38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
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[logic]
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active = beh@general
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post_combat_time = 0,0
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prior = 500
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;======================
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; default logic
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;======================
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[beh@general_no_companion]
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sound_idle = state
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behavior_state = beh_move
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walk_dist = 100
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jog_dist = 220
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wait_anim = guard
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walk_anim = patrol
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jog_anim = patrol
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run_anim = panic
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delay_anim = guard
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meet = meet
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combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = true
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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use_camp = false
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invulnerable = true
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[beh@general]
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actor_dialogs = actor_dialogs
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behavior_state = beh_wait
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combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = {=is_warfare} false, true
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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target = waypoint
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path_end = loop
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pt1 = 600000,guard | pos:-7.0992422103882,23.103616714478,245.94242858887 look:-8.0947472453117,23.103616714478,245.99538463727
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