_after_22h</action>
<action>dialogs_brotherhood_ac.set_ac_blue_winter_and_balthazar_as_companion_1</action>
<action>dialogs.break_dialog</action>
<give_info>ac_blue_winter_1_done</give_info>
</phrase>
<phrase id="7">
<text>ac_blue_winter_1_7</text>
<next>8</next>
</phrase>
<phrase id="8">
<text>ac_blue_winter_1_8</text>
</phrase>
<phrase id="9">
<text>ac_blue_winter_1_6</text>
<action>dialogs_brotherhood_ac.set_ac_blue_winter_and_balthazar_as_companion_1</action>
<action>dialogs.break_dialog</action>
<give_info>ac_blue_winter_1_done</give_info>
</phrase>
</phrase_list>
</dialog>
<dialog id="ac_blue_winter_2">
<has_info>ac_blue_winter_1_done</has_info>
<dont_has_info>ac_blue_winter_task_1_stage_3</dont_has_info>
<phrase_list>
<phrase id="0">
<text>ac_blue_winter_2_0</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>ac_blue_winter_2_1</text>
</phrase>
</phrase_list>
</dialog>
<dialog id="ac_blue_winter_3">
<has_info>ac_task_1_everyone_dead</has_info>
<dont_has_info>ac_blue_winter_3_done</dont_has_info>
<phrase_list>
<phrase id="0">
<text>ac_blue_winter_3_0</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>ac_blue_winter_3_1</text>
<give_info>ac_blue_winter_3_done</give_info>
<action>dialogs_brotherhood_ac.dismiss_ac_blue_winter_and_balthazar_as_companion_1</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="ac_charon_1">
<has_info>ac_blue_winter_3_done</has_info>
<dont_has_info>ac_charon_1_done</dont_has_info>
<phrase_list>
<phrase id="0">
<text>ac_charon_0_0</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>ac_charon_0_1</text>
<give_info>give_task_blue_winter_quest_1_done</give_info>
<give_info>ac_charon_1_done</give_info>
<action>dialogs_brotherhood_ac.ac_spawn_pri_a25_guards</action>
</phrase>
</phrase_list>
</dialog>
</game_dialogs>