Divergent/mods/Anomaly HD Models/gamedata/configs/gameplay/character_desc_jupiter.xml

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2024-03-17 20:18:03 -04:00
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!--======================( Yanov Station )======================-->
<!-- Ashot (Freedom Trader) -->
<specific_character id="jup_a6_freedom_trader_ashot" team_default = "1">
<name>jup_a6_freedom_trader_ashot_name</name>
<icon>ui_inGame2_ashot</icon>
<map_icon x="1" y="0"></map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_a6_freedom_trader_ashot</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<rank>9033</rank>
<reputation>2342</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_freedom\stalker_freedom_ashot</visual>
<supplies></supplies>
<start_dialog>jup_a6_freedom_trader_ashot_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Yar (Freedom Broker) -->
<specific_character id="jup_b19_freedom_yar" team_default = "1">
<name>jup_b19_freedom_yar_name</name>
<icon>ui_inGame2_Dyadka_Yar</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_b19_freedom_yar</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<rank>7655</rank>
<reputation>2485</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_freedom\stalker_freedom_2_face_2</visual>
<supplies>
[spawn] \n
wpn_svd = 1 \n
ammo_7.62x54_7h1 = 3 \n
wpn_beretta = 1 \n
ammo_9x19_pbp = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<!--mechanic_mode>1</mechanic_mode-->
<start_dialog>jup_b19_freedom_yar_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Loki (Freedom Leader) -->
<specific_character id="jup_a6_freedom_leader" team_default = "1">
<name>jup_a6_freedom_leader</name>
<icon>ui_inGame2_Loki</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_a6_freedom_leader</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<rank>10889</rank>
<reputation>1944</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_freedom\stalker_freedom_3_face_1</visual>
<supplies>
[spawn] \n
hand_radio \n
wpn_colt1911 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>jup_a6_freedom_leader_start_dialog</start_dialog>
<actor_dialog>loki_st</actor_dialog> <!-- LTTZ -->
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_jup_a6_freedom_leader_meet_dialog</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_duty_founder_pda</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_duty_sell_founder_pda</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_pripyat_group</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_b4_monolith_squad_dialog</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_b4_monolith_squad_dialog_redy_to_go</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_b207_hiding_place</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_employ_stalkers</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_b106_info_about_soroka</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_about_stolen_items</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_a9_sell_info</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_about_you</actor_dialog>
<actor_dialog>devushka_loki_help</actor_dialog> <!-- g0dl1ke -->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Garry (Loner Guard) -->
<specific_character id="guid_jup_stalker_garik" team_default = "1">
<name>guid_jup_stalker_garik</name>
<icon>ui_inGame2_Garik</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>guid_jup_stalker_garik</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>8000</rank>
<money min="10000" max="20000" infinitive="0"/>
<reputation>1600</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_face_4</visual>
<supplies>
[spawn] \n
wpn_vintorez \n
ammo_9x39_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 2 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_guid_jup</actor_dialog>
<actor_dialog>travel_guid_jup</actor_dialog>
<actor_dialog>meet_guid_jup_list</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Nitro (Loner Mechanic) -->
<specific_character id="jup_b217_stalker_tech" team_default = "1">
<name>jup_b217_stalker_tech</name>
<icon>ui_inGame2_Azot</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.</bio>
<class>jup_b217_stalker_tech</class>
<community>stalker</community>
<!--mechanic_mode>1</mechanic_mode-->
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\dolg_1\</snd_config>
<rank>3338</rank>
<reputation>1755</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy_face_3</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Trapper (Loner Hunter) -->
<specific_character id="jup_b220_trapper" team_default = "1">
<name>jup_b220_trapper</name>
<icon>ui_inGame2_Zveroboy</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_b220_trapper</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>7971</rank>
<reputation>1304</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_neutral\stalker_neutral_2_face_7</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300_trapper \n
ammo_12x70_buck = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>jup_trapper_about_himself</actor_dialog> <!-- LTTZ -->
<actor_dialog>jup_trapper_about_retire</actor_dialog> <!-- LTTZ -->
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_lifestyle</actor_dialog> <!-- LTTZ -->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Hawaiian (Loner Bartender) -->
<specific_character id="jup_a6_stalker_barmen" team_default = "1">
<name>jup_a6_stalker_barmen</name>
<icon>ui_inGame2_Gavaets</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_a6_stalker_barmen</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>7507</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>1402</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_face_3</visual>
<supplies>
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
</supplies>
<start_dialog>jup_a6_stalker_barmen_start_dialog</start_dialog>
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>hawaiian_yanov</actor_dialog> <!-- LTTZ -->
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Bonesetter (Loner Medic) -->
<specific_character id="jup_a6_stalker_medik" team_default = "1">
<name>jup_a6_stalker_medik</name>
<icon>ui_inGame2_Kostoprav</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_a6_stalker_medik</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>2727</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>598</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1_face_2</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
</supplies>
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!--======================( Mobile Lab )======================-->
<!-- Tukarev (Ecologist Mechanic) -->
<specific_character id="jup_b6_scientist_tech" team_default = "1">
<name>jup_b6_scientist_novikov</name>
<icon>ui_inGame2_eco_tech</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_b6_scientist_tech</class>
<community>ecolog</community>
<!--mechanic_mode>1</mechanic_mode-->
