Divergent/mods/[DEV] Brotherhood/gamedata/scripts/xr_brotherhood.script

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---Custom conditions for Stories from the Zone
function on_game_start()
RegisterScriptCallback("actor_on_first_update", actor_on_first_update)
end
function actor_on_first_update()
for i = 1, 65534 do
local se_obj = alife_object(i)
-- make sure its on agroprom ug level and door name matches
local lid = se_obj and game_graph():vertex(se_obj.m_game_vertex_id):level_id()
local lname_fits = lid and alife():level_name(lid) and alife():level_name(lid) == "l03u_agr_underground"
if lname_fits and se_obj:name() == "kat_physic_object_0013" then
local data = utils_stpk.get_physic_data(se_obj)
data.custom_data = [[
[collide]
ignore_static
ignore_small_objects
[logic]
cfg = scripts\brotherhood_agr_u_door_logic.ltx
]]
utils_stpk.set_physic_data(data, se_obj)
return
end
end
end