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>2560</rank>
<reputation>957</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_ecologist\stalker_ecolog_tookarev</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>jup_b6_scientist_medic_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_jup_b6_scientist_tech_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Professor Hermann (Ecologist) -->
<specific_character id="jup_b6_scientist_nuclear_physicist" team_default = "1">
<name>jup_b6_scientist_nuclear_physicist</name>
<icon>ui_inGame2_German</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_b6_scientist_nuclear_physicist</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>3815</rank>
<reputation>431</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_ucheniy\stalker_ucheniy_1_face_1</visual>
<supplies>
[spawn] \n
</supplies>
<start_dialog>jup_b6_scientist_nuclear_physicist_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>hermann_lab</actor_dialog> <!-- LTTZ -->
<actor_dialog>dm_lifestyle</actor_dialog>
<!-- mlr -->
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<!-- mlr -->
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Professor Ozersky (Ecologist) -->
<specific_character id="jup_b6_scientist_biochemist" team_default = "1">
<name>jup_b6_scientist_biochemist</name>
<icon>ui_inGame2_Ozerskiy</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_b6_scientist_biochemist</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>1864</rank>
<reputation>300</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_ucheniy\stalker_ucheniy_1_face_2</visual>
<supplies>
[spawn] \n
</supplies>
<start_dialog>jup_b16_biochemist_oasis_start</start_dialog>
<actor_dialog>ozersky_oasis</actor_dialog> <!-- LTTZ -->
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!--======================( Warehouse )======================-->
<!-- (Bandit Technician) -->
<specific_character id="jup_cont_mech_bandit" team_default="1">
<name>jup_cont_mech_bandit_name</name>
<icon>ui_inGame2_Nile</icon>
<map_icon x="1" y="0"></map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_cont_mech_bandit</class>
<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>1600</rank>
<money min="1000" max="3000" infinitive="0"/>
<reputation>-1200</reputation>
<visual>actors\stalker_bandit\bandit_mechanic_td</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Bandit Trader) -->
<specific_character id="jup_cont_trader_bandit" team_default="1">
<name>jup_cont_trader_bandit_name</name>
<icon>ui_inGame2_Klenov</icon>
<map_icon x="1" y="0"></map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_cont_trader_bandit</class>
<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<rank>2500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-1600</reputation>
<visual>actors\stalker_bandit\bandit_trader_td</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x70_buck = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_jup_cont_trader_bandit_meet_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_a12_bandit_chief" team_default = "1">
<name>st_jup_a12_bandit_chief</name>
<icon>ui_inGame2_bandit_3_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_a12_bandit_chief</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<rank>2990</rank>
<reputation>211</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
<start_dialog>jup_a12_bandit_chief_dialog</start_dialog>
<actor_dialog>jup_a12_bandit_chief_actor_self_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="jup_a12_bandit_guard" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_a12_bandit_guard</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<rank>288</rank>
<reputation>144</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
<supplies>
[spawn] \n
wpn_mp5 \n
ammo_9x19_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="jup_a12_bandit_cashier" team_default = "1">
<name>st_jup_a12_bandit_cashier</name>
<icon>ui_inGame2_bandit_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_a12_bandit_cashier</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<rank>1597</rank>
<reputation>1114</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_2</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!--======================( Jupiter Factory )======================-->
<!-- (Monolith Mechanic - Jupiter factory) -->
<specific_character id="mechanic_monolith_jup_depo" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Monolith Mechanic.</bio>
<class>mechanic_monolith_jup_depo</class>
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>5000</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\monolit_jupiter_mechanik</visual>
<supplies>
[spawn] \n
wpn_abakan = 1 \n
ammo_5.45x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>mechanic_monolith_jup_depo_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Monolith Trader - Jupiter factory) -->
<specific_character id="trader_monolith_jup_depo" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_rabbit</icon>
<!--icon>ui_inGame2_mono_old</icon-->
<map_icon x="1" y="0"></map_icon>
<bio>Monolith, supplying his brothers with equipment.</bio>
<class>trader_monolith_jup_depo</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<rank>5000</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-500</reputation>
<!--visual>actors\mnp_npc_remeik\monolit_jupiter_trader</visual-->
<visual>actors\stalker_monolith\monolit_jupiter_trader</visual>
<supplies>
[spawn] \n
wpn_val = 1 \n
ammo_9x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>meet_guid_jupdepo_mon</actor_dialog>
<actor_dialog>meet_guid_jupdepo_mon_list</actor_dialog>
<actor_dialog>travel_guid_jupdepo_mon_mon</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<specific_character id="jup_b1_stalker_1" team_default = "1">
<name>jup_b1_stalker_1</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_b1_stalker_1</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>1980</rank>
<reputation>1039</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
detector_simple \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 -->
<specific_character id="jup_b1_stalker_2" team_default = "1">
<name>jup_b1_stalker_2</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_b1_stalker_2</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>2449</rank>
<reputation>299</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 -->
<specific_character id="jup_b1_stalker_3" team_default = "1">
<name>jup_b1_stalker_3</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_b1_stalker_3</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>2462</rank>
<reputation>1723</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 -->
<specific_character id="jup_b1_stalker_4" team_default = "1">
<name>jup_b1_stalker_4</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>jup_b1_stalker_4</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>2175</rank>
<reputation>-1620</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
</xml>